After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.
I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.
Previous Setup:
Unity was successfully integrated into this iOS app and running fine before the update.
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
Apple Developers
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Hi,
Have done the update for IOS Beta 4 and after it was done the screen just had the background and no icons. Couldn't get to any of the icons. Tried to do a restore on the iPad from my Mac and it started the restore but then got the message that it errored out and gave me this:
Need help trying to get this fixed. Also tried a computer that wasn't in the beta and got the same error message. Tried to turn it off and then see if it would go back to the error before and it just stays in recovery mode. Please help. Thank you.
Hello,
i just noticed that when i download an app through the App Store on my iPhone, the app i downloaded does not appear on my home screen or in the App Library.
is there any work around for me to make them appear at least in the App Library?
the only way to open or to place an app on my home screen I downloaded after upgrading to iOS 18.4 Beta 3 is to search for it in Spotlight or in the App Store.
Any apps I downloaded before upgrading to iOS 18.4 Beta 3 is still on my home screen or in the App Library.
i am currently running iOS 18.4 Beta 3 on an iPhone 16 Pro
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Hi everyone,
I’m working on a concept for an iOS app that would allow a user to remotely control an Enterprise iOS device, similar to how AnyDesk or TeamViewer work on desktop.
I understand that apps like TeamViewer for iOS offer screen sharing, and some level control but not a full level control.
Before I invest further in development, I’d like to clarify a few points:
Is there any official Apple-supported way (public or private API) to allow remote control of an iOS device?
Has Apple ever approved apps that allow true remote control of iOS (not just screen sharing)?
If full control is not allowed, what are the permitted alternatives (e.g. screen broadcast via ReplayKit, remote assistance mode, etc.)?
Would such an app be considered for enterprise distribution only (via MDM), or is there a potential App Store path?
Any insight or experience from developers who’ve tried this would be very appreciated.
Thanks!
It works if Bluetooth is on for a long time, is there any problem?
I'm developing an app using beacon and Bluetooth, and I have to operate the app in the background, and after spending the weekend, I have to detect the beacon and revive the app. I can see that there is an app in the background, but the app is not coming back to life.
How can I solve this problem?
Or is the OS team working on something to block it?
The test model is Iphone16Plus.
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I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming.
However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document:
✅ Saves properly before rename
❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar))
This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents.
How can i ensure the document continues saving properly in this case?
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Hello. On iOS 26 Public Beta I can’t seem to find the feature to delete a contact picture from the contacts app. It seems I can only replace but not delete. Is this just my problem?
Please can anyone advise where to find SloMo video on IOS26?
it was part of the options at the bottom on IOS18 but now appears to have disappeared on IOS26.
Many thanks
I upgraded my macOS to 13.7.5 and since then I cannot open Adobe InDesing on my iMac.
I contacted Adobe Support to assist with the issue and they couldn't find any solution from their side. Probably the update is not compatible?
Is there a way I can solve this issue? Or remove the beta version from my system?
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I just wanted to see if it’s normal that the beta 4 is very slow and can even freez some times
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Hi,
EtreCheck
I could really use some help with this, as I haven’t been able to find much concrete info.
I mistakenly updated my MacBook to the 15.5 beta, and while I can’t say with 100% certainty that the issues started immediately after, I’ve been experiencing consistent kernel panics every time the machine wakes from sleep — it restarts completely and throws an error.
I’m really hoping this isn’t a hardware issue. The MacBook is just over two years old, and I rely on it daily for work — replacing it right now isn’t an option.
Unfortunately, I don’t have a Time Machine backup to roll back to. I’ve already wiped the machine and reinstalled macOS via recovery mode, and Apple Diagnostics isn’t showing any hardware problems.
Just to rule it out: I’m not using any external devices — no docks, Thunderbolt accessories, or anything else plugged in.
I came across EtreCheck as a recommended tool, and I’ve included the results below. If anyone is able to help interpret them or point me in the right direction, I’d really appreciate it. I’ve since unenrolled from the beta and turned off automatic updates — I’m just hoping this is a beta-related bug that resolves with the next stable release.
Thanks in advance for any guidance.
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NSURLSessionConfiguration *cfg = [NSURLSessionConfiguration defaultSessionConfiguration];
cfg.allowsCellularAccess = YES;
cfg.multipathServiceType = NSURLSessionMultipathServiceTypeInteractive;
NSURLSession *session = [NSURLSession sessionWithConfiguration:cfg];
NSURL *url = [NSURL URLWithString:@"https://www.apple.com"];
[[session dataTaskWithURL:url completionHandler:^(NSData *data, NSURLResponse *resp, NSError *err) {
if (err) {
NSLog(@"❌ Request failed: %@", err);
} else {
NSLog(@"✅ Received %lu bytes via %@",
(unsigned long)data.length,
resp.URL.absoluteString);
}
}] resume];
When I use NSURLSession and set multipathServiceType = NSURLSessionMultipathServiceTypeInteractive, whenever I’m connected to a Wi‑Fi network without Internet access, all of my app’s network requests automatically and seamlessly fall back to cellular to fetch data. Why, then, can’t WKWebView load pages? What do I need to configure?
Notes:
My developer account already has the Multipath entitlement.
I’ve added the Multipath capability under Signing & Capabilities in Xcode.
In my .entitlements file I’ve set com.apple.developer.networking.multipath = true.
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Today I updated to iOS 26 and after changing to clear mode nothing happens, the icons remain a solid color, everything remains a solid color, nothing is transparent.
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I am using an iPad Pro 11” on iOS 26 dev beta. I try to open 12+ apps and they don’t work. I have tried force restarting the device and checking settings and everything seems to be in order.
Is it possible to pay for a Apple Developer membership with a managed Apple ID as the account holder?
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Community
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tried the usual vol up, vol dn, hold power button until apple logo, but that doesn’t work for me… just brings up siri.
i was able to tell siri to restart the ipad, but not sure if that was a hard reboot.
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Community
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Hello all,
I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue.
If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all.
In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general.
Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out).
I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that?
P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
Hello engineers, technicians and Apple community,
I'm an autodidact technician from Temuco, Chile. I have built a fully documented surgical Apple restore lab focused on extreme intervention and analysis for a disabled iPhone XR.
The restoration was executed using POSIX infrastructure (MSYS2/UCRT64, WSL2, Hyper-V) with manual compilation of essential tools (libirecovery, img4tool, libimobiledevice). All scripting, bootchain traces and environment diagnostics have been published for public review.
🔧 GitHub repository (public):
https://github.com/Robinson-bastias/apple-xr-surgical-lab
📄 PDF portfolio (attached):
Apple_XR_Surgical_Portfolio.pdf
I have submitted a formal technical request to Apple Developer Support with full rights, asking for community engagement and further access to devices for expanded research.
My goal is to contribute surgical technical insight, empower autodidact technicians in underserved regions, and help strengthen Apple restoration transparency from the ground.
All traces, interventions and logs are public and replicable. Feedback, validation or references to Apple restoration mechanisms are deeply appreciated.
Thank you for considering this independent initiative.
– Robinson Miguel Bastías Leiva
Technical operator / autodidact
Temuco, Chile
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Community
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Noob Software has been working on a new programming language designed primarily for mac development, with a syntax similar to PHP and some aspects from JavaScript. To demonstrate this language i've released the code for one of my apps "Noob Music"
https://github.com/noobsoftware/NoobMusic3
i would like to hear if people are interested in using this programming language. I think there are many benefits to the high level syntax and high level thinking, and not having to define datatypes and such.
The language also supports multithreading using the "async" keyword prefixed in front of the function keyword, like you would do in JavaScript only with multithreading instead of interleaved processing.
Pushing to array is threadsafe and some other functinonality as well and it is recommended to use a new class instance within each async function.
I have relied heavily on using webviews for UI so there is a layout engine i have developed for native view elements in Cocoa which at this point ar primarily WebViews. The webviews can define a callback function to receive messages from JavaScript, so combining these methods you get a full fledged "web" development feeling for mac development, with HTML+CSS+JavaScript and NoobScript
Anyone have a code for testflight? Pls i would really like to use this app, some developer?