When using UITraitBridgedEnvironmentKey to pass a trait value to the swift environment, it causes a crash when trying to access the value from the environment.
The issue seems to be related to how swift uses the UITraitBridgedEnvironmentKey protocol since the crash occurs in swift::_getWitnessTable () from lazy protocol witness table accessor…. It can occur when calling any function that is generic using the UITraitBridgedEnvironmentKey type.
I originally encountered the issue when trying to use a UITraitBridgedEnvironmentKey in SwiftUI, but have been able to reproduce the issue with any function with a similar signature.
https://developer.apple.com/documentation/swiftui/environmentvalues/subscript(_:)-9zku
Steps to Reproduce
Requirements for the issue to occur
Project with a minimum iOS version of iOS 16
Build the project with Xcode 26
Run on iOS 18
Add the following code to a project and call foo(key: MyCustomTraitKey.self) from anywhere.
@available(iOS 17.0, *)
func foo<K>(key: K.Type) where K: UITraitBridgedEnvironmentKey {
// Crashes before this is called
}
@available(iOS 17.0, *)
public enum MyCustomTraitKey: UITraitBridgedEnvironmentKey {
public static let defaultValue: Bool = false
public static func read(from traitCollection: UITraitCollection) -> Bool { false }
public static func write(to mutableTraits: inout UIMutableTraits, value: Bool) {}
}
// The crash will occur when calling this. It can be added to a project anywhere
// The sample project calls it from scene(_:willConnectTo:options:)
foo(key: MyCustomTraitKey.self)
For example, I added it to the SceneDelegate in a UIKit Project
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if #available(iOS 17, *) {
// The following line of code can be placed anywhere in a project, `SceneDelegate` is just a convenient place to put it to reproduce the issue.
foo(key: MyCustomTraitKey.self)
// ^ CRASH: Thread 1: EXC_BAD_ACCESS (code=1, address=0x10)
}
}
}
Actual Behaviour
The app crashes with the stack trace showing the place calling foo but before foo is actually called. (ie, a breakpoint or print in foo is never hit)
#0 0x000000019595fbc4 in swift::_getWitnessTable ()
#1 0x0000000104954128 in lazy protocol witness table accessor for type MyCustomTraitKey and conformance MyCustomTraitKey ()
#2 0x0000000104953bc4 in SceneDelegate.scene(_:willConnectTo:options:) at .../SceneDelegate.swift:20
The app does not crash when run on iOS 17, or 26 or when the minimum ios version is raised to iOS 17 or higher.
It also doesn't crash on iOS 16 since it's not calling foo since UITraitBridgedEnvironmentKey was added in iOS 17.
Expected behaviour
The app should not crash. It should call foo on iOS 17, 18, and 26.
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We have submitted our app as both iPhone and iPad compatible - we want to remove iPad, but can't find how to do that in the App Store Connect console - any ideas?
Thanks in advance
Kjell
Hi, I uploaded my app to TestFlight and released but mistakenly enabled support for iPads. However, the app does not support iPads, and whenever I submit it for approval, the App Store rejects it due to design issues. When I disable iPad support and re-upload it to TestFlight, I get an error stating that it does not support the previously uploaded platforms.
Can anyone please guide me how can i disable it any way around?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello Developer Community,
I'm encountering a persistent issue with app rejections related to iPad compatibility, even after explicitly removing iPad as a supported device family in my Xcode project for the latest submission (Version 1.0.1, Build 11).
The Apple Review team continues to test on iPad devices (specifically an iPad Air 5th generation running iPadOS 18.4.1) and rejects the build under Guideline 2.1 - Performance - App Completeness, citing a login issue with demo credentials that leaves the app stuck on the login page.
In my previous submission and subsequent resubmission, I clearly targeted only iPhone in the Xcode project settings (Target -> General -> Deployment Info -> Devices: iPhone). I also confirmed that the "Targeted Device Families" setting reflects only iPhone.
Despite these changes, the review team's feedback indicates they are still evaluating the app on an iPad and encountering the same bug. Their response to my clarification about removing iPad support was:
"Regarding 2.1, as we mentioned in our previous correspondence, users expect apps they download to function on all the devices where they are available. Since your app may be downloaded onto iPad devices, it is important that it also function as expected for iPad users."
This response is confusing, as my intention with the latest build was to explicitly limit availability to iPhones due to unresolved issues on iPads.
**
My Questions are: **
1: Is there any other setting or configuration in Xcode beyond "Targeted Device Families" that I might be missing to ensure the app is only intended for and tested on iPhones for this specific build?
2: Has anyone else experienced a similar situation where the App Review team seems to be testing on devices explicitly excluded in the build settings? If so, how did you resolve it?
3: What are the potential reasons why the app might still be installable or visible on iPads in the App Store despite the Xcode configuration?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hi, I have a completely new release of my app coming out with a new tech stack. I noticed that only 1% of my users were on iPad so the new app was not created to be 'compatible' with iPad including how it looks on iPad. Can I release this new version of the app only for iPhone? Or because it was previously available for iPad I have to release for iPad as well?
Really appreciate any support/guidance on this.
Thank you!
Hello,
I am experiencing an authentication issue when submitting my Expo iOS app to App Store Connect using the Expo EAS CLI from the terminal.
The exact flow is as follows:
I run the submit command in the terminal.
I am prompted to enter my Apple ID.
After entering the Apple ID, I am prompted to enter my Apple ID password.
After the password is accepted, I am prompted to enter a 6-digit verification code.
I receive the 6-digit code immediately via SMS or phone call.
I enter the code correctly and immediately, but the CLI always returns “Invalid code.”
This happens every time.
Important notes:
The Apple ID and password are correct.
The 6-digit code is entered immediately and exactly as received.
Logging in to App Store Connect via a web browser with the same Apple ID, password, and SMS code works without any issue.
The problem only occurs when authenticating through the terminal using Expo EAS CLI.
Could you please advise why the verification code is being rejected in the CLI and how I can successfully authenticate and submit my app?
Topic:
Developer Tools & Services
SubTopic:
General
Some of our app's users are repeatedly running into a crash on NeutrinoCore -[NUIdentifier initWithNamespace:name:version:] + 2352. It looks from the stack trace like multiple threads are performing PHFetchRequests, but that shouldn't be causing a crash. It's isolated to a small number of users, which makes me think that it's something related to their specific Photos databases (e.g., data corruption.)
Do you have any suggestions how I might be able to resolve this?
2
libsystem_c.dylib
abort + 124
3
NeutrinoCore
-[NUAssertionPolicyCrashReport notifyAssertion:] + 66
4
NeutrinoCore
-[NUAssertionPolicyComposite notifyAssertion:] + 160
5
NeutrinoCore
-[NUAssertionPolicyUnique notifyAssertion:] + 176
6
NeutrinoCore
-[NUAssertionHandler handleFailureInFunction:file:lineNumber:currentlyExecutingJobName:description:arguments:] + 156
7
NeutrinoCore
_NUAssertFailHandler + 176
8
NeutrinoCore
-[NUIdentifier initWithNamespace:name:version:] + 2352
9
NeutrinoCore
-[NUIdentifier initWithName:version:] + 84
10
NeutrinoCore
-[NUIdentifier initWithName:] + 68
11
PhotoImaging
+[PISchema identifier] + 36
12
PhotoImaging
+[PISchema registeredPhotosSchemaIdentifier] + 32
13
PhotoImaging
+[PIPhotoEditHelper newComposition] + 28
14
PhotoImaging
+[PICompositionSerializer deserializeCompositionFromAdjustments:metadata:formatIdentifier:formatVersion:sidecarData:error:] + 160
15
PhotoImaging
+[PICompositionSerializer deserializeCompositionFromData:formatIdentifier:formatVersion:sidecarData:error:] + 224
16
PhotoLibraryServices
-[PLPhotoEditPersistenceManager loadCompositionFrom:formatIdentifier:formatVersion:sidecarData:error:] + 1848
17
PhotoLibraryServices
+[PLPhotoEditPersistenceManager validateAdjustmentData:formatIdentifier:formatVersion:error:] + 108
18
Photos
__167+[PHContentEditingInputRequestContext contentEditingInputRequestContextForAsset:requestID:managerID:networkAccessAllowed:downloadIntent:progressHandler:resultHandler:]_block_invoke + 260
19
Photos
-[PHAdjustmentData(ContentEditingInput) _contentEditing_readableByClientWithVerificationBlock:] + 136
20
Photos
-[PHAdjustmentData(ContentEditingInput) _contentEditing_requiredBaseVersionReadableByClient:verificationBlock:] + 88
21
Photos
-[PHContentEditingInputRequestContext _adjustmentBaseVersionFromResult:request:canHandleAdjustmentData:] + 356
22
Photos
-[PHContentEditingInputRequestContext produceChildRequestsForRequest:reportingIsLocallyAvailable:isDegraded:result:] + 624
23
Photos
-[PHMediaRequestContext _produceChildRequestsForRequest:withResult:] + 88
24
Photos
-[PHMediaRequestContext mediaRequest:didFinishWithResult:] + 92
25
Photos
-[PHAdjustmentDataRequest _finishFromAsynchronousCallback] + 124
26
Photos
__39-[PHAdjustmentDataRequest startRequest]_block_invoke + 584
27
PhotoLibraryServicesCore
__106-[PLAssetsdResourceClient adjustmentDataForAsset:networkAccessAllowed:trackCPLDownload:completionHandler:]block_invoke.84 + 880
28
CoreFoundation
invoking + 148
29
CoreFoundation
-[NSInvocation invoke] + 424
30
Foundation
<deduplicated_symbol> + 16
31
Foundation
-[NSXPCConnection _decodeAndInvokeReplyBlockWithEvent:sequence:replyInfo:] + 528
32
Foundation
__88-[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:]_block_invoke_5 + 188
33
libxpc.dylib
_xpc_connection_reply_callout + 124
42
libsystem_pthread.dylib
start_wqthread + 8
My team has developed an app with a biref Matter commissioner feature using the Matter framework on the MatterSupport extension.
Our app support iOS and Android. However, we ran into a problem that the control certificate generated by the iOS app could not control the device on the Android side. And the control certificate generated by the Android app could not control the device on the iOS side.
The Matter library used by Android is compiled by connectedhomeip.
Does anyone have the same problem as us? How to solve this?
Thank you
Hello,
I am developing an internal phone application using CallKit.
I am experiencing an issue with the behavior of remoteHandle settings in iOS 26 and would appreciate any insights you can provide towards a solution.
1. Problem Description
When an iPhone running iOS 26 is in a sleep state and receives a VoIP incoming call where remoteHandle is set to nil or an empty string (@""), we are unable to transition to our application (the UIExtension provided by the provider) from the CallKit UI's "More" (…) button after answering the call.
2. Conditions and Symptoms
OS Version: iOS 26
Initial State: iPhone is in a sleep state
Call Type: An unsolicited(unknown number) VoIP incoming call where the CXCallUpdate's remoteHandle is set to either nil or [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@""]
Symptoms: After answering the VoIP call by sliding the button, selecting the "More" (…) button displayed on the CallKit screen does not launch our application's UIExtension (custom UI), and the iPhone instead stay to the CallKit screen.
3. Previous Behavior (Up to iOS 18)
Up to iOS 18, even when remoteHandle was set to an empty string using the following code, the application would transition normally from "More" after answering an incoming call from a sleep state.
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@""];
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
4. Unsuccessful Attempts to Resolve
The issue remained unresolved after changing the handling for unsolicited(unknown number) incoming calls as follows:
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = nil; // Set remoteHandle to nil
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
5. Workaround (Temporary)
The problem can be resolved, and the application can transition successfully, by setting a dummy numerical value (e.g., "0") for the value in remoteHandle using the following code:
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@"0"]; // Set a dummy numerical value
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
6. Additional Information
If remoteHandle is correctly set with the caller's number (i.e., not an unsolicited(unknown number) call; e.g., value:@"1234567890"), the application transitions normally from the "More" button after answering an incoming call from a sleep state, even in iOS 26.
The above issue does not occur when answering incoming calls while the iPhone is in an active state (not sleeping).
7. Questions
Have there been any other reports of similar behavior?
Should this be considered a bug in CallKit for iOS 26? Should I make file a new Feedback report?
Is there a suitable method to resolve this issue when the caller ID is unsolicited (nil or an empty string)?
This problem significantly impacts user operations as end-users are unable to perform essential in-app actions such as hold or transfer after answering an unsolicited(unknown number) call from a sleep state. We are eager to find an urgent solution and would appreciate any information or advice you can provide.
Thank you for your assistance.
Hello,
We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application.
1 - We implemented the code to upload still images.
We would like to do the same for Live Photos but we are not sure how to proceed since a Live Photo is composed of 2 resources that we would like to upload in the same job so that we keep the association between the 2
resources.
Steps:
A Live Photo is captured on the device.
Our application is notified for new content in the Photo Library and the asset is queued for upload by our application.
The system calls the background upload extension and the Live Photo is prepared for upload but we can schedule a job only for one resource (still photo or paired video) so we can not upload both resources in a single job.
2 - Is there a way to synchronise the application and the extension so that the application would not process the same data or execute the same requests than the extension. For example: our application is working with
tokens and we would like to prevent those tokens to be consumed by the application and the extension at the same
time.
3 - is there a command in xcode or terminal to start or stop the extension, something similar to what exists for processing tasks
(https://developer.apple.com/documentation/backgroundtasks/starting-and-terminating-tasks-during-development).
Hello, I've a question about performance when trying to render lots of items coming from SwiftData via a @Query on a SwiftUI List. Here's my setup:
// Item.swift:
@Model final class Item: Identifiable {
var timestamp: Date
var isOptionA: Bool
init() {
self.timestamp = Date()
self.isOptionA = Bool.random()
}
}
// Menu.swift
enum Menu: String, CaseIterable, Hashable, Identifiable {
var id: String { rawValue }
case optionA
case optionB
case all
var predicate: Predicate<Item> {
switch self {
case .optionA: return #Predicate { $0.isOptionA }
case .optionB: return #Predicate { !$0.isOptionA }
case .all: return #Predicate { _ in true }
}
}
}
// SlowData.swift
@main
struct SlowDataApp: App {
var sharedModelContainer: ModelContainer = {
let schema = Schema([Item.self])
let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false)
return try! ModelContainer(for: schema, configurations: [modelConfiguration])
}()
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(sharedModelContainer)
}
}
// ContentView.swift
struct ContentView: View {
@Environment(\.modelContext) private var modelContext
@State var selection: Menu? = .optionA
var body: some View {
NavigationSplitView {
List(Menu.allCases, selection: $selection) { menu in
Text(menu.rawValue).tag(menu)
}
} detail: {
DemoListView(selectedMenu: $selection)
}.onAppear {
// Do this just once
// (0..<15_000).forEach { index in
// let item = Item()
// modelContext.insert(item)
// }
}
}
}
// DemoListView.swift
struct DemoListView: View {
@Binding var selectedMenu: Menu?
@Query private var items: [Item]
init(selectedMenu: Binding<Menu?>) {
self._selectedMenu = selectedMenu
self._items = Query(filter: selectedMenu.wrappedValue?.predicate,
sort: \.timestamp)
}
var body: some View {
// Option 1: touching `items` = slow!
List(items) { item in
Text(item.timestamp.description)
}
// Option 2: Not touching `items` = fast!
// List {
// Text("Not accessing `items` here")
// }
.navigationTitle(selectedMenu?.rawValue ?? "N/A")
}
}
When I use Option 1 on DemoListView, there's a noticeable delay on the navigation. If I use Option 2, there's none. This happens both on Debug builds and Release builds, just FYI because on Xcode 16 Debug builds seem to be slower than expected: https://indieweb.social/@curtclifton/113273571392595819
I've profiled it and the SwiftData fetches seem blazing fast, the Hang occurs when accessing the items property from the List. Is there anything I'm overlooking or it's just as fast as it can be right now?
Hi there,
I have an SwiftUI app that opens a user selected audio file (wave). For each audio file an additional file exists containing events that were extracted from the audio file. This additional file has the same filename and uses the extension bcCalls. I load the audio file using FileImporter view modifier and within access the audio file with a security scoped bookmark. That works well. After loading the audio I create a CallsSidecar NSFilePresenter with the url of the audio file. I make the presenter known to the NSFileCoordinator and upon this add it to the FileCoordinator. This fails with NSFileSandboxingRequestRelatedItemExtension: Failed to issue extension for; Error Domain=NSPOSIXErrorDomain Code=3 "No such process"
My Info.plist contains an entry for the document with NSIsRelatedItemType set to YES
I am using this kind of FilePresenter code in various live apps developed some years ago. Now when starting from scratch on a fresh macOS26 system with most current Xcode I do not manage to get it running. Any ideas welcome!
Here is the code:
struct ContentView: View {
@State private var sonaImg: CGImage?
@State private var calls: Array<CallMeasurements> = Array()
@State private var soundContainer: BatSoundContainer?
@State private var importPresented: Bool = false
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
if self.sonaImg != nil {
Image(self.sonaImg!, scale: 1.0, orientation: .left, label: Text("Sonagram"))
}
if !(self.calls.isEmpty) {
List(calls) {aCall in
Text("\(aCall.callNumber)")
}
}
Button("Load sound file") {
importPresented.toggle()
}
}
.fileImporter(isPresented: $importPresented, allowedContentTypes: [.audio, UTType(filenameExtension: "raw")!], onCompletion: { result in
switch result {
case .success(let url):
let gotAccess = url.startAccessingSecurityScopedResource()
if !gotAccess { return }
if let soundContainer = try? BatSoundContainer(with: url) {
self.soundContainer = soundContainer
self.sonaImg = soundContainer.overviewSonagram(expectedWidth: 800)
let callsSidecar = CallsSidecar(withSoundURL: url)
let data = callsSidecar.readData()
print(data)
}
url.stopAccessingSecurityScopedResource()
case .failure(let error):
// handle error
print(error)
}
})
.padding()
}
}
The file presenter according to the WWDC 19 example:
class CallsSidecar: NSObject, NSFilePresenter {
lazy var presentedItemOperationQueue = OperationQueue.main
var primaryPresentedItemURL: URL?
var presentedItemURL: URL?
init(withSoundURL audioURL: URL) {
primaryPresentedItemURL = audioURL
presentedItemURL = audioURL.deletingPathExtension().appendingPathExtension("bcCalls")
}
func readData() -> Data? {
var data: Data?
var error: NSError?
NSFileCoordinator.addFilePresenter(self)
let coordinator = NSFileCoordinator.init(filePresenter: self)
NSFileCoordinator.addFilePresenter(self)
coordinator.coordinate(readingItemAt: presentedItemURL!, options: [], error: &error) {
url in
data = try! Data.init(contentsOf: url)
}
return data
}
}
And from Info.plist
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>bcCalls</string>
</array>
<key>CFBundleTypeName</key>
<string>bcCalls document</string>
<key>CFBundleTypeRole</key>
<string>None</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>com.apple.property-list</string>
</array>
<key>LSTypeIsPackage</key>
<false/>
<key>NSIsRelatedItemType</key>
<true/>
</dict>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>wav</string>
<string>wave</string>
</array>
<key>CFBundleTypeName</key>
<string>Windows wave</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>com.microsoft.waveform-audio</string>
</array>
<key>LSTypeIsPackage</key>
<integer>0</integer>
<key>NSDocumentClass</key>
<string></string>
</dict>
</array>
Note that BatSoundContainer is a custom class for loading audio of various undocumented formats as well as wave, Flac etc. and this is working well displaying a sonogram of the audio.
Thx, Volker
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api.
My question is regarding Messages, specifically.
It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type.
If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action?
I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
Starting on 1/30/2026, we started getting an error when using Reporter to retrieve a Subscriber/Sales report from App Store Connect. Our script was working daily perfectly for a long time before this. It normally pulls the report from 1 day prior.
We have been troubleshooting and cannot seem to find any issues on our end. Is this a universal issue for other users too?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
Analytics & Reporting
I noticed that https://developer.apple.com/news/upcoming-requirements/ is no longer being updated with SDK requirements.
You would think this would be a nice place to check for upcoming requirements for app submissions etc. Can we get the Xcode 26 requirements added?
Topic:
App Store Distribution & Marketing
SubTopic:
General
I'm currently working on an OSX app that requires a user to have Spotify installed. (If the user doesn't have Spotify, the app will still run–it will just be useless) It seems like this sort of thing is allowed because I see plenty of apps in the Mac App Store that use Spotify, but do I need to make any special notes of this in my app submission to make sure it's approved?
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are:
NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation
I attached a log from Xcode organizer matching Bugsnag crash.
mpr_remote_command_event.crash
When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button.
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1)
1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721)
2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122)
3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66)
4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76)
5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496)
6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156)
7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59)
8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88)
9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769)
10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179)
11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462)
12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049)
13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902)
14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577)
15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15)
16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477)
Is the crash happening when the app is being terminated?
Thank you!
% curl -v https://app-site-association.cdn-apple.com/a/v1/zfcs.bankts.cn
Host app-site-association.cdn-apple.com:443 was resolved.
IPv6: (none)
IPv4: 218.92.226.151, 119.101.148.193, 218.92.226.6, 115.152.217.3
Trying 218.92.226.151:443...
Connected to app-site-association.cdn-apple.com (218.92.226.151) port 443
ALPN: curl offers h2,http/1.1
(304) (OUT), TLS handshake, Client hello (1):
CAfile: /etc/ssl/cert.pem
CApath: none
(304) (IN), TLS handshake, Server hello (2):
(304) (IN), TLS handshake, Unknown (8):
(304) (IN), TLS handshake, Certificate (11):
(304) (IN), TLS handshake, CERT verify (15):
(304) (IN), TLS handshake, Finished (20):
(304) (OUT), TLS handshake, Finished (20):
SSL connection using TLSv1.3 / AEAD-AES256-GCM-SHA384 / [blank] / UNDEF
ALPN: server accepted http/1.1
Server certificate:
subject: C=US; ST=California; O=Apple Inc.; CN=app-site-association.cdn-apple.com
start date: Sep 25 13:58:08 2025 GMT
expire date: Mar 31 17:44:25 2026 GMT
subjectAltName: host "app-site-association.cdn-apple.com" matched cert's "app-site-association.cdn-apple.com"
issuer: CN=Apple Public Server RSA CA 11 - G1; O=Apple Inc.; ST=California; C=US
SSL certificate verify ok.
using HTTP/1.x
GET /a/v1/zfcs.bankts.cn HTTP/1.1
Host: app-site-association.cdn-apple.com
User-Agent: curl/8.7.1
Accept: /
Request completely sent off
< HTTP/1.1 404 Not Found
< Content-Type: text/plain; charset=utf-8
< Content-Length: 10
< Connection: keep-alive
< Server: nginx
< Date: Wed, 04 Feb 2026 02:26:00 GMT
< Expires: Wed, 04 Feb 2026 02:26:10 GMT
< Age: 24
< Apple-Failure-Details: {"cause":"context deadline exceeded (Client.Timeout exceeded while awaiting headers)"}
< Apple-Failure-Reason: SWCERR00301 Timeout
< Apple-From: https://zfcs.bankts.cn/.well-known/apple-app-site-association
< Apple-Try-Direct: true
< Vary: Accept-Encoding
< Via: https/1.1 jptyo12-3p-pst-003.ts.apple.com (acdn/3.16363), http/1.1 jptyo12-3p-pac-043.ts.apple.com (acdn/3.16363), https/1.1 jptyo12-3p-pfe-002.ts.apple.com (acdn/3.16363)
< X-Cache: MISS KS-CLOUD
< CDNUUID: 736dc646-57fb-43c9-aa0d-eedad3a534f8-1154605242
< x-link-via: yancmp83:443;xmmp02:443;fzct321:443;
< x-b2f-cs-cache: no-cache
< X-Cache-Status: MISS from KS-CLOUD-FZ-CT-321-35
< X-Cache-Status: MISS from KS-CLOUD-XM-MP-02-16
< X-Cache-Status: MISS from KS-CLOUD-YANC-MP-83-15
< X-KSC-Request-ID: c4a640c815640ee93c263a357ee919d6
< CDN-Server: KSFTF
< X-Cdn-Request-ID: c4a640c815640ee93c263a357ee919d6
<
Not Found
Connection #0 to host app-site-association.cdn-apple.com left intact
Environment
OS: iOS 26.2 (Beta/Release)
Framework: StoreKit 1 (or StoreKit 2)
Environment: TestFlight / Sandbox
Device: [Insert your device model, e.g., iPhone 15 Pro]
Description
I am encountering a persistent issue where SKPaymentQueue.default().finishTransaction(transaction) does not successfully remove the transaction from the queue.
Every time a new purchase is initiated, the observer triggers an immediate update with the previous transaction's ID (Transaction ID). The system then displays a system alert stating: "You've already purchased this In-App Purchase. It will be restored for free." Even after explicitly calling finishTransaction, the same transaction reappears in the updatedTransactions array upon the next app launch or purchase attempt.
Steps to Reproduce
Add a transaction observer in didFinishLaunchingWithOptions.
Initiate an In-App Purchase in TestFlight.
Upon success (.purchased), call SKPaymentQueue.default().finishTransaction(transaction).
Attempt to buy the same non-consumable item (or any item) again.
Result: The previous transaction is pushed again, and the queue never clears.
What I’ve Tried
Ensured finishTransaction is called on the main thread.
Verified that the observer is added at app launch.
Manually iterating through SKPaymentQueue.default().transactions and finishing all entries.
Signed out of the Sandbox account and used a completely new test account.
Deleted and reinstalled the App via TestFlight.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
TestFlight
Ever since I have upgraded to iOS 26 (at least, I THINK this was when it started) I have been seeing an email account on Testflight purchase flows that is NOT mine. I have never seen this email in my life, and have not used it during the 10+ years I have been a developer.
I do not know how to make this use my Apple ID I am signed into on my device. However, locally signed builds from Xcode still work ok.
But I need Testflight builds to work as well.
How do I force this account to change?
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
StoreKit Test
StoreKit
TestFlight