I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template:
“Skipping duplicate build file in Compile Sources build phase:
/Users/.../.swiftpm/Media.xcassets”
Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning.
I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode.
Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
Swift Student Challenge
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Hi everyone,
I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error:
Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment?
Any guidance or suggestions would be greatly appreciated!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Metal
Swift Playground
Playground Support
I was wondering wether you have to create your full app as an Xcode app and then translate it into playgrounds? Because some of the submissions I have seen on YouTube are running on Xcode iPad emulators.
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
My project requires the on-device apple intelligence models (FoundationModels) which are only available for iPad on
iPad Pro
M1 and later,
iPad Air
M1 and later,
iPad mini A17 Pro. If they don't judge on one of these devices, my project might not work properly as FoundationModels is a pretty big part of my project. For this reason I really need to know what devices the Swift Student Challenge will be judged on.
Hi everyone,
I am currently developing an app for my Swift Student Challenge submission. One of the key features of my app is visualizing user progress over time using SwiftData and Swift Charts.
I have a concern regarding the first-time experience for the reviewer. Since the app relies on accumulated data to display meaningful trends, the dashboard/charts will appear empty on the very first launch, which might not fully showcase the visualization logic I’ve implemented.
To ensure the reviewer can immediately grasp the app's potential within their limited review window, I am considering generating pre-populated sample data (mock data) only on the initial launch.
Does Apple generally recommend including sample data in a challenge submission to better demonstrate UI/UX and data visualization capabilities?
Or is it strictly preferred to present a "fresh" empty state, as a real first-time user would see it?
I want to make sure I am following the best practices for the challenge while highlighting my technical implementation of the SwiftData and Charts frameworks.
Thank you in advance for your advice!
Hello Apple Developer community!
While reading the SSC Full Terms and Conditions, I noticed that "Your app playground requires sign in" is a term for disqualification.
If our app idea requires sign in for personalization and security, can we submit a prototype without the sign in feature and add it later before publishing the app? Or should we steer clear of app ideas that require sign in altogether?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Sign in with Apple
Prototyping
Hi everyone,
I am working on my submission for the Swift Student Challenge 2026 using a Swift App Playground (.swiftpm).
The default project was set to iOS 16, but I manually edited the Package.swift file to change the minimum version to iOS 18.0 so I can use the latest APIs. I also modified the supportedInterfaceOrientations to lock the app to Portrait mode only.
I know the file contains a warning saying "Do not edit it by hand," so I am worried about two things:
Disqualification: Will manually changing the iOS version from the default 16.0 to 18.0 cause any issues with the submission validator or the judging environment?
Orientation: Is it acceptable to strictly force .portrait mode for the challenge, or are we required to support landscape/responsive layouts for the judges' iPads?
I want to make sure these manual changes won't technically invalidate my playground.
Thanks for your help!
Can I use external Swift Package Dependencies for the challenge, or will my app just not run as the testing environment is offline? I have a couple dependencies which are crucial to the running of my submission
Hi, I am planning to apply for the Apple Swift Student Challenge. Is it acceptable to use Vietnamese names (proper nouns) within the app, provided all other text, code, and UI elements are in English? Will this still be considered valid?
Hi, I recently built an app and I’m planning to publish it on the App Store. Since the Swift Student Challenge (SSC) is coming up, I’m also considering submitting the same project by converting it into a Swift Playground (with some content trimmed to meet the rules). I believe both I and the project are eligible.
My question: if I publish the app on the App Store first and then submit it to SSC, could that violate the rules or lead to rejection?
I also have a concern: because I’m a minor, Apple requires the App Store developer name to be my mother’s. However, the app was entirely developed by me. my mother and anyone else did not participate(My mother can't even use a computer.). I’m worried this might create confusion and make judges think I copied someone else’s work, which I did not.
Would you recommend publishing on the App Store now, waiting until after SSC, or taking a different approach? Thank you.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
App Store
Swift
Swift Playground
I am currently developing my submission for the Swift Student Challenge 2026. My project focuses on financial literacy for children ("Canteen Hero"), and I want to ensure it runs flawlessly during the judging process. I have two specific questions regarding the environment:
Which iOS/iPadOS version do judges typically use for testing? Should I assume they will be using the latest stable release (e.g., iOS 19/iPadOS 19) or a specific beta version?
Device Compatibility: Is it a requirement to design the app for all previous iOS versions (backward compatibility), or is it acceptable to target only the latest APIs (iOS 18/19+) to utilize modern features like SwiftData and the latest SwiftUI animations?
Thank you for your guidance!
Hello!!
I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project?
If yes can u please discuss about how did u approach using it ?
Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ).
So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination.
Thank you👾
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Beta
Swift Playground
Xcode
Hi all,
The SSDC states: Challenge submissions are due by Saturday, February 28, 2026, at 11:59 p.m. PST
I am curious does this apply to local timezone? I am GMT+0, so would this mean the deadline for GMT+0 is on the 1st of March at 7:59AM?
Kind regards,
Adam
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment.
Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds?
Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18.
I appreciate any clarification on this. Thanks in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Playground Support
RealityKit
Hello !
I submitted my project for the Swift Student Challenge at 22 of February, but I never received a confirmation email. I also checked my Apple Developer account, but there is no information about my submission. I used only one Apple ID to submit. I checked all folders on my Gmail.com and didn't find any message about confirmation. What should I do ?