Is anyone else experiencing issues with CarPlay with this beta update?
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XQuartz, used to run X11 apps on the Mac, does not work on Tahoe. Can you do something about this?
Topic:
Community
SubTopic:
Apple Developers
Hello everyone,
My team is exploring the implementation of an Apple Wallet pass for a loyalty program linked to a brand in an age-restricted product category.
The intended use cases for the Wallet pass are:
Member identification at events — Quick verification at brand events or exclusive venues, with tier-based perks (e.g., priority entry for higher tiers)
Support services — Members present their card at retail locations to receive assistance
Tier and points display — Dynamic visual changes based on loyalty level and current points balance
Notifications — Pass updates for expiring points, upcoming events, or relevant announcements
The pass would function as a standard Store Card (membership/loyalty) — no payments, no stored value, just identification and informational display.
Before investing development effort, I'd like to understand:
Has anyone successfully implemented Wallet passes for brands in restricted categories (tobacco, alcohol, etc.)?
Are there specific guidelines or restrictions I should be aware of beyond the standard Wallet documentation?
Is there a recommended channel to get official guidance from Apple on eligibility before building?
Any insights or experiences would be appreciated.
Thanks!
Hello,
I'm reaching you because I have an issue on my mac (very new user), I tried to install Ghostty 1.2.3 on my macos 26.2 from brew or the dmg file from their website.
When I try top open it I have the popup with the message "Apple could not verify "Ghostty" is free of malware..."
After many discussions with them on discord, many attempts on clearing Gatekeeper cache, rebooting, reinstalling there is now way for me to have it working.
When I check the notarization on my machine I have this
spctl -a -vvv -t install /Applications/Ghostty.app
/Applications/Ghostty.app: rejected
source=Unnotarized Developer ID
origin=Developer ID Application: Mitchell Hashimoto (24VZTF6M5V)
While other people can check it and it is marked as notarized and they can open it without any issue.
I could bypass Gatekeeper to make it work, but it's a bad solution and I'm looking for a way to understand why is this happening only on my machine.
Any expert who could help me would be great !
Thanks in advance
Topic:
Community
SubTopic:
Apple Developers
Hello everyone,
I am working on an enterprise solution for a "closed network" environment using Cellular Local Push Notifications via the NEAppPushManager and NEAppPushProvider frameworks.
Current Status:
We have successfully implemented and tested Local Push over both Wi-Fi (matching SSIDs) and Cellular networks. For cellular, we are currently manually configuring the NEPrivateLTENetwork with specific Mobile Country Codes (MCC) and Mobile Network Codes (MNC). The implementation is working correctly in our test environment.
The Challenge:
To move this into a production environment and ensure global reliability across different regions, we need a "Golden Source" for these network codes. Relying on manual lookups or unofficial community databases introduces risk for a production-grade application.
My Questions:
Production-Grade Source: What is the Apple-recommended or industry-standard "source of truth" for a comprehensive and up-to-date list of global MCC/MNC pairs for 2026?
Validation: For those who have deployed NEPrivateLTENetwork at scale, how do you handle the validation of these codes to ensure the matchPrivateLTENetworks array always contains the correct, current data for the user’s provisioned SIM?
Private Network Standards: Since we are operating in a closed environment, are there specific recommendations for using the ITU-designated shared MCC (e.g., 999 or 901) versus standard public carrier codes in a production context?
Any insights from Apple engineers or developers who have scaled this in an enterprise environment would be greatly appreciated.
Thank you,
Sudhakar
Topic:
Community
SubTopic:
Apple Developers
The app idea I had in mind for my swift student chalange submission relies on data on the users phone(e.g. photos, contacts or files)
How would I simulate that data in the swiftpm package? is it enough to just have a class with dummydata?
Hey guys! I am planning on join this year's SSC. I only have a iPad to do so. With that Apple says we can use Swift Playground. I am 14. And have the experience to code Swift since some years ago. I cant wait to... Make stuff!! ^•^.
I don't know what else to say...
Topic:
Community
SubTopic:
Swift Student Challenge
I strongly dislike the new “Liquid Glass” design implementation, specifically the forced white border around app icons.
I use custom app icons on my Home Screen, and the entire reason they work visually is because they do not have borders. The newly added white outline completely breaks the aesthetic, clashes with custom icon packs, and makes carefully curated Home Screens look messy and inconsistent.
Beyond that, the “glass” effect itself is harder to appreciate in real-world use. Once you’re actually navigating your phone - opening apps, scrolling, switching screens- the effect becomes distracting rather than enhancing. The white border especially draws attention away from the icons themselves and makes the Home Screen feel visually noisy.
What’s most frustrating is that this change is not optional. A major visual redesign like this should absolutely include:
• A toggle to disable icon borders
• Or a way to opt out of Liquid Glass entirely
• Or at minimum, a “Classic / Flat Icons” option for users who value customization
Topic:
Community
SubTopic:
Apple Developers
第一步.打开腾龙搜客服的【 溦End6291】就可以开户注册了! 第二步.点击注册按钮,进入注册页面。 3.在注册页面中填写相关信息。需要注意的是切勿将账号密码告诉他人以免被他人盗用。
Topic:
Community
SubTopic:
Apple Arcade
第一步、访问官方网站在浏览器中输入腾龙公司官方认证的网址,确保访问的是真实有效的平台,避免因误入仿冒网站导致信息泄露或注册失败。
第二步、启动注册程序进入官网后,在页面右上角或显眼位置找到“注册”按钮并点击,系统将弹出注册窗口。
第三步、填写核心信息在注册窗口中需提供以下内容:用户名:作为登录游戏平台的唯一标识,需确保未被其他用户占用。密码设置:建议采用字母、数字及符号的复杂组合,避免使用生日、连续数字等弱口令,以提升账号安全性。手机号码:需为实名认证的号码,用于接收验证码或后续账号安全验证。
第四步、完成注册验证提交信息后,系统可能要求通过短信验证码、邮箱验证或绑定社交媒体账号等方式完成二次验证。验证通过后,页面将提示“注册成功”。
Topic:
Community
SubTopic:
Apple Arcade
So I have an M3 Max MBP which I was planning on taking out to use while my son had his 4-hours-long archery class, but I've been using the Studio (running Tahoe) for development, and the version of Xcode running on there is too new for the version running on the MBP.
So I try to update the MBP, but Settings thinks it's up to date:
This is an M3 Max...
so that seems ... unlikely. I've tried rebooting the thing, I've tried clicking any number of times on the 'check for updates' button, but no joy. Anyone got any pointers ?
Topic:
Community
SubTopic:
Apple Developers
Hi, I am planning to apply for the Apple Swift Student Challenge. Is it acceptable to use Vietnamese names (proper nouns) within the app, provided all other text, code, and UI elements are in English? Will this still be considered valid?
I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens.
I was wondering, have anyone else included short videos or animations in their entries before?
Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype.
I’m just trying to clarify the rules below to make sure that it’s all good to go :
“If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.”
And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
Topic:
Community
SubTopic:
Swift Student Challenge
Hey there!
I have a few questions about the Swift Student Challenge:
Is it acceptable to include placeholders for features that aren’t supported by Swift Playgrounds, or features I planned but didn’t have time to fully implement (as long as the core experience works)?
My app relies a lot on user inputs. Is it okay to include a button that loads sample data for reviewers, or is there a preferred approach for this?
Besides the known constraints (< 25 MB, experienceable within ~3 minutes), are there any other limits, e.g. lines of code or overall app complexity
Can AI-generated assets (e.g. images) be used if they’re clearly labeled as such inside the app?
Do we need to explicitly document where AI was used (assets, code, etc.) as part of the submission?
My app uses the Foundation Model: On what device is the submission evaluated and should the usage of the Foundation Model be explicitly marked for reviewers?
Thanks a lot, and sorry for the many questions!
Apple son güncellemeden sonra saatiyle bağlantı kurmuyor bu çevremdeki herkesin yaşadığı bir sorun
Problem Description
DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Occurs randomly)
2. Setup Condition
The product is connected to the following platform:
Platform: Apple MacBook Pro (16-inch, M4 Max, 2024)
The DP port is connected to the following monitor:
3. Reproduction Procedure
Step 1:
Connect the DP port to the extended display ASUS VP28U (4K 60Hz)
Step 2:
Connect the platform Apple MacBook Pro (16-inch, M4 Max, 2024)
Step 3:
Hot-plug the downstream DP port → no audio output (random occurrence)
Bug Description
DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Random)
Affected Platform & Monitor Combination
Apple MacBook Pro (16-inch, M4 Max, 2024) & Samsung S32BG850NC (4K 240Hz)
Vendor Anaysis:
After analysis, we found that the issue also fails when the host is directly connected to the monitor (tested with two different USB-C to DP cables, both showing the same failure).
The RTS5490 only bypasses the audio and video signals, and no abnormal behavior was observed in the logs.
In addition, we found that different behaviors occur when switching the monitor OSD between DP 1.1 and DP 1.2:
OSD set to DP 1.1:
Direct connection: Pass
Connected through RTS5490: Pass
OSD set to DP 1.2:
Direct connection: Fail
Connected through RTS5490: Fail (same issue reported by Tongxing)
Testing with other monitors does no
Topic:
Community
SubTopic:
Apple Developers
Problem Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM monitor set to 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D monitor set to 3840×2160 @ 60 Hz, the DP port shows no response and no video output after the system wakes from sleep.
The DP monitor is not detected.
Reproduction Steps
Apple MacBook Pro (14-inch ,2024) connect the DP port to Samsung U28E590D and set the resolution to 3840×2160 @ 60 Hz.
Connect the Type-C port to ASUS ROG Swift OLED PG32UCDM and set the resolution to 3840×2160 @ 120 Hz.
Put the platform into sleep mode, then wake it up.
After wake-up, the DP port has no response and no video output.
Bug Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM at 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D at 3840×2160 @ 60 Hz, the DP port fails to output video after system sleep and wake-up, and the monitor is not detected.
Topic:
Community
SubTopic:
Apple Developers
Problem description:
Connected to a Sharp 8TC60DWTX (8K) display, but unable to select 4K resolution
Setup Condition
Apple MacBook Pro 16-inch M4 Max
Sharp 8TC60DWTX (8K)
3.Duplicate Procedure
After connecting to 8K MNT and select 4K solution, it still display as 8K.
Vendor analysis:
8K60 shows no image; switching to 30 Hz works normally
→ After analysis, we found that the 8K60 timing output from the MacBook is incorrect.
The horizontal blanking (H-CBlanking) is too small to accommodate the audio data, so the RTD2191E does not output video to the monitor.
→ This issue does not occur on Windows platforms, confirming that this is a host-side issue.
Topic:
Community
SubTopic:
Apple Developers
Hi everyone,
my Digital Services Act (DSA) status in App Store Connect has been “In Review” for over a week. Is this normal?
The app is already available in 178 countries, but it can’t be released in the EU (my home market) solely because this DSA isn’t approved yet.
How long did it take for you?
Is there anything that helps speed up the DSA review?
Thanks for any insights.
Topic:
Community
SubTopic:
Apple Developers
Hello everyone,
I am currently developing an app for my Swift Student Challenge submission that focuses on human motion analysis using the Vision framework.
To effectively demonstrate the app's technical capabilities during the review process, I need to include a sample video showing a person performing specific movements. However, I want to ensure that my submission strictly adheres to all intellectual property guidelines.
Instead of using existing copyrighted videos or public social media clips, I am considering using Generative AI to create an original, royalty-free sample video. This video would feature a character performing movements designed specifically to test my app's pose estimation and feedback logic.
I have a few questions regarding this approach:
Is it acceptable to use AI-generated sample assets (like video clips) to demonstrate technical features when it's difficult to record high-quality personal footage due to environmental constraints?
If I clearly disclose the tools used and the reason for using AI-generated content in my written response, would this be considered a professional approach to asset management?
Are there any specific guidelines I should follow to ensure that the use of AI-generated samples doesn't overshadow the original coding and design work of the project?
My goal is to showcase a polished and technically sound implementation using Xcode 26 while respecting all copyright requirements.
Thank you for your time and advice!