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Debugging Mail extensions
I'm trying to rewrite an old AppleScript mail rule that I used extensively as a Mail extension using the MailKit framework and I've run into an issue. Previously, when developing the script, it was possible to debug it by selecting the message I wanted it applied to and choosing the Mail.app menu item "Message/Apply Rules" This would re-execute my script and I could iterate over it as many times as I liked while developing. I haven't found any great way of doing this for my extension with a MEMessageActionHandler. The closest I've found is to forward the message to myself and wait for it to come back in again over the internet, at which point the extension would get executed again. Needless to say, this makes debugging my MEMessageAction handler much slower. I've tried a number of things in Mail.app to try and get it to re-execute my extension with a particular message without any luck. Does anyone know of a good process for debugging a MEMessageActionHandler that doesn't involve forwarding the message to myself over and over and waiting for it to come in each time?
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Mar ’25
Apple SDKs should provide libunwind_ext.h on macOS
(Copy pasted from FB17261080 that I submitted) Hi: Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h We need such headers to write Exception-Enabled JIT Framework for macOS
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237
May ’25
Xcode
Hello, I'm not a developer. I have an app in the App Store and an Apple Developer account. I have two questions: 1. I'm trying to find out exactly where the source code of my app is located - I can't. It should be in Xcode. There is only Xcode cloud in my account, which is inactive. 2. I want to find out what programming language my app is written in. How do I do this?
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163
Jul ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
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201
Dec ’25
zsh终端中执行python3或pip3命令,弹出Install Command Line Developer Tools弹窗安装
OS:macOS15.5 CPU:Apple M1 Pro zsh终端中执行python或pip命令,提示未找到命令,但执行python3或pip3命令,预期也是提示未找到命令,实际结果弹出Install Command Line Developer Tools弹窗安装,网上查阅资料,删除/usr/bin/python3、/usr/bin/pip3、/usr/local/bin/python3、/usr/local/bin/pip3文件即可达到预期,但无权限删除/usr/bin/python3与/usr/bin/pip3文件,尝试过root账号、进行系统恢复模式暂时禁用SIP解决方案,都无法解决;🙏大佬指点一二;
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Jun ’25
Capacitor iOS Plugin with MobileVLCKit – Swift Plugin Not Recognized from Angular
Hi everyone, I'm developing a Capacitor plugin to display an RTSP video stream using MobileVLCKit on iOS. The Android side works perfectly, but I can’t get the iOS plugin to work — it seems my Swift file is not being detected or recognized, even though I’ve followed the official steps. What works: I followed the Capacitor Plugin Development Guide. I implemented the Android version of the plugin in Java inside the android/ folder. Everything works perfectly from Angular: the plugin is recognized and calls execute correctly. The issue on iOS: I implemented the iOS part in Swift, using the official MobileVLCKit documentation. I initially placed my RtspVlcPlugin.swift file in the plugin’s iOS folder, as the docs suggest. Then I moved it directly into the main app’s ios/App/App/ folder next to AppDelegate.swift and tried manual registration. The problem: Even though I manually register the plugin with: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ Plugin RtspVlcPlugin registered manually.") } It prints the registration message just fine. BUT from Angular, the plugin is not recognized: Capacitor.Plugins.RtspVlcPlugin has no methods, and I get this error: "code":"UNIMPLEMENTED" I also tried declaring @objc(RtspVlcPlugin) and extending CAPPlugin. I’ve verified RtspVlcPlugin.swift is added to the target and compiled. The Swift file doesn’t seem to register or expose any methods to Angular. I even tried adding the code without using a plugin at all — just creating a Swift class and using it via the AppDelegate, but it still doesn't expose any callable methods. My Swift code (RtspVlcPlugin.swift): import Capacitor import MobileVLCKit @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin, VLCMediaPlayerDelegate { var mediaPlayer: VLCMediaPlayer? var containerView: UIView? var spinner: UIActivityIndicatorView? @objc func iniciar(_ call: CAPPluginCall) { guard let urlStr = call.getString("url"), let x = call.getDouble("x"), let y = call.getDouble("y"), let w = call.getDouble("width"), let h = call.getDouble("height"), let url = URL(string: urlStr) else { call.reject("Missing parameters") return } DispatchQueue.main.async { self.containerView?.removeFromSuperview() let cont = UIView(frame: CGRect(x: x, y: y, width: w, height: h)) cont.backgroundColor = .black cont.layer.cornerRadius = 16 cont.clipsToBounds = true let sp = UIActivityIndicatorView(style: .large) sp.center = CGPoint(x: w/2, y: h/2) sp.color = .white sp.startAnimating() cont.addSubview(sp) self.spinner = sp self.containerView = cont self.bridge?.viewController?.view.addSubview(cont) let player = VLCMediaPlayer() player.delegate = self player.drawable = cont player.media = VLCMedia(url: url) self.mediaPlayer = player player.play() call.resolve() } } @objc func cerrar(_ call: CAPPluginCall) { DispatchQueue.main.async { self.mediaPlayer?.stop() self.mediaPlayer = nil self.spinner?.stopAnimating() self.spinner?.removeFromSuperview() self.spinner = nil self.containerView?.removeFromSuperview() self.containerView = nil call.resolve() } } public func mediaPlayerStateChanged(_ aNotification: Notification!) { guard let player = mediaPlayer, player.state == .playing, let sp = spinner else { return } DispatchQueue.main.async { sp.stopAnimating() sp.removeFromSuperview() self.spinner = nil } } } In the Angular project, I’m using the plugin by manually registering it with registerPlugin from @capacitor/core. Specifically, in the service where I need it, I do the following: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); After this, I try to call the methods defined in the iOS plugin, like RtspVlcPlugin.iniciar({ ... }), but I get an UNIMPLEMENTED error, which suggests that the plugin is not exposing its methods properly to the Angular/Capacitor environment. That makes me believe the problem lies in how the Swift file is integrated or registered, rather than how it is used from Angular. I’d appreciate any guidance on how to properly expose a Swift-based Capacitor plugin’s methods so that they are accessible from Angular. Is there any additional registration step or metadata I might be missing on the iOS side?
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Jul ’25
How to call a Swift file directly from Angular using Capacitor?
Hi everyone, I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure. The Swift file is called RtspVlcPlugin.swift and looks like this: import Capacitor @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin { @objc func iniciar(_ call: CAPPluginCall) { call.resolve() } } In AppDelegate.swift I register it like this: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ RtspVlcPlugin registered.") } The registration message prints correctly in Xcode logs. But from Angular, when I try to call it like this: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); RtspVlcPlugin.iniciar({ ... }); I get this error: {"code":"UNIMPLEMENTED"} So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime. My question is: What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor? Thanks in advance!
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162
Jul ’25
Gnu Fortran and Mac OS Sequoia
I observed the following problem: A scientific code to perform Reverse Monte Carlo simulations (‘rmcxas’) compiled with the most up to date version of gcc/gfortran and Xcode including command line tools on Mac OS Sequoia 15.4 on a Macbook air with M4 processor generates the following problem upon starting it in a terminal: dyld[10154]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[10154]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <0144F82E-003C-37A9-A544-9AE6336E549B> /Users/markuswinterer/bin/rmcxas Reason: tried: '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache), '/usr/local/lib/libSystem.B.dylib' (no such file) zsh: abort rmcxas This occurs only about every 5th time the code is started. Help would be highly appreciated.
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May ’25
Unexpected timezone issues
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this: "days": [ { "forecastStart": "2025-06-25T00:00:00Z", "forecastEnd": "2025-06-26T00:00:00Z", "daytimeForecast": { "forecastStart": "2025-06-25T07:00:00Z", "forecastEnd": "2025-06-25T19:00:00Z", "overnightForecast": { "forecastStart": "2025-06-25T19:00:00Z", "forecastEnd": "2025-06-26T07:00:00Z",} It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same. The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local. However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised. I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other. Can anyone help me understand what's happening here? And furthermore in the example above, the 24 hour forecasts that have, for example this: "forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
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119
Jul ’25
Can I get notified when my watchOS app is terminated by the system (e.g. watchdog)?
Hi all, I’m developing a watchOS app and have seen cases where the app is terminated by the system — for example, due to CPU usage limits being exceeded (watchdog termination). Here’s a portion of one of the crash reports: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CAROUSEL 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:[app<app_name>:898] Failed to terminate gracefully after 5.0s ProcessVisibility: Foreground ProcessState: Running WatchdogEvent: process-exit WatchdogVisibility: Foreground WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 11.280 (user 9.800, system 1.480), 100% CPU", "Elapsed application CPU time (seconds): 5.162, 46% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> My questions: 1.) Is there any way to get notified (via Crashlytics, Xcode Organizer, or any other reporting mechanism) when this type of system-level termination happens — similar to how we’re notified of crashes? 2.)Is there any way for a watchOS app to receive runtime warnings from the system when it’s about to exceed CPU or memory limits — similar to UIApplication.didReceiveMemoryWarningNotification on iOS? Thanks in advance!
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Apr ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
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Apr ’25
iOS 18.3.1 - runtime vs version number
Not sure if this is common with releases but I've been doing some CI work recently so it's the first time I've seen this myself, When I list the runtimes installed on my machine: xcrun simctl list runtimes I notice the iOS 18.3.1 release has the below info: == Runtimes == iOS 18.3 (18.3.1 - 22D8075) - com.apple.CoreSimulator.SimRuntime.iOS-18-3 Meanwhile the other runtimes are listed as: == Runtimes == iOS 17.5 (17.5 - 21F79) - com.apple.CoreSimulator.SimRuntime.iOS-17-5 iOS 18.4 (18.4 - 22E5216h) - com.apple.CoreSimulator.SimRuntime.iOS-18-4 watchOS 11.2 (11.2 - 22S99) - com.apple.CoreSimulator.SimRuntime.watchOS-11-2 visionOS 2.3 (2.3 - 22N895) - com.apple.CoreSimulator.SimRuntime.xrOS-2-3 (Apologies for the weird formatting above, using code blocks and quote markdown condenses things down to one line for some reason) This is causing some funkiness in my CI code which I've managed to workaround, but wondered if this was a common thing, specifically the mismatch between the iOS name and the runtime version. iOS 18.3 and com.apple.CoreSimulator.SimRuntime.iOS-18-3 vs 18.3.1 - 22D8075 where the .1 has been dropped for the runtime names?
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144
Mar ’25
Building an app with both GUI and Command Line versions
I use CMake for my builds not the XCode GUI. I want to be able to build a single .app that contains both the GUI version and the command line version. I have seen products that ship both as part of the same .app (e.g. CMake) so this is clearly entirely possible, the 64k question is HOW? Right now I am building them as separate apps - lets call them DSS and DSSCL (*). The code base for each is in its own directory - each with its own CMakelists.txt file. My initial thoughts are to change the build for DSSCL so it doesn't create a bundle and then simply copy the DSSCL command and related .qm files into DSS.app/.../MacOS. However that's likely enough totally wrong, so how should I handle this please. As much detail as possible please, I am very new to macOS development -please don't assume knowledge of stuff that's second nature to you Many thanks David (*) Strictly they are DeepSkyStacker and DeepSkyStackerCL
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Apr ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
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86
Apr ’25
I received hardly any response to my DTS ticket - What to do?
About three weeks ago I submitted a DTS ticket (13097367) to receive code level support with a potential SwiftUI bug. At first I did not receive any response at all (beside the automatic confirmation that the ticket has been created). Only after posting the question here, I got a reply from a DTS engineer. However, the proposed solution did not really solve the problem but only circumvents it (UI freezes when ScrollView reaches below SafeArea. Solution: Do not use ScrollView below SafeArea...) I pointed out, that this does not really help me. Since then I did not receive any further response. Is this normal? Is there something wrong with my ticket? Maybe it was closed by accident or something? Thank you very much!
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Apr ’25