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SwiftUI view state resetting after alert is shown
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown. In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected. struct ContentView: View { var body: some View { NavigationStack { List { VStack { LibraryView(title: "Show view (Loss of state)") } LibraryView(title: "Show view (Works as expected)") } } } } /// This view is from a package dependency and wants to control the presentation of the sheet internally public struct LibraryView: View { @State private var isPresented: Bool = false let title: String public init(title: String) { self.title = title } public var body: some View { Button(self.title) { self.isPresented = true } .sheet(isPresented: self.$isPresented) { ViewWithAlert() } } } private struct ViewWithAlert: View { @State private var isPresented: Bool = false @State private var presentedCount = 0 var body: some View { Button("Show Alert, count: \(presentedCount)") { isPresented = true presentedCount += 1 } .alert("Hello", isPresented: self.$isPresented) { Button("OK") { } } } } Any ideas? The issue can be corrected by moving the .sheet to a higher level within the layout (i.e. on the NavigationStack). However, the library wants to control that presentation and not require the integration to present the sheet.
Topic: UI Frameworks SubTopic: SwiftUI
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Membership renewal
Hello. My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me: "Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect." However, there's no "Renew" to tap or click anywhere in the app nor in the web. Any ideas? Thanks a lot.
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Disable Local Network Access permission check
I'm using a Mac Studio in a homelab context and use Homebrew to manage the installed services. The services include things that access the local network, for example Prometheus which monitors some other servers, a reverse proxy which fronts other web services on the network, and a DNS server which can use another as upstream. Local Network Access permissions make it impossible to reliably perform unattended updates of services because an updated binary requires a GUI login to grant local network permissions (again). I use brew services to manage the services as launchd agents, i.e. they run in a non-root GUI context. I know that I can also use sudo brew services which instead installs the services as launchd daemons, but running services as root has negative security implication and generally doesn't look like a good idea to me. If only there was a way to disable local network access checks altogether…
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All notarization submissions stuck "In Progress" for 24+ hours — first-time Electron app
I'm submitting my first macOS app (an Electron app, signed with Developer ID Application certificate and hardened runtime) for notarization using xcrun notarytool submit with App Store Connect API key authentication. All 6 of my submissions have been stuck at "In Progress" for over 24 hours now. The oldest submission is 27+ hours old. None have transitioned to Accepted or Invalid. Here's what I've verified: Code signing is valid: codesign --verify --deep --strict passes Hardened runtime is enabled Uploads succeed: Each submission receives a valid submission ID and the file uploads successfully to Apple's servers API key auth is working: Using App Store Connect API key (.p8 file), Key ID, and Issuer ID Tried both locally and via GitHub Actions CI — same result Polling Apple's status endpoint eventually times out with NSURLErrorDomain Code=-1001 "The request timed out" when checking https://appstoreconnect.apple.com/notary/v2/submissions/<id> Logs are not available (notarytool log returns "not yet available" for all submissions) Apple Developer System Status shows "Developer ID Notary Service" as Available Submission history: createdDate: 2026-02-04T20:27:16Z — status: In Progress createdDate: 2026-02-04T16:45:18Z — status: In Progress createdDate: 2026-02-04T13:40:23Z — status: In Progress createdDate: 2026-02-04T12:29:52Z — status: In Progress createdDate: 2026-02-04T11:26:36Z — status: In Progress createdDate: 2026-02-04T11:21:39Z — status: In Progress Entitlements used: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation com.apple.security.network.client com.apple.security.files.user-selected.read-write This is my first time notarizing any app on this developer account. I've seen other threads mentioning that first-time submissions can be "held for in-depth analysis," but 24+ hours with no feedback at all seems excessive. Is anyone else currently experiencing this? Is there anything I can do to unblock my account's notarization queue, or do I just need to wait? Any guidance from DTS would be greatly appreciated. I've also emailed Apple Developer Support but haven't received a response yet.
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GKLocalPlayer.authenticateHandler not called on iOS 26 when Game Center auth overlay is shown
Hi — we’re testing our app on iOS 26 and ran into strange behavior with GKLocalPlayer.local.authenticateHandler. GKLocalPlayer.local.authenticateHandler = { [weak self] viewController, error in // additional code } What happens: When we assign authenticateHandler on iOS 26 and the user is not signed in to Game Center, the system shows a full-screen Game Center overlay asking the user to sign in. If the user taps Cancel, nothing further happens — the closure is not invoked again, so we don’t receive an error or any callback. The app never learns whether the auth was cancelled or failed. In previous iOS versions the closure was called (with viewController / error as appropriate) and the flow worked as expected. What we tried: Verified authenticateHandler is being set. Checked GKLocalPlayer.local.isAuthenticated after the overlay dismisses — it’s unchanged. Observed system logs: a com.apple.GameOverlayUI scene is created and later removed (so the auth overlay is shown by the system). Confirmed the same code works on earlier iOS versions. :thinking: Question: Has anyone seen authenticateHandler not being invoked on iOS 26 when the Game Center auth overlay is presented? Could this be a behavioral change in iOS 26 (overlay runs in a separate system process), or a bug? Any suggested workarounds to reliably detect that the user cancelled the sign-in (for example: listening for willResignActive / didBecomeActive, watching for a system overlay, or saving/presenting the viewController manually)? Thanks in advance for any advice — we’d appreciate pointers or suggested diagnostics ?
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URL Filter Network Extension
Hello team, I am trying to find out a way to block urls in the chrome browser if it is found in local blocked list cache. I found URL Filter Network very much suitable for my requirement. But I see at multiple places that this solution is only for Enterprise level or MDM or supervised device. So can I run this for normal user ? as my targeting audience would be bank users. One more thing how can I test this in development environment if we need supervised devices and do we need special entitlement ? When trying to run sample project in the simulator then getting below error
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filecopy fails with errno 34 "Result too large" when copying from NAS
A user of my app reported that when my app copies files from a QNAP NAS to a folder on their Mac, they get the error "Result too large". When copying the same files from the Desktop, it works. I asked them to reproduce the issue with the sample code below and they confirmed that it reproduces. They contacted QNAP for support who in turn contacted me saying that they are not sure they can do anything about it, and asking if Apple can help. Both the app user and QNAP are willing to help, but at this point I'm also unsure how to proceed. Can someone at Apple say anything about this? Is this something QNAP should solve, or is this a bug in macOS? P.S.: I've had users in the past who reported the same issue with other brands, mostly Synology. import Cocoa @main class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { let openPanel = NSOpenPanel() openPanel.canChooseDirectories = true openPanel.runModal() let source = openPanel.urls[0] openPanel.canChooseFiles = false openPanel.runModal() let destination = openPanel.urls[0] do { try copyFile(from: source, to: destination.appendingPathComponent(source.lastPathComponent, isDirectory: false)) } catch { NSAlert(error: error).runModal() } NSApp.terminate(nil) } private func copyFile(from source: URL, to destination: URL) throws { if try source.resourceValues(forKeys: [.isDirectoryKey]).isDirectory == true { try FileManager.default.createDirectory(at: destination, withIntermediateDirectories: false) for source in try FileManager.default.contentsOfDirectory(at: source, includingPropertiesForKeys: nil) { try copyFile(from: source, to: destination.appendingPathComponent(source.lastPathComponent, isDirectory: false)) } } else { try copyRegularFile(from: source, to: destination) } } private func copyRegularFile(from source: URL, to destination: URL) throws { let state = copyfile_state_alloc() defer { copyfile_state_free(state) } var bsize = UInt32(16_777_216) if copyfile_state_set(state, UInt32(COPYFILE_STATE_BSIZE), &bsize) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } else if copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CB), unsafeBitCast(copyfileCallback, to: UnsafeRawPointer.self)) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } else if copyfile(source.path, destination.path, state, copyfile_flags_t(COPYFILE_DATA | COPYFILE_SECURITY | COPYFILE_NOFOLLOW | COPYFILE_EXCL | COPYFILE_XATTR)) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } } private let copyfileCallback: copyfile_callback_t = { what, stage, state, src, dst, ctx in if what == COPYFILE_COPY_DATA { if stage == COPYFILE_ERR { return COPYFILE_QUIT } } return COPYFILE_CONTINUE } }
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Catalyst: determine the device information when running on Mac
When I've tried to use UIDevice on my Mac running my Catalyst application, testing code UIDevice *d=UIDevice.currentDevice; for (NSString *k in @[@"name", @"systemName", @"systemVersion", @"model", @"localizedModel"]) NSLog(@"%@ -> %@", k, [d valueForKey:k]); to my great surprise I am getting name -> iPad systemName -> iPadOS systemVersion -> 26.3 model -> iPad localizedModel -> iPad What the. How do I determine the real values? Thanks!
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screenshot on iOS26
I had take screenshots by following code let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene let window = windowScene?.windows.first self.uiImage = window?.rootViewController?.view!.getImage(rect: rect) View has two views. One is ImageView contains some image and overlay of image detection results with .overlay. another view is InfoView contains several info and button which above code fired. on iOS 17, I can take screenshots as I saw, but on iOS26, missing on image of ImageView. Overlay(detected rectangle) in Imageview and InfView can be taken. How can I take screenshots as I saw on iOS26?(iPad)
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Fix text in accessory view
Do you guys know how to fix the render of the text in the accessory view ? If I force the color of text to be .black it work but it will break dark mode, but forcing it .black : .white on color scheme changes makes white to still adapt to what is behind it I have noticed that Apple Music doesn’t have that artifact and it seems to break when images are behind the accessory view // MARK: - Next Routine Accessory @available(iOS 26.0, *) struct NetxRoutinesAccessory: View { @ObservedObject private var viewModel = RoutineProgressViewModel.shared @EnvironmentObject var colorSchemeManager: ColorSchemeManager @EnvironmentObject var routineStore: RoutineStore @EnvironmentObject var freemiumKit: FreemiumKit @ObservedObject var petsStore = PetsStore.shared @Environment(\.colorScheme) private var colorScheme // Tab accessory placement environment @Environment(\.tabViewBottomAccessoryPlacement) private var accessoryPlacement // Navigation callback var onTap: (() -> Void)? @State private var isButtonPressed = false /// Explicit black for light mode, white for dark mode private var textColor: Color { colorScheme == .dark ? .trueWhite : .trueBlack } /// Returns true when the accessory is in inline/minimized mode private var isInline: Bool { accessoryPlacement == .inline } var body: some View { accessoryContent() .onTapGesture { onTap?() } } private func accessoryContent() -> some View { HStack(spacing: 12) { // Content with smooth transitions VStack(alignment: .leading, spacing: 2) { if viewModel.totalTasks == 0 { Text(NSLocalizedString("Set up routines", comment: "Routines empty state")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) } else if let next = viewModel.nextRoutineTask() { HStack(spacing: 4) { Text(NSLocalizedString("Next", comment: "Next routine prefix")) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(next.routine.name) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .lineLimit(1) } .id("routine-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) HStack(spacing: 4) { Text(viewModel.petNames(for: next.routine.petIDs)) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(Routine.displayTimeFormatter.string(from: next.time)) .font(.caption.weight(.medium)) .foregroundColor(colorSchemeManager.accentColor ?? .blue) } .id("time-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) } else { // All tasks completed Text(NSLocalizedString("All done for today!", comment: "All routines completed")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .transition(.opacity.combined(with: .scale)) Text("\(viewModel.completedTasks)/\(viewModel.totalTasks) " + NSLocalizedString("tasks", comment: "Tasks count suffix")) .font(.caption) .foregroundColor(textColor) } } .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.completedTasks) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.progress) } .padding() .contentShape(.rect) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.35), value: viewModel.completedTasks) } }
Topic: UI Frameworks SubTopic: SwiftUI
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WatchOS version lower than deployment target in Xcode 26
Description: I’m encountering an issue where the Apple Watch’s watchOS version is lower than the deployment target specified in my Xcode project. For example, my Watch device is running watchOS 10.6, but my app’s deployment target is set to watchOS 9.6 or 10.6, and Xcode shows an error stating: Error: “watchOS version doesn’t match the app’s deployment target.” Could someone clarify how to properly handle this version mismatch? Environment: Xcode 26 iPhone: iOS 18 Apple Watch: watchOS 10.6 Any guidance or best practices would be appreciated.
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Autogenerated UI Test Runner Blocked By Local Network Permission Prompt
I've recently updated one of our CI mac mini's to Sequoia in preparation for the transition to Tahoe later this year. Most things seemed to work just fine, however I see this dialog whenever the UI Tests try to run. This application BoostBrowerUITest-Runner is auto-generated by Xcode to launch your application and then run your UI Tests. We do not have any control over it, which is why this is most surprising. I've checked the codesigning identity with codesign -d -vvvv as well as looked at it's Info.plist and indeed the usage descriptions for everything are present (again, this is autogenerated, so I'm not surprised, but just wanted to confirm the string from the dialog was coming from this app) &lt;?xml version="1.0" encoding="UTF-8"?&gt; &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;BuildMachineOSBuild&lt;/key&gt; &lt;string&gt;22A380021&lt;/string&gt; &lt;key&gt;CFBundleAllowMixedLocalizations&lt;/key&gt; &lt;true/&gt; &lt;key&gt;CFBundleDevelopmentRegion&lt;/key&gt; &lt;string&gt;en&lt;/string&gt; &lt;key&gt;CFBundleExecutable&lt;/key&gt; &lt;string&gt;BoostBrowserUITests-Runner&lt;/string&gt; &lt;key&gt;CFBundleIdentifier&lt;/key&gt; &lt;string&gt;company.thebrowser.Browser2UITests.xctrunner&lt;/string&gt; &lt;key&gt;CFBundleInfoDictionaryVersion&lt;/key&gt; &lt;string&gt;6.0&lt;/string&gt; &lt;key&gt;CFBundleName&lt;/key&gt; &lt;string&gt;BoostBrowserUITests-Runner&lt;/string&gt; &lt;key&gt;CFBundlePackageType&lt;/key&gt; &lt;string&gt;APPL&lt;/string&gt; &lt;key&gt;CFBundleShortVersionString&lt;/key&gt; &lt;string&gt;1.0&lt;/string&gt; &lt;key&gt;CFBundleSignature&lt;/key&gt; &lt;string&gt;????&lt;/string&gt; &lt;key&gt;CFBundleSupportedPlatforms&lt;/key&gt; &lt;array&gt; &lt;string&gt;MacOSX&lt;/string&gt; &lt;/array&gt; &lt;key&gt;CFBundleVersion&lt;/key&gt; &lt;string&gt;1&lt;/string&gt; &lt;key&gt;DTCompiler&lt;/key&gt; &lt;string&gt;com.apple.compilers.llvm.clang.1_0&lt;/string&gt; &lt;key&gt;DTPlatformBuild&lt;/key&gt; &lt;string&gt;24A324&lt;/string&gt; &lt;key&gt;DTPlatformName&lt;/key&gt; &lt;string&gt;macosx&lt;/string&gt; &lt;key&gt;DTPlatformVersion&lt;/key&gt; &lt;string&gt;15.0&lt;/string&gt; &lt;key&gt;DTSDKBuild&lt;/key&gt; &lt;string&gt;24A324&lt;/string&gt; &lt;key&gt;DTSDKName&lt;/key&gt; &lt;string&gt;macosx15.0.internal&lt;/string&gt; &lt;key&gt;DTXcode&lt;/key&gt; &lt;string&gt;1620&lt;/string&gt; &lt;key&gt;DTXcodeBuild&lt;/key&gt; &lt;string&gt;16C5031c&lt;/string&gt; &lt;key&gt;LSBackgroundOnly&lt;/key&gt; &lt;true/&gt; &lt;key&gt;LSMinimumSystemVersion&lt;/key&gt; &lt;string&gt;13.0&lt;/string&gt; &lt;key&gt;NSAppTransportSecurity&lt;/key&gt; &lt;dict&gt; &lt;key&gt;NSAllowsArbitraryLoads&lt;/key&gt; &lt;true/&gt; &lt;/dict&gt; &lt;key&gt;NSAppleEventsUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSBluetoothAlwaysUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSCalendarsUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSCameraUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSContactsUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSDesktopFolderUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSDocumentsFolderUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSDownloadsFolderUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSFileProviderDomainUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSFileProviderPresenceUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSLocalNetworkUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSLocationUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSMicrophoneUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSMotionUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSNetworkVolumesUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSPhotoLibraryUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSRemindersUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSRemovableVolumesUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSSpeechRecognitionUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSSystemAdministrationUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;NSSystemExtensionUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;key&gt;OSBundleUsageDescription&lt;/key&gt; &lt;string&gt;Access is necessary for automated testing.&lt;/string&gt; &lt;/dict&gt; &lt;/plist&gt; Additionally, spctl --assess --type execute BoostBrowserUITests-Runner.app return an exit code of 0 so I assume that means it can launch just fine, and applications are allowed to be run from "anywhere" in System Settings. I've found the XCUIProtectedResource.localNetwork value, but it seems to only be accessible on iOS for some reason (FB17829325). I'm trying to figure out why this is happening on this machine so I can either fix our code or fix the machine. I have an Apple script that will allow it, but it's fiddly and I'd prefer to fix this the correct way either with the machine or with fixing our testing code.
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Unable to launch tests in Xcode 26
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch. I am trying to launch tests to the simulator, and I always get this error after 300 second timeout: "encountered an error (The test runner hung before establishing connection.)" There are no other errors getting logged. I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues. The tests also run fine on an actual iPhone. Thanks in advance.
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Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Hello everyone, I’m currently experiencing unusually long wait times for app reviews and wanted to check if others are seeing similar delays this week. Here is the current status of my submissions: App Store Update: Stuck in "Waiting for Review" much longer than the typical 24–48 hour window. New Version: A newly submitted version also seems to be stalled in the initial phase. TestFlight Processing: Even TestFlight builds are taking longer than usual to process. Expedited Review: I've attempted an expedited review request and direct communication, but the status remains unchanged so far. What’s confusing is that I see other apps in the same category receiving updates, so I’m unsure if this is a localized technical glitch or a broader delay affecting a specific group of developers. I’m not looking to escalate anything just yet; I’m simply trying to gauge if this is a widespread issue at the moment. I would greatly appreciate any insights into your recent experiences or if you've noticed similar patterns over the last few days. Thanks in advance, and good luck to everyone with pending submissions! 🙂
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GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The "isUnderAge" property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, "isUnderAge" returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
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Is calling different SBApplication objects from different threads bad?
Not quite but maybe sorta related to the errOSAInternalTableOverflow problem I asked about in a different thread, this one deals with crashes our app gets (and much more frequently lately after recent OS updates (15.7.3) are OK'd by our IT department). Our app can run multiple jobs concurrently, each in their own NSOperation. Each op creates its own SBApplication instance that controls unique instances of InDesignServer. What I'm seeing recently is lots of crashes happening while multiple ops are calling into ScriptingBridge. Shown at the bottom is one of the stack crawls from one of the threads. I've trimmed all but the last of our code. Other threads have a similar stack crawl. In searching for answers, Google's AI overview mentions "If you must use multiple threads, ensure that each thread creates its own SBApplication instance…" Which is what we do. No thread can reach another thread's SBApplication instance. Is that statement a lie? Do I need to lock around every ScriptingBridge call (which is going to severely slow things down)? 0 AE 0x1a7dba8d4 0x1a7d80000 + 239828 1 AE 0x1a7d826d8 AEProcessMessage + 3496 2 AE 0x1a7d8f210 0x1a7d80000 + 61968 3 AE 0x1a7d91978 0x1a7d80000 + 72056 4 AE 0x1a7d91764 0x1a7d80000 + 71524 5 CoreFoundation 0x1a0396a64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 6 CoreFoundation 0x1a03969f8 __CFRunLoopDoSource0 + 172 7 CoreFoundation 0x1a0396764 __CFRunLoopDoSources0 + 232 8 CoreFoundation 0x1a03953b8 __CFRunLoopRun + 840 9 CoreFoundation 0x1a03949e8 CFRunLoopRunSpecific + 572 10 AE 0x1a7dbc108 0x1a7d80000 + 246024 11 AE 0x1a7d988fc AESendMessage + 4724 12 ScriptingBridge 0x1ecb652ac -[SBAppContext sendEvent:error:] + 80 13 ScriptingBridge 0x1ecb5eb4c -[SBObject sendEvent:id:keys:values:count:] + 216 14 ScriptingBridge 0x1ecb6890c -[SBCommandThunk invoke:] + 376 15 CoreFoundation 0x1a037594c ___forwarding___ + 956 16 CoreFoundation 0x1a03754d0 _CF_forwarding_prep_0 + 96 17 RRD 0x1027fca18 -[AppleScriptHelper runAppleScript:withSubstitutionValues:usingSBApp:] + 1036
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Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
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Auto-renewing Subscription Updates not Arriving
This is a copy of a reply to this post. https://developer.apple.com/forums/thread/722222?page=1 I'm posting as new in the hope someone might have more up-to-date information, as I'm pulling out what little hair I have left. I'm using Storekit 2, testing in Xcode with a local Storekit config file. I have created a very minimal system to investigate this issue. I have a SwiftUI-based window using SubscriptionStoreView, and my app set up with the usual listener. I have four types of auto renewing subscription, configured in the local Storekit config file. With my app running, I subscribe to the lowest-level subscription I offer, via the SubscriptionStoreView. Notification of the inital purchase arrives, but subsequent auto-renewals do not trigger any action in my listener for Transaction.updates. They arrive as expected in the Transaction Manager. Radio silence in my listener. If I upgrade one subscription (via my SubscriptionStoreView) I see this reflected in the UI immediately, and also in the Transaction Manager, but the update that arrives in Transaction.updates refers to the old subscription, and has the isUpgraded flag set to false. Also, can anyone remind me what the grey warning triangle next to entries in the Transaction Manager means. I'm assuming it means unfinished, as that's what the sidebar indicates. Can the testing system really be this broken, or am I wildly off the mark? Unless I'm doing something fundamentally wrong this all seems extremely flakey, but happy to be proved wrong. I find this all rather unsettling if I can't test reliably, and am concerned that I my app may end up in this situation if I use storekit 2: https://stackoverflow.com/questions/73530849/storekit-renewal-transactions-missing-in-transaction-all-or-transaction-updates
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Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate "work") and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with application/json payload to make the request not simple, and require a Pre-flight request, which doubles the issue. (async () =&amp;gt; { for (let i = 0; i &amp;lt; 30; i++) { try { console.log(`Request start ${i} ${new Date().toLocaleString()}`); const res = await fetch(`https://api.redated.com:8090/1/*****/probe?`, { method: 'GET', mode: "cors", //headers: {'Content-Type': 'text/plain'}, headers: { 'Content-Type': 'application/json' }, }); console.log(`Request end ${i} ${new Date().toLocaleString()} status:`, res.status); } catch (err) { console.error(`Request ${i} ${new Date().toLocaleString()} error:`, err); } let delta = Math.floor(Math.random() * 10); console.log("wait delta",delta); await new Promise(r =&amp;gt; setTimeout(r, 1000 - delta)); } })(); For simplicity lets see a case where it fails 1 time only out of 10 requests. (Adjusting the "delta" var on the time interval create more or less errors...) This are the results: The network connection was lost error, which is false, since this is on my localhost machine, but this happens many times and is very reproducible in local and production online. The dev-tools and network tab shows empty for status error, ip, connection_id etc.. its like the request is being terminated very soon. Later I did a detailed debugging with safari and wireshark to really nail down the network flow of the problem: I will explain what this means: Frame 10824 – 18:52:03.939197: new connection initiated (SYN, ACK, ECE). Frame 10831 – 18:52:04.061531: Client sends payload (preflight request) to the server. Frame 10959 – 18:52:09.207686: Server responds with data to (preflight response) to the client. Frame 10960 – 18:52:09.207856: Client acknowledges (ACK) receipt of the preflight response. Frame 10961 – 18:52:09.212188: Client sends the actual request payload after preflight OK and then server replies with ACK. Frame 11092 – 18:52:14.332951: Server sends the final payload (main request response) to the client. Frame 11093 – 18:52:14.333093: captures the client acknowledging the final server response, which marks the successful completion of the main request. Frame 11146 – 18:52:15.348433: [IMPORTANT] the client attempts to send another new request just one second later, which is extremely close to the keep-alive timeout of 1 second. The last message from the server was at 18:52:14.332951, meaning the connection’s keep-alive timeout is predicted to end around 18:52:15.332951 but it does not. The new request is sent at 18:52:15.348433, just microseconds after the predicted timeout. The request leaves before the client browser knows the connection is closed, but by the time it arrives at the server, the connection is already dead. Frame 11147 – 18:52:15.356910: Shows the server finally sending the FIN,ACK to indicate the connection is closed. This happens slightly later than the predicted time, at microsecond 356910 compared to the expected 332951. The FIN,ACK corresponds to sequence 1193 from the ACK of the last data packet in frame 11093. Conclusions: The root cause is related to network handling issues, when the server runs in a setting of keep-alive behavior and keep-alive timeout (in this case 1s) and network timming issue with Safari reusing a closed connection without retrying. In this situation the browser should retry the request, which is what other browsers do and what Safari did before version 18, since it did not suffer from this issue. This behaviour must differ from previous Safari versions (however i read all the public change logs and could not related the regression change). Also is more pronounced with HTTP/1.1 connections due to how the keep-alive is handled. When the server is configured with a short keep-alive timeout of 1 second, and requests are sent at roughly one-second intervals, such as API pings at fixed intervals or user actions like incrementing a cart quantity that trigger backend calls where the probability of failure is high. This effect is even more apparent when the request uses a preflight with POST because it doubles the chance, although GET requests are also affected. This was a just a test case, but in real production our monitoring tools started to detect a big increment with this network error at scale, many requests per day... which is very disrupting, because user actions are randomly being dropped when the user actions and timming happens to be just near a previous connection, where keep alive timeout kicks-in, but because the browser is not yet notified it re-uses the same connection, but by the time it arrived the server is a dead connection. The safari just does nothing about it, does not even retry, be it a pre-flight or not, it just gives this error. Other browsers don't have this issue. Thanks!
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