Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Strange behavior when pushing UIViewController
This is a very strange behavior when pushing vc that I have never seen since I started coding. The pushed ViewController is transparent and only navBarTitle is shown. After the push, you can't control anything unless you go back to the home screen. STEPS TO REPRODUCE Long press currency change button below.(currencyWrapper) Call selectCountry and this bug happens. SourceCode let currencyWrapper = UIView() private func configureCurrencyCard(){ //The strange behavior shows up after long pressing this currencyWrapper.backgroundColor = .white currencyWrapper.addTarget(self, action: #selector(changeCurrency)) currencyWrapper.setWidth(currencyChangeIcon.follow(by: 16, x: true)) currencyWrapper.setCenterX(w1/2) currencyWrapper.setHeight(currencyLabel.follow(by: 12, x: false)) currencyWrapper.roundToCircle(true) view.addSubview(currencyWrapper) } private func selectCountry(country: Country){ let vc = CountryViewController(country: country) vc.hidesBottomBarWhenPushed = true navigationController?.pushViewController(vc, animated: true) }
Topic: UI Frameworks SubTopic: UIKit Tags:
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Mar ’25
NSView.knowsPageRange(_:) called twice when showing print panel
When creating a default macOS document-based Xcode project and using the code below (and wiring the File menu's Print item to printDocument: instead of the default print:, which does nothing), opening the print panel causes PrintView.knowsPageRange(_:) to be called twice. Is this a bug? My app populates PrintView dynamically, and for large documents it can be quite inefficient to populate it once, only for the contents to be immediately discarded and populated again. A workaround that came to my mind would be to check if the print options have changed, though I'm not sure if it's a reliable indicator that the print preview is effectively the same. I created FB17018494. class Document: NSDocument { override func makeWindowControllers() { addWindowController(NSStoryboard(name: NSStoryboard.Name("Main"), bundle: nil).instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("Document Window Controller")) as! NSWindowController) } override func printOperation(withSettings printSettings: [NSPrintInfo.AttributeKey : Any]) throws -> NSPrintOperation { return NSPrintOperation(view: PrintView(frame: CGRect(x: 0, y: 0, width: 100, height: 100)), printInfo: NSPrintInfo(dictionary: printSettings)) } } class PrintView: NSView { override func knowsPageRange(_ range: NSRangePointer) -> Bool { print("knowsPageRange") range.pointee = NSRange(location: 1, length: 1) return true } }
Topic: UI Frameworks SubTopic: AppKit
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Mar ’25
Can @Query and ModelActor co-exist? How?
Context: The SwiftUI @Query macro has an internal modelContext. The ModelActor also has a modelContext, from which the data should be read/written. Issue: When writing to @Model data fetched with @Query macro using a ModelActor, it will crash in the most not-obvious ways. Also, fetching @Model with ModelActor will result in errors in Swift 6 since @Model aren't sendable. Problem to Solve: - How to write a good amount of data to SwiftData/CoreData without blocking the UI thread? Would the recommendation from the Apple team be that a large amount of data should be read/written with ModelActor and a small amount should be done with the @Query's internal modelContext ?
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Apr ’25
How to make app for iPhone and iPad separatly
I released an app for iPhone (and it's could be downloaded for iPad also), and now I developered another app for iPad version with the same code and logic but I modified the layout to fit bigger screen and make better user experience and appearance. Howevert the app review rejected my release due to the duplicate content, how can I solve it?
Topic: UI Frameworks SubTopic: General
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Mar ’25
NavigationStack inside NavigationSplitView broken animation
In tvOS when using NavigationStack inside NavigationSplitView as below: @State private var selectedItem: String? @State private var navigationPath = NavigationPath() // Track navigation state manually var body: some View { NavigationSplitView { List(selection: $selectedItem) { Button("Item 1") { selectedItem = "Detail View 1" } Button("Item 2") { selectedItem = "Detail View 2" } } } detail: { NavigationStack(path: $navigationPath) { DetailView() .navigationDestination(for: String.self) { value in Text("New Screen: \(value)") } } } } } This example completely breaks the animation inside NavigationStack while navigating between different views, using withAnimation also breaks the navigation as the old view seems to be still in stack and is shown in the new view background. I have also submitted bug report: https://feedbackassistant.apple.com/feedback/16933927
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Mar ’25
Food Truck Sample animation issue from Table Component
Hi! I'm seeing some weird animation issues building the Food Truck sample application.^1 I'm running from macOS 15.4 and Xcode 16.3. I'm building the Food Truck application for macOS. I'm not focusing on iOS for now. The FoodTruckModel adds new Order values with an animation: // FoodTruckModel.swift withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } This then animates the OrdersTable when new Order values are added. Here is a small change to OrdersTable: // OrdersTable.swift - @State private var sortOrder = [KeyPathComparator(\Order.status, order: .reverse)] + @State private var sortOrder = [KeyPathComparator(\Order.creationDate, order: .reverse)] Running the app now inserts new Order values at the top. The problem is I seem to be seeing some weird animation issues here. It seems that as soon as the new Order comes in there is some kind of weird glitch where it appears as if part the animation is coming from the side instead of down from the top: What's then more weird is that if I seem to affect the state of the Table in any way then the next Order comes in with perfect animation. Scrolling the Table fixes the animation. Changing the creationData sort order from reverse to forward and back to reverse fixes the animation. Any ideas? Is there something about how the Food Truck product is built that would cause this to happen? Is this an underlying issue in the SwiftUI infra?
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Apr ’25
GPS Track Navigation with MapKit?
I want to create a MKRoute from a list of MKMapPoints or coordinates. But apparently MKRoute can only be generated from a MKDirections request from Apple's servers. The primary use of my app will be activities (eg hiking) in the back country where (1) a network connection likely won't be available and (2) there likely will not be a trail in Apple's map network. For example I want to provide navigation for following a recorded GPS track or my only MKPolyLines. Note that I am required to use MapKit (3rd party map SDKs are not an option for a number of reasons). It feels like a huge missed opportunity if MapKit doesn't allow Routes to be created from a predetermined list of coordinates. Does anyone know of any solutions for this problem either somehow creating a MKRoute from a list of coordinates or a 3rd party library? I've searched but haven't had any luck finding a solution. It seems like something like this must exist so I thought I'd ask.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apr ’25
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
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Apr ’25
Settings.bundle in tvOS 15.0 seems to no longer work.
I have an App that builds for iOS, iPadOS, macOS and Apple TV, which was last released to all the App Stores in April. Preferences/settings are handled by the App itself except for the Apple TV variant, where I use a Settings bundle. This worked fine until tvOS 15.0, where it appears that tvOS is not updating the value of the App’s settings from NSUserDefaults when the Settings App opens. I have been working on this problem off and on for the last week and am at wits end. I’ve searched WWDC videos looking for a clue, there must be some simple change I cannot see. I’ve made clean projects for iOS and tvOS, and using the identical OBJ-C code and Settings plist entries, the iOS version works perfectly, the tvOS version fails in the simulator and on the device. I am not trying to synchronize Settings across devices, just persist across restarts on a single device. My code stores data correctly in NSUserDefaults, it simply seems that tvOS Settings App is not reading values from there for display, nor writing changes that the user makes from Settings back to user defaults. None of the types in the test projects work: TexField, Switch, Title. The test code is so simple I hesitate to include it, but the code and the NSUserDefaults key identifiers do match. This code will preset my App’s version number for Settings to display in iOS 15 but not tvOS 15. It used to work in tvOS 14: <key>DefaultValue</key> <string>DefaultVersionValue</string> <key>Type</key> <string>PSTitleValueSpecifier</string> <key>Title</key> <string>Version</string> <key>Key</key> <string>VersionKey</string> </dict> ```   NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];    [ud registerDefaults:@{      @"TextFieldKey" : @"TextFieldValue",      @"VersionKey" : @"VersionValue"    }];        [ud setObject:@"3.14" forKey:@"VersionKey"]; Any idea? Many thanks.
Topic: UI Frameworks SubTopic: General Tags:
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1.4k
Mar ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
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Apr ’25
Removing sidebar divider in NavigationSplitView
Hi, I’m practicing with NavigationSplitView for macOS and customizing the sidebar. I’ve managed to adjust most parts, but I couldn’t remove the sidebar’s divider. It seems like it’s not possible in modern SwiftUI. My AppKit knowledge is also not very strong. How can I remove the sidebar divider? I want to use a plain background. I also solved it by creating my own sidebar, but I wanted to try it using NavigationSplitView.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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224
Mar ’25
.focusEffectDisabled(true) not working
Hi everyone, I'm working on a tvOS app using SwiftUI, and I want to disable the focus effect (the default focus glow/bounce) on a specific Button. According to the documentation: /// - Parameter disabled: A Boolean value that determines whether this view /// can display focus effects. /// - Returns: A view that controls whether focus effects can be displayed /// in this view. I used .focusEffectDisabled(true) on the Button, expecting the focus style to be completely disabled for that view. However, this doesn’t seem to have any effect in my tvOS 17+ app – the button still shows the default focus visual effect when focused. Here’s a simplified example: Button("Click Me") { // action } .focusEffectDisabled(true) This still shows the bounce/glow focus effect. Am I missing something, or is this a bug? Has anyone managed to fully disable the focus effect for a view (especially Button) in tvOS using SwiftUI? Any workarounds or additional modifiers I should apply? Thanks in advance!
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Apr ’25
List does not move the view into focused element, when changing it with a keyboard
Here is a simple main.swift file of a macOS app: import SwiftUI struct ContentView: View { @State private var selectedItem = 0 @FocusState private var isListFocused: Bool var body: some View { List(0..<40, id: \.self, selection: $selectedItem) { index in Text("\(index)") .padding() .focusable() } .focused($isListFocused) .onAppear { isListFocused = true } } } func createAppWindow() { let window = NSWindow( contentRect: .zero, styleMask: [.titled], backing: .buffered, defer: false ) window.contentViewController = NSHostingController(rootView: ContentView()) window.setContentSize(NSSize(width: 759, height: 300)) window.center() window.makeKeyAndOrderFront(nil) } class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ notification: Notification) { createAppWindow() } } let delegate = AppDelegate() NSApplication.shared.delegate = delegate NSApplication.shared.run() Try to move the focus with a keyboard slowly as shown on the GIF attached and you'll see that the focus items don't sit in a List's view.
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Mar ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
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140
Apr ’25
Activate hoverEffect on separate entity attachment view
Hi, I'm working on RealityView and I have two entities in RCP. In order to set views for both entities, I have to create two separate attachments for each entity. What I want to achieve is that when I hover (by eye) on one entity's attachment, it would trigger the hover effect of the other entity's attachment. I try to use the hoverEffectGroup, but it would only activate the hover effect in a subview, instead a complete separate view. I refer to the following WWDC instruction for the hover effect. https://developer.apple.com/videos/play/wwdc2024/10152/
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Apr ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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Apr ’25
Reliable APIs to check if a Hotkey/Shortcut is already in use?
In our application we have two usecases for a Hotkey/Shortcut identification API/method. We have some predefined shortcuts that will ship with our MacOS application. They may or may not change dynamically, based on what the user has already set as shortcuts/hotkeys, and also to avoid any important system wide shortcuts that the user may or may not have changed. We allow the user to customize the shortcuts/hotkeys in our application, so we want to show what shortcuts the user already has in use system-wide and across their OS experience. This gives rise to the need for an API that lets us know which shortcut/hotkeys are currently being used by the user and also the current system wide OS shortcuts in use. Please let me know if there are any APIs in AppKit or SwiftUI we can use for the above
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290
Mar ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
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Apr ’25