Has Roomplan been abandoned? Two years have gone by without comments from Apple on improvements. Are the improvements behind the scenes? Is there going to be any major updates?
Discuss spatial computing on Apple platforms and how to design and build an entirely new universe of apps and games for Apple Vision Pro.
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If I correctly understand, a new Enterprise API has been introduced In visionOS 26 allowing to fix windows to the user frame of reference, implementing a something like an "head up display", with the window tracking the user movements.
Is this API only available to enterprise applications, and if so is there a plan to make it available for every kind of app?
Hello everyone, I'm a new developer and I'm still learning the foundations of Swift and SwiftUI while building my first app. Today I wanted to ask you how to implement AR Quixck Views inside my app. I wanna be able to dynamically preview AR objects in a dedicated view, however, I don't seem to have understood where and how to locate AR objects inside my project. I tried including them in the Assets folder of the project, or in the Recources folder, or within the main folder of my project alongside the MyAppApp.swift file. None of the methods I used seemed have worked in that none of the objects was ever located. I made sure to specify the path to the files every time, but somehow the location isn't recognized. I also tried giving no path so that the app would search for the files in their default location (which I apparently haven't grasped yet), but still my attempt failed. I don't have the code sample on me at the moment, but I will write a followup comment on this post to show you what I wrote in case anyone was interested in debugging my code. Meanwhile, if anyone would be so kind to point me at the support article or to comment below the sample code they used in their app, I would very much appreciate it, so that I can start debugging. Thank you for reading this, I appreciate you.
Since using Quick Look exits you from both your app and Immersive Space. Is there a way to view immersive images within Immersive Space?
Topic:
Spatial Computing
SubTopic:
General
When viewing an immersive space and I open a spatial photo in Quick Look, which hides the entire app interface to show the photo. Is there a memory limit? If the inmersive space is not active, the application keep the interface.
A few users have recently reported no longer being able to capture point clouds using our app, specifically on iPhone 15 Pro devices. We recently found an in-house device that exhibits this behavior and found that the confidenceMap contains only low confidence values, regardless of the environment being captured. Our app uses a higher confidence threshold; setting the threshold to a lower value produces noisy results as expected, so that is a non-viable option.
Other LiDAR based apps have been tested with this device and the results are the same. No points, or noisy point clouds in apps that allow a lower confidence threshold setting. On devices that exhibit this behavior the "Displaying a point cloud using scene depth" Apple sample app can be used to visualize the issue.
First reports of this new behavior occurred as early as iOS 18.4.
Looking for recommendations on which team(s) at Apple to reach out to with these findings since the behavior manifests on only a small sample of devices.
Are there any changes to RotationSystem: System and RotationComponent: Component that I should be aware of to see if I need to update my use in my visionOS app?
At the moment the map kit APls only support non-volumetric maps (i.e. in a window or in a volume, but on a 2D surface).
Is support for 3D volumetric maps in VisionOS in the works? And if so when can we expect it to be available?
I am still not finding resources to know how to replace hands in a full immersive Space.... I reached the goal by creating a ARKit session that can detect the USDZ hand mesh Joints and connect to the hand-tracked-joints.... but I feel that's not the best solution... I really want to use the RealityKit potential to track and replace hands (with USDZ skinned ones) in an immersive environment, but the only resources I found are from November 2023.... :(
Can someone help me?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Hi,
since iOS 18 UnlitMaterial and ShaderGraphMaterial have the option to disable tone mapping, e.g via https://developer.apple.com/documentation/realitykit/unlitmaterial/init(applypostprocesstonemap:)
Is it possible to do the same for CustomMaterial? I tried initializing a CustomMaterial based on an UnlitMaterial where tone mapping is disabled, like so:
let unlitMat = UnlitMaterial(applyPostProcessToneMap: false)
let customMaterial = try CustomMaterial(
from: unlitMat,
surfaceShader: surfaceShader,
geometryModifier: geometryModifier
)
but that does not seem to work. The colors of my texture still look altered in comparison to a plain UnlitMaterial or a ShaderGraphMaterial where its disabled.
Any hints? Thank you!
I am trying to loop my videoMaterial. I have researched the AXQueuePlayer and AVPlayerLooper and tried to implement them into my code.
Please see attached.
There are no errors showing up but the videoMaterial is no longer working.
Please see the attached for the working code that plays the videoMaterial.
I am stumped can anyone help me solve this?
Thank you.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Can I apply .scrollInputBehavior(.enabled, for: .look) to a WebView (wrapped UIViewRepresentable) in a visionOS 26 app?
I tried it myself, but I couldn't do it, so I would like to know if there is any way to do this.
Best regards.
In Reality Composer Pro 2.0 (448.120.2), if I use the "Create new scene in the project" button more than once, this feature doesn't seem to work.
The second time I use "Create new scene in the project", Reality Composer Pro displays a new empty USDA file in the project browser with the wrong icon (a yellow document icon instead of a 3D box icon).
Also, it doesn't create the new scene's USDA file on disk or display the scene in entity hierarchy browser or create a new tab.
Consequently, whenever I want to add more than one new scene to my project, I have to repeatedly quit and restart Reality Composer Pro.
In my use of RCP just now, I had to quit and restart RCP six times to create seven new scenes.
Is this a known issue?
Repro steps:
In a Reality Composer Pro project, create a new folder using the "add folder" icon button in the project browser.
Inside the new folder, click the "Create new scene in the project" icon button.
Click the "Create new scene in the project" icon button a second time.
Expected behavior:
A new USDA file is created on disk. The new USDA file's root entity appears in the entity hierarchy browser and a corresponding new tab is created.
Observed behavior:
The USDA file for this scene is not created on disk and it does not appear in the entity hierarchy browser in a new tab. In the project browser view, a yellow document icon appears and it does not appear to correspond to an actual USDA file.
Thank you for any insight you can provide about this issue.
I am trying to run widgets on visionOS 26. Specifically I am trying to pin them to the simulator room's walls, however I am unable to do so.
Is this a limitation with the visionOS simulator right now, or am I missing a trick here?
Hi, I’m currently using Reality Composer Pro on macOS, and I’m trying to work with particle emitters using only the built-in tools — no Xcode, no custom Swift code.
Here’s what I’m trying to achieve:
1. Is it possible to trigger a particle emitter with a tap gesture, directly inside Reality Composer Pro?
2. Can I add a particle emitter to a timeline, so that it emits at a specific time during an animation or behavior sequence?
3. Most importantly, is there a way to precisely control emission behavior — such as when particles start or stop — using visual and intuitive controls, without scripting?
My goal is to set up particle effects that are interactive and timeline-controlled, but managed entirely through Reality Composer Pro’s GUI, not through code.
Any suggestions, tips, or examples would be very helpful. Thanks in advance!
I sketched a idea for a project in Reality Composer on my iPad, thinking when I had a chance to sit down I would work it up in Xcode.
However, when I got back to my computer, I discovered I cannot open a file created in Reality Composer (or the exported Reality file) in Reality Composer Pro.
Am I missing something obvious here, because this seems like a huge oversight.
If anyone, can let me know how to open a file created in Reality Composer in Reality Composer Pro, I would greatly appreciate it. Partly, because there seems to be objects available in Reality Composer that are not in Reality Composer Pro.
Thanks
Stan
Hello,
I'm working on a visionOS project that uses Reality Composer Pro, and we are managing our project files with Git.
We've noticed that simply opening and closing the Reality Composer Pro application consistently generates changes in the following files, even when no explicit modifications have been made by the developer:
{ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/PluginData/*******/ShaderGraphEditorPluginID/ShaderGraphEditorPluginID
{ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/WorkspaceData/SceneMetadataList.json
Could you please clarify the purpose of these files? Why do they appear as modified when no direct changes are made from our end?
More importantly, is it safe to add these files to our .gitignore to prevent them from being tracked by Git? We are concerned that ignoring these files might lead to unexpected issues or inconsistencies when other team members pull the latest changes, especially if these files contain critical project metadata or state that needs to be synchronized.
Any insights or recommended best practices for managing Reality Composer Pro projects with Git would be greatly appreciated.
Thank you for your time and assistance.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
Reality Composer
RealityKit
Reality Composer Pro
Hi Nathaniel,
I spoke with you yesterday in the WWDC lab. Thanks for chatting with me! Is it possible to get a link to a doc that has some key metrics I'd find in a RealityKit trace so I know if that metric is exceeding limits and probably causing a problem? Right now, I just see numbers and have no idea if a metric is high or low :). This is specifically for a VisionOS app.
Thanks,
Bob
Hello all, I saw this interesting VisionOS app: https://apps.apple.com/us/app/splitscreen-multi-display/id6478007837
I was wondering if there was any documentation on the Swift APIs that were used to create this app.