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App Review Guideline 4.3(a) - Design - Spam for our own App
Hi all Our App was rejected for being suspected Spam, copied from another entiy's App witht he following narrative: "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. " We explained this on the form, but the case is not being progressed, jsut ignored. Is there a good way forward to resolve this that is good for Apple as well. Here is our response in the Form: Dear App Review, Thank you for flagging this point and we fully understand and appreciate your concern for protection of our App from being put to unauthorised use. This App and has been developed solely for us and on our instruction and under our direction. As you have noticed, our developer submitted our App to your App Store years ago and it was available for several years from this account. Then some months ago we decided with the developer to move it to our own account. And as you also noticed, some small changes to simplify the flow were made intentionally before we submitted our app. Would you prefer that we resubmitted the App through the previous account of Osiel Lima, our valued friend and developer. Alternatively, we look forward to your positive advice on how to move forward. Thank you for your support and co-operation.
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Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
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Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
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Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
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IOS 26.4 Beta 1 CarPlay Smart Zoom
I just installed IOS 26.4 Beta 1 and on my 2023 Ram i get the Edit Pages option on the bottom. This happened when I first installed IOS 26 and the solution was to go to Display settings in CarPlay and turn off the Smart Zoom. After this latest install the Edit Pages is back and I no longer have the Smart Zoom option to turn off
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iPhone 13 and iOS 26.4 (Developer Beta) saying ‘Slow Charger’ even if it’s the original charger.
My phone says ‘Slow Charger’ even if it’s Apple original power adaptor and cable. It‘s new and i think it’s a software issue. If it is then please fix it. If it’s not i’ll try fixing it myself. And a few things that i don’t like about iOS 26.4 are: Overheating, Safari Bugs, Apple Music UI not working. Please also try to fix them.
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What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appreciate any clarification or perspective from more experienced developers. Also, I’m also concerned that this could lead to a surge of very low‑quality apps from people primarily chasing quick revenue. If tools like this make it possible to publish apps with minimal effort or understanding of iOS development, it may have implications for overall App Store quality and review workload. I’m interested in hearing how Apple and experienced developers view this possibility, and whether existing guidelines are equipped to handle a large influx of rapidly generated apps.
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Seeking advice consulting Bluetooth BLE iOS App build EXPO EAS. Native React.
I’m close to finishing my App build (using Rork.com) and need advice consulting on adding BLE Bluetooth functionality to connect to Cycling Sensors, speed cadence, watts, smart indoor cycling trainers, heart rate straps etc. My questions are as a complete beginner: 1: How much time is needed to set up BLE connections in Expo.dev using EAS build? 2: Where can I find a trustworthy tech to implement this? and on a second aspect for the app. I need someone to help set up REVENUECAT, for annual subscriptions. I’ve partly set it up for testing. How much time is needed here? many thanks for your time in advance for any help / assistance you’re able to provide. cherrs ben
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Apple Watch: Restarts and overheating after watchOS 26.3 update
Hi there, I’ve been having ongoing issues with my Apple Watch. Last week I updated it to watchOS 26.3. The next day it accidentally ran out of battery, and since then it has been randomly restarting, showing an overheating message. I suspected it might be related to the update, so I researched online and on the official Apple forums. People recommended resetting the Apple Watch and unpairing it from my iPhone. I did both procedures, but the problem persists, even when the watch is in a cool environment. I’ve been using it normally, but it still restarts multiple times a day. Yesterday I even updated to the public beta of watchOS 26.4 hoping it would fix the issue, but it didn’t help — the random restarting continues. Today I also unpaired and paired it again with my iPhone, and the problem is still happening. This has been very disruptive and frustrating. I’m following up on my previous message because I’ve found additional diagnostic information that may help identify the cause of the issue. I accessed the Apple Watch analytics logs and noticed that the restarts appear to be associated with a system process crash, specifically the ActivityMonitorApp (com.apple.ActivityMonitorApp). The log shows an EXC_RESOURCE exception with subtype MEMORY and the message “(Limit 35 MB) Crossed High Water Mark.” Based on this, it seems the system process exceeded its memory limit and was terminated by the system. This happens shortly before the watch displays the overheating icon and restarts. This makes me suspect the overheating warning may not be caused by actual temperature, but instead may be related to a software or system issue introduced after the watchOS update. For reference, the watch is currently running: watchOS 26.4 (build 23T5209m) I’d also like to share that I’ve performed some additional troubleshooting steps to help isolate the issue. Based on the crash logs referencing the ActivityMonitorApp, I removed the Activity rings complication from my main watch face and disabled Activity app notifications as well. I’ll be monitoring the watch closely today to see if this resolves the issue. If the restarts happen again, I will also try to capture additional logs to provide you with more information.
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