Overview

Post

Replies

Boosts

Views

Activity

CloudKit sync fails across TestFlight iOS + macOS builds — “Field recordName is not marked queryable”
I’m running into a CloudKit sync issue that I can’t reconcile after multiple rebuilds, TestFlight uploads, and entitlement verification, and I’m hoping for guidance on what I’m missing or whether this is expected behavior. Context App: RankSpinnah Platforms: iOS + macOS Distribution: TestFlight Xcode: 26.x Both apps use the same bundle identifier, same container, and same Apple Developer team Automatic signing enabled; Xcode-managed profiles CloudKit capability enabled for both targets Both builds install and run correctly from TestFlight on: iPhone 17 Pro Apple-silicon Mac (M5 MacBook Pro) The Problem CloudKit data does not sync at all between devices. On both iOS and macOS, CloudKit queries return no records, and I consistently see this error: Field 'recordName' is not marked queryable This occurs even when querying for records that should exist and after fresh installs on both devices. What I’ve Verified Same iCloud account signed in on both devices CloudKit container exists and is enabled App Sandbox enabled with network access CloudKit entitlements present in the signed app (verified from the archived .app) TestFlight builds are using the correct container Rebuilt and re-uploaded after version bump (1.2.0 / build 2026.02.03) Both iOS and macOS apps successfully uploaded and installed via TestFlight Despite this, no data syncs, and the queryable error persists. What I’m Unsure About Whether recordName is expected to be non-queryable in production schemas Whether TestFlight + CloudKit requires an explicit production schema deploy beyond what Xcode manages Whether this indicates a schema mismatch between development and production environments Or whether something subtle changed in recent Xcode / CloudKit behavior Ask Can someone clarify: Whether querying by recordName should work in production CloudKit What specifically causes the “Field recordName is not marked queryable” error in TestFlight builds What steps are required to ensure CloudKit schemas are correctly deployed for cross-platform sync At this point I feel like I’m missing one critical step, but I can’t identify what it is. Thanks in advance for any guidance.
1
0
135
3w
Age declaration not working when using Sandbox account with TestFlight builds
Hello I'm using this sdk DeclaredAgeRange to get the user age range When I'm doing in debug mode using sandbox account it is working as expected and I can get the user age range But when I tried in TestFlight build using sandbox account it is not working and it is always return the age range 18+ and also isEligibleForAgeFeatures API is always returning false Any advise on this?
5
4
1.1k
3w
How to properly use PermissionKit to ask permission
For testing permission response we can use the sandbox account However, when testing permission requests using the AskCenter API, none of the ask API works for me in xcode 26.2 rc and iOS 26.2 rc. For SignificantAppUpdateTopic, I got errors like "The user is in a region that does not support this type of ask" in the console log, but I've already set my billing address to Texas. For CommunicationTopic, the console shows several XPC-related errors, and I’m not sure which of them are relevant. Both of them show an alert view of "Can't ask, An unknown error occurred" Can someone help to guide us how to test the request flow? Thanks
9
3
919
3w
Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
8
3
1.3k
3w
POST https://idmsa.apple.com/appleauth/auth/signin returns 503
I use EAS (Expo) to build a mobile app. When I build for iOS, I need to supply my Apple credentials so that Expo can generate the necessary build credentials and validate them. For the last two days, I can't get past this authentication step: POST https://idmsa.apple.com/appleauth/auth/signin ⠦ Logging in...Error: Request failed with status code 503 I can't find anything online stating that this service is currently unavailable. Is there a problem? Any ETA on resolution?
0
0
90
3w
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
6
1
224
3w
ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the "Privacy - Microphone Usage Description" (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConfig = SCStreamConfiguration() // ... other HDR/preset config ... // These are the problem properties streamConfig.capturesAudio = isAudioCaptureEnabled streamConfig.captureMicrophone = isMicCaptureEnabled // breaks it if true streamConfig.excludesCurrentProcessAudio = false streamConfig.showsCursor = false if let region = selectedRegion, let display = currentDisplay { // My region/frame logic (works fine) let regionWidth = Int(region.frame.width) let regionHeight = Int(region.frame.height) streamConfig.width = regionWidth * scaleFactor streamConfig.height = regionHeight * scaleFactor // ... (sourceRect logic) ... } streamConfig.pixelFormat = kCVPixelFormatType_32BGRA streamConfig.colorSpaceName = CGColorSpace.sRGB streamConfig.minimumFrameInterval = CMTime(value: 1, timescale: 60) return streamConfig } And here is how I'm setting up the SCRecordingOutput that writes the file: ScreenRecorder.swift private func initRecordingOutput(for region: ScreenPickerManager.SelectedRegion) throws { let screeRecordingOutputURL = try RecordingWorkspace.createScreenRecordingVideoFile( in: workspaceURL, sessionIndex: sessionIndex ) let recordingConfiguration = SCRecordingOutputConfiguration() recordingConfiguration.outputURL = screeRecordingOutputURL recordingConfiguration.outputFileType = .mp4 recordingConfiguration.videoCodecType = .hevc let recordingOutput = SCRecordingOutput(configuration: recordingConfiguration, delegate: self) self.recordingOutput = recordingOutput } Finally, my CaptureEngine adds these to the SCStream: CaptureEngine.swift class CaptureEngine: NSObject, @unchecked Sendable { private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? // ... (dispatch queues) ... func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) // Add outputs for raw buffers (not used for file recording) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) // Add the file recording output try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } // ... (stopCapture, etc.) ... } When I had the .captureMicrophone value to be false, I get a perfect .mp4 video playable everywhere, however, when its true, I am getting corrupted video which doesn't play at all :-
1
0
455
3w
Layout issue using .strokeBorder modifier
Hello, Developers! While writing custom view modifier I ran into unexpected behavior of .strokeBorder modifier. The underlying content seem to be “bleeding” outside of the stroke border edges, even though they share the exact same shape for their layout. This issue relevant for both Xcode Previews and on-device testing. Maybe someone has experienced this issue before, I'd be glad to see your opinion on this matter.
1
0
135
3w
Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
I am developing an iOS/iPadOS application and have encountered some behavior regarding Files App and security-scoped bookmarks that I would like to clarify. Additionally, I would like to report some behavior which might include a potential issue. Question1: Accessing deleted files via bookmark (Specification clarification) Our app saves file URLs as bookmarks, which file that user has selected on Files App or app-created so to open a file which user has modified previously in the next launch. When a user deletes a file in Files App (moves a file to Recently Deleted), the app can still resolve the bookmark and access the file for read/write operations. Is this behavior intended? In other words, is it correct that a bookmark can access a file that has been deleted in Files App but not permanently removed? Question2: Overwriting a file in Recently Deleted (Potential bug) We noticed that overwriting a file in Recently Deleted behaves differently depending on the method used. Current implementation 1.Create a temporary file in the same directory 2.Write content to the temporary file 3.Delete the original file ([NSFileManager removeItemAtURL:error:]) 4.Move the temporary file to the original file path ([NSFileManager moveItemAtURL:toURL:error:]) Result: The file disappears from Files App Recently Deleted. In contrast, using [NSFileManager replaceItemAtURL:withItemAtURL:] keeps the file visible in Recently Deleted. Is this difference designed behavior? If not, this may be a bug. Question3: Detecting files in Recently Deleted We want to detect whether a file resides in Recently Deleted, but we cannot find a reliable and officially supported method. Recently Deleted files appear under .Trash, but using the path alone is not a reliable method. We have tried the following APIs without success: [NSURL getResourceValue:forKey:NSURLIsHiddenKey error:] [NSURL checkResourceIsReachableAndReturnError:] [NSFileManager fileExistsAtPath:] [NSFileManager isReadableFileAtPath:] [NSFileManager getRelationship:ofDirectory:NSTrashDirectory inDomain:NSUserDomainMask toItemAtURL:error:] We could not obtain the Recently Deleted folder URL using standard APIs. [NSFileManager URLsForDirectory:NSTrashDirectory inDomains:NSUserDomainMask] [NSFileManager URLForDirectory:NSTrashDirectory inDomain:NSUserDomainMask appropriateForURL:url create:error:] Could you advise a safe and supported way to detect Recently Deleted files properly by the app?
5
0
258
3w
iOS/iPadOS 26.3 beta 3 and UIFileSharingEnabled regression
FB21772424 On any iPhone or iPad running 26.3 beta 3 with UIFileSharingEnabled enabled via Xcode, a file cannot be manually copied to/from macOS or manually deleted from Finder but 26.3 beta 2 works fine running on any iPhone or iPad. The version of macOS is irrelevant as both macOS 26.2.1 and macOS 26.3 beta 3 are unable to affect file changes via macOS Finder on iPhone or iPad running 26.3 beta 3 but can affect file changes via macOS Finder on iPhone or iPad running 26.2.1 Thank you.
2
0
216
3w
Text with .secondary vanishes when Material background is clipped to UnevenRoundedRectangle in ScrollView
I just found a weird bug: If you place a Text view using .foregroundStyle(.secondary), .tertiary, or other semantic colors inside a ScrollView, and apply a Material background clipped to an UnevenRoundedRectangle, the text becomes invisible. This issue does not occur when: The text uses .primary or explicit colors (e.g., .red, Color.blue), or The background is clipped to a standard shape (e.g., RoundedRectangle). A minimal reproducible example is shown below: ScrollView{ VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello World.") .font(.system(size: 15)) .foregroundStyle(.quinary) } } .padding() .frame(height: 100) .background(Material.regular) .clipShape(UnevenRoundedRectangle(topLeadingRadius: 10,bottomLeadingRadius: 8,bottomTrailingRadius:8, topTrailingRadius: 8))
1
0
273
3w
Clarification on Secure Handling of authenticationToken for Wallet Pass Updates
Hello there, We’re currently integrating Apple Wallet pass functionality into our application and am looking for clarification around the automatic update flow. Particularly regarding secure management of the authenticationToken. We’ve reviewed the documentation here: Adding a Web Service to Update Passes authenticationToken Documentation From our understanding: When a user downloads a pass from our service, the .pkpass includes both a webServiceURL and an authenticationToken. Once the pass is added to Wallet, the Wallet app makes authenticated requests to our webServiceURL, using the token in the Authorization header. We then validate this token server-side to serve updates or handle device registration. So far, this flow is clear. However, we’re looking for clarification on two key scenarios: If a user adds the same pass twice on the same device, should the authenticationToken remain the same in both cases? If the same user adds the same pass on a different device, should the authenticationToken also remain consistent across devices? If the answer to both is “yes,” we assume that our backend must store the original authenticationToken in a retrievable form (not just as a hash) to regenerate the same pass for re-download or multi-device sync. Our main question is: What is Apple’s recommended or acceptable approach to storing authenticationToken values securely on the backend? Should these tokens be: Stored in plaintext (e.g. in a protected DB field)? Encrypted using a symmetric key? Hashed (not reversible, but limits reuse)? We want to ensure we align with Apple’s best practices for Wallet security and token management, especially in contexts where the same pass may be installed on multiple devices or reissued later.
0
0
242
3w
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
1
0
89
3w
Can a Swift Student Challenge submission include .metal shader files ?
Hello developers, i have a project for SSC that includes metal shader code. The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app. The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds). The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?
2
0
275
3w
Is it possible to instantiate MLModel strictly from memory (Data) to support custom encryption?
We are trying to implement a custom encryption scheme for our Core ML models. Our goal is to bundle encrypted models, decrypt them into memory at runtime, and instantiate the MLModel without the unencrypted model file ever touching the disk. We have looked into the native apple encryption described here https://developer.apple.com/documentation/coreml/encrypting-a-model-in-your-app but it has limitations like not working on intel macs, without SIP, and doesn’t work loading from dylib. It seems like most of the Core ML APIs require a file path, there is MLModelAsset APIs but I think they just write a modelc back to disk when compiling but can’t find any information confirming that (also concerned that this seems to be an older API, and means we need to compile at runtime). I am aware that the native encryption will be much more secure but would like not to have the models in readable text on disk. Does anyone know if this is possible or any alternatives to try to obfuscate the Core ML models, thanks
0
1
412
3w
1099
It is the beginning of February and we have not yet received our 1099 from Apple. Has anyone received theirs? Can I download it somewhere or does it only come via snail mail? Thank you
1
1
184
3w
Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features. I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project However, when I open my Xcode project in XCode 16 that section does not appear. Is there any way for me to influence how Xcode 16 displays the build settings? In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level. The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference. I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect. Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
4
3
1.1k
3w