Hello
When I tried to enroll for Apple developer program, I got message like
Your enrollment could not be completed.
"Your enrollment in the Apple Developer Program could not be completed at this time."
And i am not able to proceed payment page anymore .
Apple consultant also don’t know main problem that bother me.
Is anybody solve this problem??? Is waiting most proper answer??
Thanks
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Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them.
Tried:
renaming .txt to .crash
Dropping onto "devices and simulators" window
Dropping on to "devices and simulators > select device >
View device logs"
"Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it)
... and many other things
Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it.
Has anyone done this with a crash .txt file from app review and Xcode 13?
Hello everyone! I found that the Xcode Cloud workflows under my project are completely stuck. The tasks that are already running cannot be completed. Newly started tasks remain in the queued state forever and cannot be canceled. They are consuming my usage quota 😢. Has anyone else encountered the same issue?
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512.
So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode:
"You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)"
Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key.
Anyone is experiencing the same here?
Xcode 26.2 RC has been out for over 24 hours and it's still not possible to submit apps.
Is this place just for customers of the "developer program" to help each other, or is there any apple employees here able to help, with privileged access?
Seems to me that not, but i prefer to ask anyway, it's not clear to me
Because if there are some employees here, can you please do your job
regards
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Hello,
I am currently working on personal project based on Matter.
I need to create a Basic Video Player as specified in Matter's standard embedding the Media Playback Cluster.
I went through the reading of how Apple now supports Matter as a standard :
linkText
My understanding of the following schematic, is alongside :
HomeKit Accessory Protocol (HAP) Framework API
Related HAP accessories underneath the homeKit framework.
Developpers also find under the Homekit framework :
CHIP (Connected Home IP) Framework API
Related Matter accessories this time
Both types of accessories/devices can be commissioned in the HomeKit ecosystem seemlessly.
Each framework has it's documentation :
HAP : https://developer.apple.com/documentation/homekit/hmhomemanager
CHIP : https://developer.apple.com/documentation/matter
I want through the process of installing XCode and the HomeKit Accessory Simulator. In the list of HomeKit Accessories I did not see any Media related devices :
The list of currently supported devices is limited as I read here and will be enriched with time :
https://support.apple.com/en-us/102135#:~:text=The%20Home%20app%20currently%20supports,%2C%20temperature%2C%20and%20humidity).
In the meantime, as I read the matter documentation, I read several references made to the Media Playback :
https://developer.apple.com/documentation/matter/mtrclustermediaplayback
https://developer.apple.com/documentation/matter/mtrbaseclustermediaplayback
https://developer.apple.com/documentation/matter/clusters#Interacting-with-the-Media-Playback-cluster
My questions are :
Are Matter Basic Video Players, (Media Playback) supported in HomeKit ?
Why aren't they listed in HomeKit Accessory Simulator ?
How can I add a Basic Video Player in HomeKit and display it's Media Playback controls once I have added the device to HomeKit ?
Thank you for your Answer.
Regards
David
Today's Xcode release won't download the visionOS SDK, gives a 'network error'.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets.
It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one.
The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error:
This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values.
All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places.
Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler.
Target: Main app: (I've removed everything that has no bearing on extensions.)
Target: Widget:
Target: WidgetIntentHandler:
Target: Watch App:
Target: Complications:
Target: ComplicationsIntentHandler:
Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
Summary :
I tried everything from uninstalling completely XCODE to upgrading the macOS without any success.
Cleanup Xcode & Upgrade macOS to 15.3.1
This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest !
VERSION="" # "-16.2.0"
## Xcode Deep Clean
# 1. Delete Xcode Itself
sudo rm -rf /Applications/"Xcode${VERSION}".app
# 2. Remove Xcode Cache and Derived Data
sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode
sudo rm -rf ~/Library/Developer/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
sudo rm -rf ~/Library/Developer/CoreSimulator
sudo rm -rf ~/Library/Developer/Shared
# 3. Remove Command Line Tools (CLT)
sudo rm -rf /Library/Developer/CommandLineTools
# 4. Remove Xcode Preferences and Supporting Files
sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist
sudo rm -rf ~/Library/Logs/CoreSimulator
sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
# 5. Remove Simulator Data
sudo rm -rf ~/Library/Developer/CoreSimulator
# 6. Remove Swift & Code Completion Models
sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
Problem :
When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues :
For Predictive Code Completion Model :
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000";
}
--
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:36:06+01:00
For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator)
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22D8075;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:24:03+01:00
More Details :
By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
Topic:
Developer Tools & Services
SubTopic:
Xcode
Xcode Preview is not working.
Successed to build Preview but error message displays like below:
I think it's maybe related with loader path followed by error details below.
I created xcproj file using tuist 4.19.0.
How can I fix this issue?
Error Details
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it.
When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error:
Command SwiftCompile failed with a nonzero exit code
I've attempted this Release Run with the following target devices in XCode:
My iPhone 15 Pro Max (iOS 18.2 Beta 3)
MacBook Air (M1) (15.2 Beta)
iPhone 16 Simulator (iOS 18.1)
Any iOS Simulator Device (arm64, x86_64)
All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue.
I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build?
I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I
t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
Hey,
I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far.
However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots.
I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating.
It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews.
Anyone else has that problem?
I've also filed a feedback for this: FB19013059
Cheers
Dennis
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets.
The source editor persistently displays a “No baseline average for Time” message.
Has anyone else encountered this? Figured out how to sidestep the issue?
Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down.
(I've filed this as FB13330139)
Hi all, I have set up a trivial test project to try Apple-hosted background assets following the instructions in the three articles at https://developer.apple.com/documentation/backgroundassets.
When I run the local mock server with xcrun ba-serve and set the URL override in Settings as described in the "Testing asset packs locally" article, I am able to download a test pack on my iOS devices. On the Mac that I use to run the mock server, however, the same call to AssetPackManager.shared.assetPack(withID: "TestAssetPack") that works on iOS always reports
The asset pack with the ID “TestAssetPack” couldn’t be looked up: No asset pack with the ID “TestAssetPack” was found.
even when not running the mock server, which led me to believe that it may not be hitting it at all. In fact, the macOS app will download asset packs uploaded to App Store Connect even when running the local server and setting the xcrun ba-serve url-override to the exact same string as in Settings on iOS. My initial suspicion was that something is wrong with the URL override, so I have tried all combinations of the Mac's hostname, IP address or "localhost" (with the corresponding SSL certificates) with and without port 443, always prefixing with "https://" for the url-override. All the same.
Does anyone have an idea what may be the issue here?
My asset pack has the following manifest:
{
"assetPackID": "TestAssetPack",
"downloadPolicy": {
"onDemand": {}
},
"fileSelectors": [
{
"file": "TestAsset.txt"
}
],
"platforms": [
"iOS",
"macOS"
]
}
I am running v26.1 for macOS, iOS & Xcode.
Edit:
Just to be clear, my assumption here is that the URL overrides (in Settings on iOS or via ba-serve on macOS) is what should cause the app to hit the mock server. Is that correct or am I missing something?
Hi everyone,
I subscribed to the Apple Developer Program on Tuesday evening, February 15th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”.
It’s now been several days, and I haven’t received any confirmation email or any request for additional information.
I already contacted Apple Support by email/phone without any response, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated.
My Enrollment ID
D72NJHL7JM
Thank you,
Rakan
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
with iOS 18.4. I and my colleagues are unable to launch the app.
and with the xcode error
error.txt
Topic:
Developer Tools & Services
SubTopic:
Xcode
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing.
I still have the old AppIcon in my Asset Catalog but it seems like it's not being used.
How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
Hello,
I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator.
Steps to Reproduce:
Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked.
Run any test or UI test case by clicking the "Play" icon in the Test navigator.
Xcode gets stuck at the "Testing" state indefinitely.
Environment:
macOS 15 beta 8
Xcode 16 beta 6
iOS 18 beta 7 simulator
Hello.
My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me:
"Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect."
However, there's no "Renew" to tap or click anywhere in the app nor in the web.
Any ideas?
Thanks a lot.