I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template:
“Skipping duplicate build file in Compile Sources build phase:
/Users/.../.swiftpm/Media.xcassets”
Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning.
I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode.
Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
Swift Student Challenge
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I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens.
I was wondering, have anyone else included short videos or animations in their entries before?
Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype.
I’m just trying to clarify the rules below to make sure that it’s all good to go :
“If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.”
And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
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Swift Student Challenge
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
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Swift Student Challenge
Hello,
I built my app in Xcode and used IOS 26 latest frameworks like Foundation Models. But some of this frameworks don't work properly in Swift Playground(MyApp.swiftpm) and cause crashes.
My question is can I submit a MyApp.xcodeproj file and choose Xcode 26 as a software to run my app ?
Thank you in advance.
I am looking through the rules and terms and it just says Xcode submissions will be run on a simulator. Does this mean Mac Catalyst or can it be run on a iPad VM? Or more so should we specify in the comments on where to run it.
Thank you!
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Swift Student Challenge
Hello everyone,
I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix.
Is it possible to withdraw my current submission and then immediately resubmit an updated version?
Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful.
Thank you!
Hello Apple Developer Community,
I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu.
I would like to clarify the correct way to proceed in this situation to avoid disqualification:
Is it permissible to use the address of a relative who lives in a supported region as my contact address?
Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it?
I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated.
Thank you!
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination.
Thank you👾
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
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Community
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Swift Student Challenge
Hi, I have a question regarding the Swift Student Challenge submission requirements.
I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26?
Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation.
Thank you for your clarification.
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Swift Student Challenge
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Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Hi everyone,
I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience.
I have a few questions regarding how this will be evaluated during the judging process:
Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement?
Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk?
Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
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Community
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Core Location
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026.
The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule.
Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time.
My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?
Announcing the Swift Student Challenge 2026
Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond.
Learn more → https://developer.apple.com/swift-student-challenge/
Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions.
The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question.
Your designs. Your apps. Your moment.
Can I use agentic coding entirely for my app development?
Hi everyone,
I have a question about showcasing my Swift Student Challenge submission.
My app includes layouts optimized for iPhone, iPad, and Mac, and I’d like to highlight that it works well across all three device sizes.
Would it be acceptable to upload one combined screenshot that shows the same screen displayed on iPhone, iPad, and Mac side-by-side, to demonstrate the responsive design?
Thanks in advance for any advice!
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Community
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Swift
Swift Playground
Hi everyone,
I have two questions that I hope someone from the community (or Apple team) could help clarify:
Use of real Apple Executives in a creative scene
In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way.
There are:
No official logos
No copyrighted assets
No branding elements
It is purely fictional and made for storytelling purposes.
Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals?
Submission file concern
After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)?
I’d really appreciate any clarification from those who may have experienced something similar or from the Apple team. Many thanks!
Can I use external Swift Package Dependencies for the challenge, or will my app just not run as the testing environment is offline? I have a couple dependencies which are crucial to the running of my submission