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Severe Keyboard Lag in Roblox on iOS 18.4 (Resolves When Low Power Mode is On)
Hi, I’m experiencing a serious keyboard lag issue on my iPhone 15 Pro Max running iOS 18.4. When playing games in Roblox, if I try to type in the in-game chat using the default iOS keyboard, the typing becomes extremely laggy and drops a lot of frames. However, if I turn on Low Power Mode, the issue disappears completely, and typing becomes smooth again. This suggests that the problem may be related to background optimization or system performance handling in iOS 18.4. Open Roblox and start any game with chat input and Try typing in the chat box using the iOS keyboard than Observe serious lag and frame drops and Enable Low Power Mode.The lag disappears instantly. • iPhone 15 Pro Max • iOS version: 18.4 • Keyboard: Default iOS keyboard • Issue only occurs when Low Power Mode is OFF Please investigate this behavior. It’s very disruptive during gameplay and seems linked to performance scaling or system optimization. Thanks! My English is not very good and these are the ones I edited using Google Translate.
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139
May ’25
No such module 'UnityFramework' ,Getting this message updating Xcode to latest version
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below. I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update. Previous Setup: Unity was successfully integrated into this iOS app and running fine before the update. As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity. What I’ve Tried: a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”. b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos c. Cleaned build folder, deleted Derived Data d. Checked [CP] Embed Pods Frameworks step in Build Phases Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project. Request for Help: Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
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90
May ’25
Mac App Store Unable to Install or Purchase Any New Applications
Since macOS 15.4 Beta 2, my App Store has been unable to install or download any new applications; it can only download applications I have previously purchased. It appears as follows: when I click 'Get,' the system spins to load and then returns to the initial state. Upon checking system error reports, it seems there's an issue with AMSUIPaymentViewService_macOS [2113]. This problem persists despite changing credit cards or even removing all credit cards. macOS 15.4 Beta 3 has not fixed this error.
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278
Mar ’25
CarPlay Turn-By-Turn Entitlements
Hello Devs, I wanted to bring this up to display the frustration that I have obtaining the CarPlay entitlements. First and foremost they don't give you a set timeline and there is no contact number to speak to someone about this. When you call developer support they go on and say it is a different department. There is an email but all I have received is an automated response back to me. Has anyone received the navigation entitlements and if so what was the timeline of you receiving it?
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138
Jun ’25
Skip the "Do you want to open ?" Modal
We have an Angular web application which gets installed as a webclip on client iPads. The web application has buttons that will take the user directly to our native iOS application. We also would like a way for our webclip application when opened to perform some data lookups and if certain conditions are met, then take the user directly to our native iOS app. We're using vanilla JS window.open. This works well when the user manually taps button. However, this does not work when the webclip application tries to open the native iOS app without user interaction. In that case the window.open does nothing. The window.open target URL is the exact same in both cases. We tried using URL Schemes instead of Universal Links but with this the iPad displays a modal asking "Do you want to open ?". For our use case, this is unacceptable. Is there any way for us to skip this prompt? We'd like there to be no additional action needed from the user to be able to get from webclip to native iOS app beyond simply opening the webclip.
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94
Apr ’25
Battery health dropping fast.
Hi!I‘ve bought my iphone in june 2024 and battery health was at 100% untill March this year.Now its April its at 94%.I’ve been always charging my phone to 80% and would never let it drop below 20%. Is this good or bad?
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49
Apr ’25
CarPlay shows black screen on my car for first connection if iOS version larger than 17.5
iPhone: iPhone 12 pro max, iOS:18.3.1 Step: Connect CarPlay to my car, after connection success, CarPlay screen is black. This issue only happens of first time connection; I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue. So, I need your help to figure problem and update in new version.
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362
Mar ’25
Edit Permissions | bootps.plist
Hi, I'm trying to figure out how to edit the bootps.plist which is in the system / library directory. I have an M4 MacBook running OS 15.3.2 and I've held down the power button to go into recovery mode, and in terminal entered the 'csrutil disable' command and have restarted but when I go back to 'get info - Sharing & Permissions' I can't change any of the permissions. I need to be able to edit this file to create DHCP server. How can I change edit permissions on the bootps.plist?
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Mar ’25
Alternate App Icon Change Does Not Reflect in Notification Center on iOS 18.1+
When changing the app's alternate icon using UIApplication.setAlternateIconName(_:completionHandler:), the icon is updated correctly on the Home Screen and App Switcher. However, in Notification Center, the old app icon is still shown for notifications, even after the change has completed. Rebooting or change the device's language causes the correct icon to appear. This issue only occurs on iOS 18.1 and later. In iOS 18.0 and earlier, Notification Center correctly reflects the updated icon. Could you provide insights into how iOS caches notification icons and how we can force a refresh for all users?
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173
Apr ’25
MDM Behind Nginx SSL Cert Issue
I'm trying to make my own MDM server and I'm having trouble allowing nginx to proxy the connection. The web app I'm making can accept http requests so I require nginx. I'm using a certificate from letsencrypt. Every time I try to enroll a phone it instantly rejects at nginx. I have tried multiple cipher options in nginx. I found the following link and my cert supports all except the DHE ones but they say you only need 1. (https://developer.apple.com/forums/thread/128482?answerId=404052022#404052022) What else can I do? 2025/05/21 14:39:44 [info] 105709#105709: *2887 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:41:42 [info] 106014#106014: *2891 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:42:32 [info] 106134#106134: *89 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 15:09:13 [info] 106132#106132: *124 client timed out (110: Connection timed out) while waiting for request, client: 172.40.1.61, server: 0.0.0.0:9234 below from ssllabs.com upstream backendmdmios { server 172.40.1.61:6744; } server { listen 9234 ssl; http2 on; server_name mdm.domainplaceholder.com; error_log /etc/nginx/logs/ios.com.error.log debug; # error; ssl_certificate /etc/letsencrypt/live/mdm.domainplaceholder.com/fullchain.pem; ssl_certificate_key /etc/letsencrypt/live/mdm.domainplaceholder.com/privkey.pem; ssl_protocols TLSv1.2 TLSv1.3; #ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-GCM-SHA384; ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-CBC-SHA256:ECDHE-RSA-AES128-CBC-SHA:ECDHE-RSA-AES256-GCM-SHA384; #ssl_ciphers TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305; #ssl_protocols TLSv1 TLSv1.1 TLSv1.2; #ssl_ciphers EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:DHE-RSA-AES256-GCM-SHA384:DHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES256-SHA256:DHE-RSA-AES128-SHA256:DHE-RSA-AES256-SHA:DHE-RSA-AES128-SHA:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:HIGH:!aNULL:!eNULL:!EXPORT:!DES:!MD5:!PSK:!RC4:!3DES:!CAMELLIA; ssl_prefer_server_ciphers on; ssl_dhparam /etc/nginx/dhparams.pem; location / { proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://backendmdmios$request_uri; } }
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Jun ’25
Failed to open URL : Error Domain=NSOSStatusErrorDomain Code=-10814
Regarding the Issue with URL Scheme Not Working。 Hello, our app on the App Store has the following CFBundleURLTypes configuration: We've discovered that the qmkege:// URL scheme is failing to open the app. Steps to Reproduce: 1、We downloaded the installation package from the App Store 2、Entered qmkege:// in Safari, but it fails to launch our app。 The system logs show the following: Key Observation: This issue is not consistently reproducible. In most cases, when we install the app directly from the App Store (without VPN), it works fine. However, the problem occurs when downloading the app through the App Store while connected via VPN. Looking forward to your feedback.
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Apr ’25