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Many CGECreateKeyboardEvent in quick succession causing function and dictation buttons to be pressed?
Hi! I hope everyone reading is doing well. I am working on developing a reinforcement learning agent that involves sending scan codes to a window, which I've been doing by sending virtual scan codes with CGEventCreateKeyboardEvent per the docs. There is no event source when I send the keyboard events. However, when many keyboard events are happening (with the keys 'q', 'w', 'e', 'r', 'f', 'd', 's', space, arrow keys) in quick succession (<250ms), the enable dictation popup or the function button emojis popup appear for seemingly no reason. I have verified that I am using the correct scan codes for these keypresses, so I am wondering what else could cause this to happen. It is as if I am choosing to press f5 or fn. It does not happen when 'a' is the only button being pressed in quick succession. One thing that I have not been able to easily find is the scan code inputs for dictation nor the function button. do these scan codes overlap somehow? Thank you all for the help! Hunter
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1st App rejected because it is too similar to my webpage
I received this message "Your app provides a limited user experience as it is not sufficiently different from a web browsing experience." It needs to be more robust and native. When submitting this the app had: Push Notifications Core Location Phone Contact access So now I am adding: Haptic feedback Quick touch actions A more robust add to calendar function. (the app does scheduling) But is this enough for resubmission? I am not really sure what is considered "robust" and "more native".... that is vague.
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Payment pending for weeks to access the Developer Program
Hi, My payment has been pending since early January to join the developer program in spite of the mention that it should be processed in a couple business days. This is preventing me from moving forward with my app. I see several similar issues on the Forum but no answer to my issue. Any thoughts on how to speed up this process? Any help would be much appreciated!
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Apple Developer Program Enrollment: pending
Hello everyone, I'm currently waiting for my Apple Developer Program enrollment to be approved and wondering if my timeline is normal. My situation: Payment of $99 USD: ✅ Completed (have invoice and order number) Government-issued photo ID: ✅ Submitted Confirmation email received: ✅ Yes - "Thank you for providing the documents we requested. We will review them and follow up with you within two business days" Days since confirmation email: 3+ business days The email stated they would follow up within two business days, but it's now been more than three business days with no update. My questions: Is it normal for the review to take longer than the stated "two business days"? For those who were approved, did you receive multiple emails throughout the process, or just a final approval email? Has anyone experienced similar delays? What was the outcome? Just want to make sure nothing is stuck or requires additional action from my side. Thanks for any insights!
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Mac Catalyst not respecting Display Name
Having a problem where the Mac Catalyst version of my app shows the full App Store Connect name instead of the shortened name. When I compile it on Xcode and run it locally, this doesn't happen. However, when installing from TestFlight it does. -- App Store Connect: AppName: RSS Reader Display Name: AppName -- On macOS only, it displays as "AppName\ RSS Reader" in ~/Applications/ when distributed via TestFlight. How can I correct this? An iPad app running on Mac has no issue, its only when I enable the Mac Catalyst build target.
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Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
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Adobe XD throws error when loading UIKit resources Sketch file
Hi there. I want to use Adobe XD for designing and prototyping apps, and I would like to get the UIKit design resources working. I downloaded it and tried to open it with Adobe XD, but it threw this error: There was an error opening the file Apple iOS 26 UI Kit.sketch (Error code: 115) I really prefer to use the UIKit in Adobe XD rather than paying for Figma or Sketch. Thanks. Apple Design Resources
Topic: Design SubTopic: General Tags:
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iOS Screen Mirror device caching and discovery
iPhone 13 mini running iOS 26.2 I went to mirror a stream to a previously used Roku device. The Roku popped right up on the Screen Mirror list, but would not respond. Investigation showed it had lost its network connection - so what showed on the Screen Mirror list was still in cache, not from a current request - and sure enough, after repairing the Roku's LAN connection, it worked fine. That raised these questions: Does the iOS device (iPhone) cache a Screen Mirror list for each network? How does the iOS device build its list of Screen Mirror servers on a local network? I presume it broadcasts a request to the LAN, the first time it is invoked on a new LAN, asking "Does anyone provide this service?" - Is that correct? [Is that broadcast a Bonjour function?] If not, how does it acquire its list of Screen Mirror servers? To avoid the problem of false positives in the Screen Mirror list, how can I clear that cache (#1) and issue a new request (#2) for current Screen Mirror servers? How can iOS avoid showing servers that no longer exist on the network? Is there any limit to the number of networks cached by iOS, or the number of servers cached per network? More generally, is there a good resource to read how iOS manages this issue?
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Unable to use Live Wallpapers iPhone 16 Pro Max
Using iPhone 16 Pro Max. iOS 26.3-Public Beta. App using: MyScreen26 I have only been able to use 1 live wallpaper (black and white tyrannosaurus rex) about 2 weeks ago. I wanted to change it today, and have been unable to get any of the live wallpapers to work, even the same one I used the last couple of weeks. I find the live wallpaper I want, download it. I click on the upper left hand corner to put into 'Loop' mode. I have 'Low Power Mode' and 'Reduce Motion' turned off. I then click on the arrow on the lower left to open the menu to use the image as a locked screen wallpaper. The screen then shows 'add to album', 'airplay', 'export unmodified original' and 'add to new quick note'. There is no selection for add to wallpaper. Not sure what I'm doing wrong....any suggestions? Thanks!
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NavigationBar iOS 26
Hi all, When navigating between two screens where the first uses .inline and the second .large title display mode, the NavigationBar shows visible resizing glitches during the push animation. This is especially noticeable when using a custom background color (e.g. yellow) via UINavigationBarAppearance or .toolbarBackground(Color.yellow, for: .navigationBar). I’m already using the same appearance for standard, scrollEdge, and compact, with configureWithOpaqueBackground(), but the issue remains. Is this a known UIKit or SwiftUI issue? Any recommended workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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DriverKit Dext fails to load with "Exec format error" (POSIX 8) on macOS 26.2 (Apple Silicon) when SIP is enabled
1. 环境描述 (Environment) OS: macOS 26.2 Hardware: Apple Silicon (M1/M2/M3) DriverKit SDK: DriverKit 19.0 / 20.0 Arch: Universal (x86_64, arm64, arm64e) SIP Status: Enabled (Works perfectly when Disabled) 2. 问题现象 (Problem Description) 在开启 SIP 的环境下,USB 驱动扩展(Dext)能安装,但插入设备时无法连接设备(驱动的Start方法未被调用)。 驱动状态: MacBook-Pro ~ % systemextensionsctl list 1 extension(s) --- com.apple.system_extension.driver_extension (Go to 'System Settings > General > Login Items & Extensions > Driver Extensions' to modify these system extension(s)) enabled active teamID bundleID (version) name [state] * * JK9U78YRLU com.ronganchina.usbapp.MyUserUSBInterfaceDriver (1.3/4) com.ronganchina.usbapp.MyUserUSBInterfaceDriver [activated enabled] 关键日志证据 (Key Logs) KernelManagerd: Error Domain=NSPOSIXErrorDomain Code=8 "Exec format error" Syspolicyd: failed to fetch ... /_CodeSignature/CodeRequirements-1 error=-10 AppleSystemPolicy: ASP: Security policy would not allow process DriverKit Kernel: DK: MyUserUSBInterfaceDriver user server timeout dext的 embedded.provisionprofile 已包含: com.apple.developer.driverkit com.apple.developer.driverkit.transport.usb (idVendor: 11977)
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iOS 26 Crash: _xzm_xzone_malloc_freelist_outlined in com.apple.network.connections
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. Crash Summary Crash signature: _xzm_xzone_malloc_freelist_outlined Crashed thread: com.apple.network.connections Frameworks involved: CFNetwork, Security, libdispatch, libsystem_malloc Affected OS: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Reproducibility: Intermittent, higher frequency during app launch / background networking Observed Stack Trace (top frames) _xzm_xzone_malloc_freelist_outlined dispatch_data_create_alloc xpc_data_deserialize SecTrustEvaluateIfNecessary CFNetwork HTTPProtocol / HTTP3Connection com.apple.network.connections App Context The app uses URLSession for networking. Multiple third-party SDKs are integrated (Firebase Analytics, Dynatrace, Appsflyer, and similar analytics/monitoring SDKs). These SDKs perform concurrent background network requests, especially during app launch and foreground transitions. No unsafe memory operations (manual malloc/free, unsafe pointers, or custom networking stacks) are used in the app code. Key Observations The crash is predominantly observed on iOS 26 and not on earlier iOS versions. Stack traces do not include application symbols. Disabling or delaying analytics SDK initialization significantly reduces the crash rate. Reducing concurrent network requests and limiting HTTP/3 usage also mitigates the issue. This suggests a potential regression in CFNetwork / Network.framework / HTTP/3 handling combined with the new memory allocator (xzone) on iOS 26. Impact Random app termination during background networking. Occurs without a clear deterministic repro path, making it difficult to fully mitigate at the app level. Request Could you please help investigate whether this is a known iOS 26 issue related to: HTTP/3 / QUIC networking XPC deserialization Memory allocation in the new xzone allocator High-concurrency network requests We would appreciate guidance on: Recommended mitigations Whether this issue is already tracked internally Any best practices for apps integrating multiple analytics SDKs on iOS 26 Crash logs and additional diagnostics can be provided if needed. Thank you for your support. Best regards, Dhananjay
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receivedTurnEventForMatch giving stale data
In my turn-based game, I receive GKListener event receivedTurnEventForMatch and decode the match.matchData. On occasion, the matchData is clearly stale and is from the previous turn. If I call the MatchMaker ViewController up and select that same match, the data is not stale, so it's not a matter of not calling endTurn. I have tried both loadMatchWithID and loadMatchesWithCompletionHandler after receiving the receivedTurnEventForMatch, but the data is still stale. Advice?
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Stuck in a Rejection Loop
Hi, Apple developer community We’re launching our first app and we’re really excited (and honestly a bit anxious) about the review process. From the start, we used the Notes section to proactively answer any questions we could think of — including how the app works and complete test credentials. The first review took 3 days, and then we were asked for additional documentation. We provided everything within a couple of hours, and we also re-shared the same key information from Notes to make it easier for the reviewer. Then another 3 days passed (which feels very long to us), and we received the exact same rejection again. It really seems like the reviewer isn’t reading our response or the Notes section. We can also see that they aren’t logging into the test account for some reason. We’ve replied again with a detailed explanation, but it feels like we’re stuck in a strange loop of rejections. What would you do in this situation? Why might a reviewer be overlooking the information even when it’s clearly provided both in Notes and in our reply? We’re building a genuinely useful product and we’re very concerned about what’s happening here.
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Gathering Required Information for Troubleshooting Apple Pay In-App Provisioning or In-App Verification Issues
Hi, You're here because you've had issues with your implementation of In-App Provisioning Extensions for Apple Pay In-App Provisioning or In-App Verification. To prevent sending sensitive credentials in plain text, create a new report in Feedback Assistant to share the details requested below with the appropriate log profiles installed. Gathering Required Information for Troubleshooting Apple Pay In-App Provisioning or In-App Verification Issues While troubleshooting Apple Pay In-App Provisioning or In-App Verification, it is essential that the issuer is able to collect logs on their device and check those logs for error message. This is also essential when reporting issues to Apple. To gather the required data for your own debugging as well as reporting issues, please perform the following steps on the test device: Install the Apple Pay and Wallet profiles on your iOS or watchOS device. If the issue occurs on Mac, continue to Step 2. Reproduce the issue and make a note of the timestamp when the issue occurred, while optionally capturing screenshots or video. Gather a sysdiagnose on the same iOS or watchOS device, or on macOS. Create a Feedback Assistant report with the following information: The bundle IDs App bundle ID Non-UI app extension bundle ID (if applicable) UI app extension bundle ID (if applicable) The serial number of the device. For iOS and watchOS: Open Settings > General > About > Serial Number (tap and hold to copy). For macOS: Open the Apple () menu > About This Mac > Serial Number. The SEID (Secure Element Identifier) of the device, represented as a HEX encoded string. For iOS and watchOS: Open Settings > General > About > SEID (tap and hold to copy). For macOS: Open the Apple () menu > About This Mac > System Report > NVMExpress > Serial Number. The sysdiagnose gathered after reproducing the issue. The timestamp (including timezone) of when the issue was reproduced. The type of provisioning failure (e.g., error at Terms & Conditions, error when adding a card, etc.) The issuer/network/country of the provisioned card (e.g., Mastercard – US) Last 4 digits of the FPAN Last 4 digits of the DPAN (if available) Was this test initiated from the Issuer App? (e.g., yes or no) The type of environment (e.g., sandbox or production) Screenshots or videos of errors and unexpected behaviors (optional). Important: From the logs gathered above, you should be able to determine the cause of the failure from PassbookUIService, PassKit or PassKitCore, and by filtering for your SEID or bundle ID of your app or app extensions in the Console app. Submitting your feedback Before you submit to Feedback Assistant, please confirm the requested information above is included in your feedback. Failure to provide the requested information will only delay my investigation into the reported issue within your Apple Pay client. After your submission to Feedback Assistant is complete, please respond in your existing Developer Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your client, a configuration issue within your developer account, or an underlying system bug. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
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Developer account Pending
Hi, It is the second time I am trying to create a Developer account and having the same issue. First time, my account was "pending" for weeks until the payment were refunded to my account. I called to Apple Store, which told me the issue could be with the bank processing. I called the bank, which said the issue could be with Apple processing. Now again, trying it, and Pending... Anyone had this issue and could give me some help please ?
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Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
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