Hello,
I am having a recurring issue using Swift Playgrounds version 4.6.4 on macOS 26.1.
Upon opening a file and every other time I start typing in the code section I get a prompt, the image below, two or three times. It doesn't matter if I accept or decline all or some of the prompts, as soon as I start typing on another line I get prompted another two or three times for permission.
It appears to me that prompt generates every time the preview pane tries to update. Declining the prompt breaks the preview but accepting the prompt only gets you through a single line of code before it appears again.
I believe this issue started after I updated to macOS26.1 as I had not encountered it before. I've also opened other files with Swift Playgrounds and encounter the same problem.
It could also be unrelated to the update and could be an issue with some permission setting somewhere, however, I have been unable to find what or where it could be.
Is anyone else experiencing this?
Thank you for your time :)
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I added my first subscription to my app using StoreKit's SubscriptionStoreView. Everything worked as expected in the debug environment and also in TestFlight. So I submitted my app and subscriptions to App Store Connect, got everything Approved and released.
After updating my app through App Store and checking the Subscription View, it just says "Subscription Unavailable. The subscription is unavailable in the current storefront."
I waited around 3 days and still getting the same message. Now the very strange behavior starts. I went to App Store Connect, I made and edit to the subscription description, saved, removed the edit, saved, and submitted to review. 15 minutes later the subscriptions appear in my app and everything works as expected. After getting the edit approved, the Subscription View in my app again only showed the message "Subscription Unavailable. The subscription is unavailable in the current storefront." No user is able to see the subscriptions anymore, even though it worked as expected before the edit was approved.
So I did the same as before. Again, make an edit to the subscription description, save, remove the edit, save, submit to review. 15 minutes later the subscriptions are again available in my app and it works as expected.
This is definitely not the expected behavior and submitting the subscription edits every day is wasting the App Review Team's time as well as mine. I contacted Apple Developer Support but I didn't get any reply back (at least yet).
I am not the only one experiencing this. I found a friend online who has the exact same issue, and is able to temporarily solve it by making an edit to the subscription description as well.
So far it has been a huge headache, and we are losing customers this way. Please if anyone has experience with this problem, or has any suggestions, they will be greatly appreciated.
Thank you so much,
Tomas
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
App Store Connect
In-App Purchase
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK.
I can't use frameworks like FoundationModel, etc., directly in playground app
My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI
Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it?
As Xcode playground, it must run on macOS
As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Student Challenge
Education
Playground Support
Hello!
I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers.
They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need.
snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error:
Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep...
But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate:
There are many threads about this, all of them the issue is in the XCUITest:
https://github.com/appium/appium/issues/14825
https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11
https://github.com/appium/appium/issues/18085
https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058
https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in
Tested all possible solutions suggested in the threads, but I will have the issue.
Hi, I have a completely new release of my app coming out with a new tech stack. I noticed that only 1% of my users were on iPad so the new app was not created to be 'compatible' with iPad including how it looks on iPad. Can I release this new version of the app only for iPhone? Or because it was previously available for iPad I have to release for iPad as well?
Really appreciate any support/guidance on this.
Thank you!
Rosetta 2 Deadlock on M4 Pro
January 2026 Blizzard update causes a deadlock in Rosetta 2 on M4 chips. CodeWeavers (the developer of CrossOver) has analyzed the issue and identified it as a Rosetta translation failure, not a CrossOver application-level bug.
Hardware: M4 Pro Mac Book Pro
System: Tahoe 26.2
Impacted Software:
CrossOver 25.1.1
Diablo II: Resurrected
NSWindow objects with custom styleMask configurations seem to behave erratically in macOS Tahoe 26.3 RC.
For example an NSWindow is not resizable after issuing .styleMask.remove(.titled) or some NSWindow-s become totally unresponsive (the NSWindow becomes transparent to mouse events) with custom styleMask-s.
This is a radical change compared to how all previous macOS versions or the 26.3 beta3 worked and seriously affects apps that might use custom NSWindows - this includes some system utilities, OSD/HUD apps etc, actually breaking some apps.
Such fundamental compatibility altering changes should not be introduced in an RC stage (if this is intentional and not a bug) imho.
Hi All, We are facing App Rejection from Apple due to this -
Guidelines 5.1.1(i) - Legal - Privacy - Data Collection and 5.1.2(i) - Legal - Privacy - Data Use
Issue Description
The app appears to share the user’s personal data with a third-party AI service but the app does not clearly explain what data is sent and identify who the data is sent to before sharing the data.
Apps may only use, transmit, or share personal data after they meet all of the following requirements:
Disclose what data will be sent
Specify who the data is sent to
Obtain the user’s permission before sending data
Identify in the privacy policy what data the app collects, how it collects that data, all uses of that data, and confirm any third party the app shares data with provides the same or equal protection
Next Steps
If the app sends user data to a third-party AI service, revise the app to explain what data is sent and identify who the data is sent to before sharing personal data with a third-party AI service.
If it does not already, the app’s privacy policy must also identify what data the app collects, how it collects that data, and all uses of that data, including if it is shared with a third-party AI service.
If the app does not send user data to a third-party AI service or does not include a third-party AI service, reply to this rejection to confirm and add this information to the App Review Information section of App Store Connect.
We have updated on privacy policy and ATT as well as Nutrition Labels and we have added a consent screen for explicitly taking the user consent for AI Services. However we are still seeing the rejection.
Has some else faced a similar issue and what are the steps they followed for this.
Hello everyone,
I’m currently experiencing unusually long wait times for app reviews and wanted to check if others are seeing similar delays this week.
Here is the current status of my submissions:
App Store Update: Stuck in "Waiting for Review" much longer than the typical 24–48 hour window.
New Version: A newly submitted version also seems to be stalled in the initial phase.
TestFlight Processing: Even TestFlight builds are taking longer than usual to process.
Expedited Review: I've attempted an expedited review request and direct communication, but the status remains unchanged so far.
What’s confusing is that I see other apps in the same category receiving updates, so I’m unsure if this is a localized technical glitch or a broader delay affecting a specific group of developers.
I’m not looking to escalate anything just yet; I’m simply trying to gauge if this is a widespread issue at the moment. I would greatly appreciate any insights into your recent experiences or if you've noticed similar patterns over the last few days.
Thanks in advance, and good luck to everyone with pending submissions! 🙂
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue.
Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH
I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
Hi — we’re testing our app on iOS 26 and ran into strange behavior with GKLocalPlayer.local.authenticateHandler.
GKLocalPlayer.local.authenticateHandler = { [weak self] viewController, error in
// additional code
}
What happens:
When we assign authenticateHandler on iOS 26 and the user is not signed in to Game Center, the system shows a full-screen Game Center overlay asking the user to sign in.
If the user taps Cancel, nothing further happens — the closure is not invoked again, so we don’t receive an error or any callback. The app never learns whether the auth was cancelled or failed.
In previous iOS versions the closure was called (with viewController / error as appropriate) and the flow worked as expected.
What we tried:
Verified authenticateHandler is being set.
Checked GKLocalPlayer.local.isAuthenticated after the overlay dismisses — it’s unchanged.
Observed system logs: a com.apple.GameOverlayUI scene is created and later removed (so the auth overlay is shown by the system).
Confirmed the same code works on earlier iOS versions. :thinking:
Question:
Has anyone seen authenticateHandler not being invoked on iOS 26 when the Game Center auth overlay is presented? Could this be a behavioral change in iOS 26 (overlay runs in a separate system process), or a bug? Any suggested workarounds to reliably detect that the user cancelled the sign-in (for example: listening for willResignActive / didBecomeActive, watching for a system overlay, or saving/presenting the viewController manually)?
Thanks in advance for any advice — we’d appreciate pointers or suggested diagnostics ?
I have a file that can not be removed. When I attempt rm -f /Applications/CrashPlan.app I get "Operation not permitted"Here is the scenario, CrashPlan.app was installed on the MacBook Pro (MacBookPro14,2) running 10.14.4. I found out it was an older version of CrashPlan so I downloaded the installer for the new version and ran it. The installed failed and left behind a file of size 0K.-rw-r--r--@ 1 root admin 0 Apr 11 11:43 CrashPlan.appI then tried to remove the 0K file in terminal with sudo rm -f /Applications/CrashPlan.app and that failed with operation not permitted. I then booted into Recovery mode and ran csrutil disable from terminal and rebooted.sudo rm -f /Applications/CrashPlan.app still failed with operation not permitted.I ran csrutil status in terminal to make sure that sip was disabled and got back: System Integrity Protection status: disabled.I tried booting into single user mode and mounted the drive and tried to rm from there and got the same result. So, from single user mode I did the following:mv /Applications /ApplicationsOLDmkdir /Applicationsmv /ApplicationsOLD/* /Applications/and got an error "Operation not permitted" for CrashPlan.apprebooted and was able to install the new version of CrashPlan, but now I have a folder /ApplicationsOLD that I can not get rid of.Any ideas?
I have an app with fairly typical requirements - I need to insert some data (in my case from the network but could be anything) and I want to do it in the background to keep the UI responsive.
I'm using SwiftData.
I've created a ModelActor that does the importing and using the debugger I can confirm that the data is indeed being inserted.
On the UI side, I'm using @Query and a SwiftUI List to display the data but what I am seeing is that @Query is not updating as the data is being inserted. I have to quit and re-launch the app in order for the data to appear, almost like the context running the UI isn't communicating with the context in the ModelActor.
I've included a barebones sample project. To reproduce the issue, tap the 'Background Insert' button. You'll see logs that show items being inserted but the UI is not showing any data.
I've tested on the just released iOS 18b3 seed (22A5307f).
The sample project is here:
https://hanchor.s3.amazonaws.com/misc/SwiftDataBackgroundV2.zip
I am looking for some insight into current App Store review times.
The Situation:
I submitted my new app for its first review on February 3rd. It has been sitting in the "Waiting for Review" state for 11 days now and has not moved to "In Review."
The Impact:
We had a major launch event planned for today (Feb 14). We have marketing campaigns live and users waiting, but we have officially missed our launch window because the app is still sitting in the queue.
My Questions:
Is anyone else experiencing wait times this long (10+ days) just to enter the review stage?
How much time does it typically take for a first-time submission to go live once it finally enters review?
Is there any way to flag this delay if it has exceeded the standard 48-hour window?
We are losing marketing budget every hour this is delayed. Any advice on how to get this moving would be appreciated.
Thanks.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Store
App Review
App Store Connect
When I submit the app to TestFlight beta review I get the error show on UI. (I filled all filed info in Beta Infomation)
There was an error processing your request. Please try again later
I was inspected Safari to see the detailed error and I got the below error.
Failed to load resource: the server responded with a status of 422 ()
and the detailed javascript error
componentStack: undefined
errorCode: undefined
message: "API Response Error: TF_BETA_APP_REVIEW_RESPONSE"
stackTrace: "status code: 422 --- api correlation key: NZEKCTWMNANXDZVTRD3V4GNE3U"
Anyone can tell me the problem and how to fix it.
Many Thanks.
Announcing the Swift Student Challenge 2026
Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond.
Learn more → https://developer.apple.com/swift-student-challenge/
Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions.
The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question.
Your designs. Your apps. Your moment.
Running the sample "Juice" app, which demos the Sign In With Apple flow, doesn't seem to work with Xcode 12 beta and iOS 14 beta on the simulator (worked fine on the non-beta versions and on a real device with iOS 14 beta).
Once the password for the device's Apple ID is entered, the wheel in the password field just keeps spinning. No error messages and nothing handed back over to the app from the ASAuthorizationController.
Anyone else seeing this problem ? Are there any workarounds ?
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple
Simulator
Authentication Services
Hello,
I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly.
Now whenever I am trying to build, I get the following error:
Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds.
I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them.
One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it?
I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
I'm submitting my first macOS app (an Electron app, signed with Developer ID Application certificate and hardened runtime) for notarization using xcrun notarytool submit with App Store Connect API key authentication.
All 6 of my submissions have been stuck at "In Progress" for over 24 hours now. The oldest submission is 27+ hours old. None have transitioned to Accepted or
Invalid.
Here's what I've verified:
Code signing is valid: codesign --verify --deep --strict passes
Hardened runtime is enabled
Uploads succeed: Each submission receives a valid submission ID and the file uploads successfully to Apple's servers
API key auth is working: Using App Store Connect API key (.p8 file), Key ID, and Issuer ID
Tried both locally and via GitHub Actions CI — same result
Polling Apple's status endpoint eventually times out with NSURLErrorDomain Code=-1001 "The request timed out" when checking
https://appstoreconnect.apple.com/notary/v2/submissions/<id>
Logs are not available (notarytool log returns "not yet available" for all submissions)
Apple Developer System Status shows "Developer ID Notary Service" as Available
Submission history:
createdDate: 2026-02-04T20:27:16Z — status: In Progress
createdDate: 2026-02-04T16:45:18Z — status: In Progress
createdDate: 2026-02-04T13:40:23Z — status: In Progress
createdDate: 2026-02-04T12:29:52Z — status: In Progress
createdDate: 2026-02-04T11:26:36Z — status: In Progress
createdDate: 2026-02-04T11:21:39Z — status: In Progress
Entitlements used:
com.apple.security.cs.allow-jit
com.apple.security.cs.allow-unsigned-executable-memory
com.apple.security.cs.disable-library-validation
com.apple.security.network.client
com.apple.security.files.user-selected.read-write
This is my first time notarizing any app on this developer account. I've seen other threads mentioning that first-time submissions can be "held for in-depth
analysis," but 24+ hours with no feedback at all seems excessive.
Is anyone else currently experiencing this? Is there anything I can do to unblock my account's notarization queue, or do I just need to wait? Any guidance from DTS
would be greatly appreciated.
I've also emailed Apple Developer Support but haven't received a response yet.