Posts under Developer Tools & Services topic

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Enrollment stuck but Payment confirmed
Hello, I have already paid the yearly fee via the Apple Developer app, but my account still says "Enroll Now" and requiring me to pay again. Order ID: MQQ6VYNN1Y Can you please manually sync my payment and activate my membership? Plus extend my deadline at the exact date that Apple team replied AND sync my payment record and reactivate my account. As it is illegal that I paid and I receive no service as promised by Apple.
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Apple Developer Fee charged but not cleared.
On february 9, I tried to enroll to the developer program, I got charged and received and order number, the next day when I tried to see the status of the enrollment, the order number provided on the email confirming the order was not working, I've tried to get support through email, nothing happens; I've called about 20 times to Apple Support, nothing happens, they said they doesn't have direct communication to the Apple Developer department, I have two weeks plus trying to have an answer on email, and nothing happens, but you know what happened? They completed the charge on my CC.
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Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Hello, I’m facing an issue while trying to purchase the Apple Developer Program membership and would appreciate some guidance from the community. I attempted to make the payment using UPI. Initially, it failed multiple times with an “incorrect PIN” message, even though I was entering the correct PIN. Later, I used the wallet option and completed the payment successfully via Google Pay. The amount of ₹8,700 was deducted from my bank account. However, after the successful transaction: There is no confirmation in my Apple Developer account. It still shows that the membership fee is pending. When I try to pay again,I see the message: “Your Purchase Could Not Be Completed. For assistance, contact iTunes Support.” Also, I did not see any option to pay using a credit or debit card. The only available options were UPI and Net Banking. I would like to know: Has anyone faced a similar issue before? How long does it usually take for such payments to reflect? What was the solution in your case? How did you get confirmation or resolve this with Apple? I have already contacted Apple Developer Support and am waiting for their response. Any suggestions or shared experiences would be very helpful. Thank you.
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Xcode is compiling all Swift files one at a time?
I have two apps; one is a subset of functionality of the other. The smaller app has about 170 Swift files. The larger app has these files plus about 120 more. So I would expect the larger app to take around twice as long to build. Instead, the smaller app takes less than a minute to build while the larger app takes over 13 minutes to build; to be exact, it takes 15.3 times longer. While reviewing the build report, I noticed that the smaller app compiles the Swift files in batches, with each batch taking around 10 seconds, but with up to 17 batches running at once. In contrast, the larger app compiles all 290 Swift files in one giant batch, so apparently there is no multithreading of the Swift compilation (see screen shots below). The difference in the number of batches the smaller app compiles at once roughly corresponds to the difference in overall build time. Is there a build setting I can change to make the larger app compile Swift files in multiple smaller batches as the smaller app is doing? I checked SWIFT_COMPILATION_MODE and it's the same in both apps (Incremental for debugging and Whole Module for release) but I don't know what other settings I should check.
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Enrollment Stuck 45+ Days: Identity Verification Link Error "Sorry, you don't have access
Hello, I am seeking assistance with a stuck enrollment for the Apple Developer Program (Individual). I paid the annual fee on January 7th and have an active subscription shown in my App Store (renews Jan 8, 2027), but my developer account remains inactive. The Issue: I received an email on January 12th asking me to verify my identity. When I click the "Upload ID" link provided in that official email, I am met with this error: "Sorry, you don't have access. Your account isn't authorized to upload files." What I've Checked: I am signed in with the same Apple ID used for the purchase. The Apple Developer App does not show any "Verify Identity" or "Continue Enrollment" buttons in the Account tab; it only shows "Enroll Now," but that button is greyed out. I have tried multiple browsers (Safari, Chrome) and Incognito mode with no success. I have contacted Developer Support three times over the last month but have not received a response. My account seems to be in a loop where I am required to verify, but my account permissions do not allow me to access the verification portal. Could a moderator or anyone from the team please help escalate this? Region: Egypt Subscription ID: MQQ6N543ZS
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Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I have to OPEN the Navigators pane there (because it became closed globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Navigators pane. That is, the Navigators pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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Broken autocomplete in Xcode 26
Xcode 16 and 26 changes in painful way how the Tab key works during autocomplete. Previously, pressing Tab would extend the typed text up to the word match. For example, we have two classes: NSViewController and NSViewCoordinator BEFORE, typing: "NSV" + Tab used to complete to NSViewCo Now, in Xcode 26, pressing Tab just use the first suggestion. Stupidly. Especially when you want DispatchQueue and it gaves you DispatchSemaphore… That is very inconvenient because very often I want just see all possible cases with some prefix...without need of typing all prefix manually. How to restore the previous behavior? How to do autocomplete word-by-word?
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I'am porting my App to Swift 6...
... and I managed to fix most issues coming out, but for a specific issue in an class adopting a protocol; basically it is a support class to be used by the view controller and so I wanted to keep it in background, so I created a new actor and I wanted to use it for this protocol and adopting classes. Yet I came out with a host of errors I have no idea about how to cope with: :
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Playgrounds app with the latest SDK (OS 26)
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK. I can't use frameworks like FoundationModel, etc., directly in playground app My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it? As Xcode playground, it must run on macOS As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
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Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
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Membership renewal
Hello. My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me: "Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect." However, there's no "Renew" to tap or click anywhere in the app nor in the web. Any ideas? Thanks a lot.
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Is dtrace & dtruss supported on current macOS?
When I try to run dtruss on a command line program (freshclam) I see: $ sudo dtruss -a /usr/local/bin/freshclam 2>&1 | tee ~/tmp/dtruss.out dtrace: system integrity protection is on, some features will not be available dtrace: failed to execute /usr/local/bin/freshclam: DTrace cannot instrument translated processes I did some research and found advice on how to enable dtrace use via running: csrutil enable --without dtrace in a terminal running in macOS recovery mode. When I do that I see a warning saying this is an unsupported configuration and that it will allow unsigned kernel modules to be loaded. This is not what I want, I just want to run dtruss on a program while keeping all the other SIP protections in place. Why can't I just use sudo to grant the privileges for dtrace to work? All of this has me wondering if Apple intends for developers to use dtruss/dtrace in the current macOS?
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Pending Developer Program
Hi everyone, I subscribed to the Apple Developer Program on February 10th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been close to two weeks and I already contacted Apple Support by email but unfortunately no actions has been made. I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. Thanks in advance for your help and feedback! Also if theres an Apple Support team here, my case ID is 102827774601 — Fendy
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Unable to Enroll in Developer Program
I've tried to enroll in the developer program 8 days ago. I've submitted contact forms for email response. I've called customer support and they've told me there is no way to actually talk to Developer support outside of filing for a contact us form via the contact us option here in Apple Developer. Today I went to check the status and all of the recent issues I've had are gone. I paid for the membership to Apple Developer program. I have not been emailed or called or contacted in anyway and I still have the option to enroll in the Apple developer program but why would I continue over and over again and throw money away after it? I have my app built and ready for Weatherkit integration and testing but I can't access the resources due to not being enrolled in an active developer program. I literally do not know anywhere else to go for help. What am I supposed to do from here?
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