I'm currently converting my game from SceneKit to RealityKit. What's the easiest way to run an animation in which every frame I want to run custom code, similar to SCNAction.customAction which accepts a callback that is called repeatedly until the action completes?
RealityKit
RSS for tagSimulate and render 3D content for use in your augmented reality apps using RealityKit.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
I'm trying to convert my game from SceneKit to RealityKit. I noticed that even when the scene is static (nothing moves), RealityKit keeps using CPU. In SceneKit, CPU goes down to 0% with a static scene.
With this simplest of games, RealityKit keeps using about 65% CPU:
class ViewController: NSViewController {
override func loadView() {
view = ARView(frame: NSScreen.main!.frame)
}
}
Is this expected or a bug?
I created FB22125047.