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Wireless CarPlay
i am running iOS 18.5 beta 3 (iPhone 16 pro max) and my phone will not connect wirelessly to any of my vehicles. When connected via the apple certified usb-c cord, it will connect just fine. I have removed all vehicles from my phone, then removed my phone from both vehicle, reconnected, and it still will not connect wirelessly.
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60
May ’25
iCloud file reading and writing (iOS)
On my first attempt at adding iCloud to my existing app this is how far I've gotten. For reasons that I won't go into, the use case for my app does not need coordination. I have successfully made my app write a file to the Documents directory of iCloud and read back that same file without errors. In testing on a real iPhone 13 and iPhone 7 I have verified that my app can write a file to iCloud from the iPhone 7 and then read back that same file on the iPhone 13, so I know that the file truly exists in the cloud. But when I make my app on the iPhone 13 write to iCloud, my app on the iPhone 7 says the file does not exist. Exactly the same build of my app is running in both phones. This is problem #1. Problem #2 is that none of these files appear in the iCloud section of the Files app on either of these Phones, nor do they appear in the iCloud section of my Mac. All devices are signed in to my same Apple account in iCloud. Also my info.plist file in the app contains: <key>NSUbiquitousContainers</key> <dict> <dict> <key>iCloud.com.{my domain}.{my app}</key> <dict> <key>NSUbiquitousContainerIsDocumentScopePublic</key> <true/> <key>NSUbiquitousContainerSupportedFolderLevels</key> <string>Any</string> <key>NSUbiquitousContainerName</key> <string>{my app}</string> </dict> </dict> </dict> <key>UIFileSharingEnabled</key><true/> The iPhone 7 is running iOS 15.8.4 and the iPhone 13 is running iOS 18.3.2. The code that does the writing to iCloud is: NSFileManager *fman = [NSFileManager defaultManager]; NSURL *urlDrive = [fman URLForUbiquityContainerIdentifier: nil]; NSURL *urlDocs = [urlDrive URLByAppendingPathComponent:@"Documents"]; if(urlDocs.path == nil) { NSLog(@"NULL path"); return; //..big problem } if( ! [fman fileExistsAtPath: urlDocs.path] ) { //..need to create the Docs directory NSError *err00 = nil; @try { [fman createDirectoryAtURL: urlDocs withIntermediateDirectories:true attributes:nil error:&err00]; NSLog(@"created the directory"); } @catch (NSException *except) { NSLog(@"Exception creating directory %@", except); } } //..directory is now created NSLog(@"url=%@", urlDocs); NSURL *urlFile = [urlDocs URLByAppendingPathComponent:txtfname()]; NSData *fdata = [@"Hello world" dataUsingEncoding: NSUTF8StringEncoding]; NSLog(@"file url=%@", urlFile); NSLog(@"file Data=%@", fdata); NSError *errorReturn = nil; Boolean ret = [fdata writeToURL: urlFile options: NSDataWritingAtomic error: &errorReturn]; NSLog(@"returned %1d, error=%@", ret?1:0, errorReturn); And the code that does the reading is: NSFileManager *fman = [NSFileManager defaultManager]; NSURL *urlDrive = [fman URLForUbiquityContainerIdentifier: nil]; NSURL *urlDocs = [urlDrive URLByAppendingPathComponent:@"Documents"]; NSLog(@"url=%@", urlDocs); if(urlDocs.path == nil) { NSLog(@"urlDocs.path is NULL!"); return; //..big problem } if( ! [fman fileExistsAtPath: urlDocs.path] ) { //..need to create the Docs directory NSLog(@"It seems the urlDocs folder does not exist"); } NSURL *urlFile = [urlDocs URLByAppendingPathComponent:txtfname()]; if([fman fileExistsAtPath: urlFile.path]) { NSLog(@"file %@ exists", urlFile); [fman copyItemAtURL: urlFile toURL:<#(nonnull NSURL *)#> error:<#(NSError *__autoreleasing _Nullable * _Nullable)#>]; } else { NSLog(@"file %@ DOES NOT EXIST!", urlFile); }
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119
May ’25
Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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99
May ’25
iPhone she been red logo of danger and cannot install.
Officially I was tiredness after was I’m install of ios 18.5 after I got error red logo. And now she stop updating and was I very shocked more. “I searched or hell is this” they don’t know results from this iPhone 11 is jailbroken Yup is my iPhone 11 is jailbroken how we gonna do. Tell me is this real?
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61
May ’25
Battery drain
I bought my iphone 15 pro a month before this year open box having batter health 96 but now within a month it has dropped to 91. Is this sudden drop normal . And what is the reason for this drop ?
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60
May ’25
ScreenTime: Block the Messages, Phone, Camera apps
I want to limit my child's phone usage at night by allowing them to scan a QR code to enforce app limitations via ScreenTime. When they scan the QR code, I'm still unable to prevent them from accessing the Phone, Messages, and Camera app via ScreenTime. Is there a way I can block or heavily restrict their access to these three apps via ScreenTime? How do I prevent my child from undoing or evading the ScreenTime enforcement I'm trying to enforce?
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148
May ’25
WalletUIExtention alert "Unable to add card"
I download a demo from:https://applepaydemo.apple.com/wallet-extensions And I run my WalletUIExtention,but it's failed. This is some key in my info.plist <key>NSExtensionMainStoryboard</key> <string>MainInterface</string> <key>NSExtensionPointIdentifier</key> <string>com.apple.PassKit.issuer-provisioning.authorization</string> <key>NSExtensionPrincipalClass</key> <string>MyAUViewController</string> But I found that deleting the key: NSExtendesionPrincipalClass or NSExtendeionMainStoryboard in the info.plist file can make it run. Should I delete the key ? Whitch key ? This is it alert: This it's message: 2025-05-06 09:15:02.946890+0800 WalletUIExt[626:13530] Successfully load keyboard extensions Line: 1 Col:1 2025-05-06 09:15:02.972702+0800 WalletUIExt[626:13597] [xpc.exceptions]<NSXPCConnection: 0x2830c30c0> connection from pid 584 on mach service named com.bank.app.WalletUIExt.viewservice: Exception caught during decoding of received selector __connectToViewControllerFromRemoteViewController:replyHandler:, dropping incoming message. Exception:<NSXPCDecoder: Qx12a82bc00> received a message or reply block that is not in the interface of the remote object (__connectToViewControllerFromRemoteViewController:replyHandler:),
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116
May ’25
Unwanted Communication error cut off, no report sent
Hi, I've been trying to debug an issue with my extension. I am able to register the extension on install of my app, can select it under Phone> SMS/Call Reporting. When I touch Report it brings up my view controller, with the sender and message details. I set let response = ILClassificationResponse(action: .reportJunk) I've added debug logs throughout my extension and everything looks good. Now when MobileSMS takes over, I see: default 23:15:09.837024-0400 MobileSMS response: extension: error 23:15:09.837328-0400 MobileSMS error reporting SMS response: default 23:15:09.837387-0400 MobileSMS Finished, invoking didCompleteClassificationRequest info 23:15:09.837487-0400 MobileSMS didCompleteClassificationRequest -- di I don't see what the error is, and that last log entry is cut off at "di". I've confirmed my info.plist, allowed domains, aasa, and my remote API is not touched. Any advice? Xcode 16.3 Testing on iPhone 16e iOS 18.4.1
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83
May ’25
PDF issues
Since the last Mac software upgrade, PDF's off my IMac are not being printed or aligned correctly. I have multiple printers and multiple apps and it all prints the same. This is not a "printer driver" issue or an app issue. I am suspecting that this may be an issue since upgrading to Sequonia 15.4.1. Looking to see if others have had this issue. Thanks.
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105
May ’25
ArAnchor shifts
I encountered some issues while developing a Vision Pro program using Unity. After binding an ARAnchor to a game object, I overlapped the virtual game object with a real-world cup. However, when I moved around with the Vision Pro on, the virtual game object shifted, causing the real-world cup and the virtual object to no longer coincide. Is there a way to solve this?
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92
May ’25
I've been fooling around with this and I lose "stuff"
I have an idea for an app for awhile (5+ years) and it took awhile (a year or more to figure out how to develop on - I know C/C++/FORTRAN, started in the punch card era). I ended up using the MacBook I had, some books and chatGPT and plunged into development. BTW this was all happening while I'm retired, included moving to FL from MD. There are times where development stops for months at a time, I've started and stopped at least four or five times on different portions of the project. I've realized that I can actually skip the user interface until the end if ever. At the beginning of code development, I did little more that "Hello world" programs to get my feet wet. Golf, pickleball, doctor appointments, etc. interrupts development. When I get back to it, my code has "disappeared", I open Xcode, open the project and I don't see any of my code - where did it go? I did find the code using the Finder in Directory/projname/projname/ContentView.swift (I'm not sure why projname is duplicated, no doubt my ignorance!) - so the code is still present, somewhere!
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May ’25
I noticed that the Uber Driver app is able to get location in background without the permissions (How?)
The Uber Driver app is able to get background location and there’s no way to turn it off from settings. Unlike other apps where there’s always an option to turn off background location from settings. Is this a bug or special treatment for big companies? this matters to me because we’re in a similar business but our app has to request background permissions, explicitly. I am attaching both of the screenshots here for you to compare and see. Please note that I verified personally that Uber Driver app is able to get background location.
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2.2k
May ’25
An idea for a photographic app
Hello, I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers. While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition. Do you think it could be a nice idea? It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas... Thanks
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120
May ’25