My Mac app has a launch agent (within the app bundle) that works great without the app running. There are some occasions where I need to display an alert and ask the user to launch the app to handle the issue. I thought about using UNUserNotificationCenter but I'm not able to make it work from the agent.
I'm asking for authorization as follows:
[center requestAuthorizationWithOptions:(UNAuthorizationOptionAlert | UNAuthorizationOptionSound | UNAuthorizationOptionBadge)
completionHandler:^(BOOL granted, NSError * _Nullable error) {
NSLog(@"authorization request completion. Granted: %@, error: %@ (%@)",granted?@"YES":@"NO",error, [error localizedDescription]);
}];
And I'm trying to post the notification as follows:
content.title = @"Your App Name";
content.body = @"Click the button to open the app";
content.sound = [UNNotificationSound defaultSound];
UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:[[NSUUID UUID] UUIDString]
content:content
trigger:nil];
[center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
if (error) {
NSLog(@"Error showing notification: %@ %@", error, [error localizedDescription]);
}
}];
When running I'm getting asked to authorize, I authorize and all seems OK in system settings but I'm not able send any notifications. addNotificationRequest results in UNErrorCodeNotificationsNotAllowed error.
I tried this with the authorization request inside the main app, or inside the agent, with the same results.
When trying to post the notification from within the app, it does work, but that's not what I need.
Is posting notifications from within the launch agent not possible at all, or is there anything here that I'm missing.
TIA
Notifications
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Issue:
I am making an application that stores data locally from notifications fired from the server. Everything works fine in the foreground but the background is having problems with not being triggered when notifications are fired.
So we tried firing 2 notifications at the same time, including default and silent types. But the problem continues to arise on ios 18, when firing multiple times like that, the trigger is not handling all notifications, leading to data loss. I tried on ios 15 and it worked fine.
Environment:
Device or Simulator: Iphone 11 pro max (iOS 18.3.2
Steps to Reproduce:
Open app, allow received notification.
Move app to background mode or terminate app.
Sent 2 notifications:
a. Default notification payload:
{
"aps": {
"content-available": 1
},
”notification”: {…},
“alert”: {..},
“data": "some_value"
}
b. Silent notification payload:
{
"aps": {
"content-available": 1
},
”data": "some_value"
}
What I've Tried:
Trigger notification in function:
application(_:didReceiveRemoteNotification:fetchCompletionHandler:)
Handle write data to local storage in above function, put it in background thread also.
Thanks in advance!
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Cloud and Local Storage
Background Tasks
In iOS 26, I can check the notification that arrives to the user when the AirPods or Apple Watch is fully charged. When tap the notification, notification only expands and does not include actions such as moving to an app.
I checked the documents of UserNotification and UNNotificationServiceExtension, but I couldn't find what I wanted.
I can expand by long-tapping as default, but I'm looking for a way to expand it without entering the app when I tap the notification.
I wonder if there is an API that I missed or if it's not publicly supported.
thank you for your support.
After updating to iOS 26 beta 1, I can't receive any push notifications from most applications.
I can receive notifications from like Calendar, which uses local & reserved notifications, but I can't receive any remote-based notifications.
Topic:
App & System Services
SubTopic:
Notifications
Hi everyone!
I’m integrating push notifications for a taxi-driver app and ran into a blocking CarPlay issue.
When the iPhone is connected to CarPlay (wired or wireless), the push arrives on the phone without any sound and nothing is shown or announced on the CarPlay screen.
If I unplug CarPlay, the same push plays the default sound and shows a normal banner on the lock screen, so the payload itself looks valid.
Environment
iPhone 13 Pro, iOS 18.0
CarPlay head-unit: Xcode 16.2 CarPlay Simulator
App built with Flutter 3.22 + firebase_messaging: ^15.2.5
Deployment target: iOS 14.0
Xcode capabilities enabled: Push Notifications, Time-Sensitive Notifications
App settings on the device: Allow Notifications -› Sounds ON, Show in CarPlay ON
Siri › Announce Notifications › CarPlay: master toggle ON + my app added to the allowed list
Driving Focus = Off (same result if it’s On)
Native setup in AppDelegate.swift
UNUserNotificationCenter.current().requestAuthorization(
options: [.alert, .sound, .badge, .carPlay]
) { _,_ in }
let carPlayCategory = UNNotificationCategory(
identifier: "CARPLAY_ORDER",
actions: [],
intentIdentifiers: [],
options: [.allowInCarPlay]
)
UNUserNotificationCenter.current().setNotificationCategories([carPlayCategory])
UNUserNotificationCenter.current().delegate = self
application.registerForRemoteNotifications()
APNs payload that I send via FCM
{
"aps": {
"alert": {
"title": "New test order",
"body": "Location info test"
},
"sound": "default",
"category": "CARPLAY_ORDER",
"interruption-level": "time-sensitive",
"relevance-score": 1
}
}
What could be the problem? Please help me solve the error
We're building a taxi driver app. Our goal is simple:
Play a notification sound when a new ride request arrives — even if the iPhone is connected to CarPlay.
We use Firebase push with "sound": "default" and "interruption-level": "time-sensitive". The app requests .carPlay and uses a category with .allowInCarPlay.
Everything works when CarPlay is disconnected — we get sound and banner. But when connected to CarPlay:
the push is delivered silently,
no sound is played (even on the phone),
Siri Announce is enabled, but nothing is spoken.
Questions:
Is notification sound blocked when CarPlay is active, unless the app has CarPlay entitlement?
Is Siri Announce the only way to notify the driver audibly in this case?
Would getting a CarPlay entitlement (e.g. CarPlay.communication) fix this without building a full CarPlay UI?
Thanks — all we need is a reliable sound alert when a new ride comes in.
Our application is designated to be used in a quite noisy environment (childcare facility) so we have implemented really annoying custom sounds. Unfortunately the system audio session playing custom sounds is apparently limited to half of the device volume possibility, even though the user sets full volume in the settings. How to change this behaviour to get louder notification sounds?
To be clear, I don't want to overcome user settings. If the user sets quieter volume or he sets the silent mode, the application should be silent too. I just need that 100% volume settings is actually 100% device volume.
This is a really critical feature for us and for our customers. We have already tried to ask for the critical alerts and we have been rejected.
I am using UNCalendarNotificationTrigger and from my initial tests with simulator and timezone changes in my mac i see that notification donot get triggered at specific times if timezone changes, is this expected behaviour ?
Topic:
App & System Services
SubTopic:
Notifications
This error has been continuously occurring for about 9 hours. We have not replaced the certificate, modified the server code, or changed the firewall policy. Some requests succeed, but many are timing out, with several timeouts occurring every minute. We are unable to find the cause. Please help.
APNS Exception io netty channel ConnecttimeException: Connection timed out
APNSOutboundHandler
api.push.apple.com/17.188.169.28:443
api.push.apple.com/(other ip):443
api.push.apple.com/(other ip):443
api.push.apple.com/(other ip):443
api.push.apple.com/(other ip):443
...
Hello, I am trying to utilize the Critical Messaging API to allow my user to message 1 or multiple pre registered contacts automatically.
An issue I am having with this in testing is that when the application attempts to fire off texts to the phone numbers the success rate changes from trial to trial, with no variable changing. Sometimes I can send a Critical Message to multiple phone numbers in rapid succession, sometimes the message is only sent to 1 contact, and sometimes I get no successes. Each failure always returns the MSCriticalMessaging.notSupported error.
The API documentation states, "The send(_:to:) method only works if the app is backgrounded, if it’s called from foreground the framework returns a MSCriticalMessagingError.notSupported error."
If my app is always backgrounded in these tests, what other issues may cause this notSupported error return, and why does the outcomes success rate vary?
I want to update my lockscreen LiveActivity via Broadcast Push Notification, but updating always fails - but ending always works.
Payload with "update" is completely ignored:
{"aps":{"timestamp":1685952000,"event":"update","content-state":{"currentSlotName":"Debug1","nextSlotName":"Debug2"}}}
Same payload with "end" works, the view is refreshed with the new content-state:
{"aps":{"timestamp":1685952000,"event":"end","content-state":{"currentSlotName":"Debug1","nextSlotName":"Debug2"}}}
Via the MacOS Console I am able to see that both events happen to end up on the device. I am sending these Broadcast Push Notifications via Apple's Push Notifications Console.
Hi,
We recently updated our app icon, but the push notification icon has not been updated on some devices. It still shows the old icon on:
• iPhone 16 Pro — iOS 26
• iPhone 14 — iOS 26
• iPad Pro 11” (M4) — iOS 18.6.2
• iPhone 16 Plus — iOS 18.5
After restarting these devices, the push notification icon is refreshed and displays the new version correctly.
Could you advise how we can ensure the push notification icon updates properly on all affected devices without requiring users to restart?
Thank you.
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Developer Tools
iOS
User Notifications
We are observing an issue where the iOS Notification Service Extension (NSE) is terminated by the system during startup, before either didReceive(_:withContentHandler:) or serviceExtensionTimeWillExpire(_:) is invoked. When this occurs, the notification is delivered without modification (for example, an encrypted payload is shown to the user). System logs frequently contain the message “Extension will be killed because it used its runtime in starting up”.
During testing, we observed that CPU-intensive operations or heavy initialization performed early in the extension lifecycle — especially inside init() or directly on the main thread in didReceive often cause the system to kill the NSE almost immediately. These terminations happen significantly earlier than the commonly observed ~30-second execution window where the OS normally invokes serviceExtensionTimeWillExpire(_:) before ending the extension. When these early terminations occur, there is no call to the expiry handler, and the process appears to be forcefully shut down.
Moving the same operations to a background thread changes the behavior: the extension eventually expires around the usual 30-second window, after which the OS calls serviceExtensionTimeWillExpire(_:).
We also observed that memory usage plays a role in early termination. During tests involving large memory allocations, the system consistently killed the extension
once memory consumption exceeded a certain threshold (in our measurements, this occurred around 150–180 MB). Again, unlike normal time-based expiration, the system did not call the expiry handler and no crash report was produced.
Since Apple’s documentation does not specify concrete CPU, memory, or startup-cost constraints for Notification Service Extensions or any other extensions beyond the general execution limit, we are seeking clarification and best-practice guidance on expected behaviors, particularly around initialization cost and the differences between startup termination.
NSE Setup:
class NotificationService: UNNotificationServiceExtension {
static var notificationContentHandler: ((UNNotificationContent) -> Void)?
static var notificationContent: UNMutableNotificationContent?
static var shoudLoop = true
override func didReceive(_ request: UNNotificationRequest,
withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
NotificationService.notificationContentHandler = contentHandler
NotificationService.notificationContent =
request.content.mutableCopy() as? UNMutableNotificationContent
NotificationService.notificationContent!.title = "Weekly meeting"
NotificationService.notificationContent!.body = "Updated inside didReceive"
// Failing scenarios
}
override func serviceExtensionTimeWillExpire() {
NotificationService.shoudLoop = false
guard let handler = NotificationService.notificationContentHandler,
let content = NotificationService.notificationContent else { return }
content.body = "Updated inside serviceExtensionTimeWillExpire()"
handler(content)
}
}
Hello Team,
We are currently experiencing an issue where some of our devices are not receiving push notifications. We are sending notifications via the Apple Push Notification portal (https://developer.apple.com/notifications/push-notifications-console/) using the following two requests. However, in both cases, the notifications are not being delivered to the devices.
Scenario 1 :
When we send a request with apns-push-type set to alert, we receive the following error.
Request :
curl -v
--header "authorization: bearer ${AUTHENTICATION_TOKEN}"
--header "apns-topic: com.testcompany.sampletest"
--header "apns-push-type: alert"
--header "apns-priority: 10"
--header "apns-expiration: 0"
--data '{"aps":{"alert":{"title":"Test Notification Title","subtitle":"Test Notification Sub Title","body":"Test Notification Body"}}}'
--http2 https://api.push.apple.com:443/3/device/*devicetoken*
Response:
{
"code": 400,
"message": "bad-request",
"reason": "The device token is inactive for the specified topic. There is no need to send further pushes to the same device token, unless your application retrieves the same device token.",
"requestUuid": "c4ae39b4-87e1-4269-a1e9-163f60ec0385"
}
Scenario 2 :
However, if we send the request with apns-push-type set to background, the request is processed successfully by APNs, but no notification is received on the device.
Request :
curl -v
--header "authorization: bearer ${AUTHENTICATION_TOKEN}"
--header "apns-topic: com.testcompany.sampletest"
--header "apns-push-type: background"
--header "apns-priority: 10"
--header "apns-expiration: 0"
--data '{"aps":{"alert":{"title":"Test Notification Title","subtitle":"Test Notification Sub Title","body":"Test Notification Body"}}}'
--http2 https://api.push.apple.com:443/3/device/*devicetoken*
Response:
Getting a message that The notification sent successfully but no notification is received on the device.
In both cases (with alert and background push types), the push notification does not reach the device.
Additionally, when we validated the device token using the APNs Device Token Validator, it appears to be valid and returns the following message.
"Device Token is valid for sending Alert & Background push-type notifications in the Production environment"
Affected Device:
macOS version : MacOS 15.3.1
Processor : Apple M1
Could you please assist me in resolving this issue?
Thanks
Hello. I'm currently implementing Apple Notification v2 to prepare for refunds for in-app purchases, but I'm not receiving requests from Apple servers to my backend server.
I've applied HTTPS (TLS 1.2) and correctly registered production/sandbox notification URLs on App Store Connect.
After requesting a test notification, when I check the status of testNotificationToken, I receive an UNSUCCESSFUL_HTTP_RESPONSE_CODE as follows:
{"signedPayload":"......":[{"atteptDate":1752128001970,"sendAttemptResult":"UNSUCCESSFUL_HTTP_RESPONSE_CODE"}]}
The endpoint for receiving notifications is set to accept POST requests with application/json format, and it responds with 200 (OK) without any content. However, Apple notifications are not coming through.
Could anyone help me with this issue?
Topic:
App & System Services
SubTopic:
Notifications
I need to create a background notification that counts down time and uses buttons to add or subtract time. Currently, I'm developing in React Native and using Expo Go to develop my app.
I managed to display a simple notification, but I can't get it to work in real-time, so that when the time is up, it emits a sound indicating that the break is over.
How can I implement this feature?
My application now:
My goal:
Hi all,
We encountered an issue where APNs (Apple Push Notification service) push messages cannot be received during development. The specific description is as follows:
Our app runs on an iPad that connects to the cellular network using a SIM card and accesses the Internet through the company's MDM, which provides APN setting proxies.
During operation, we found that the device fails to receive push messages from APNs. Network packet capture revealed that the connection attempt by apsd to port 5223 failed. According to Apple's documentation (https://support.apple.com/zh-cn/102266), when port 5223 cannot be connected to, it will fall back to port 443 and use a proxy. However, our packet capture showed that when port 5223 was unreachable, the apsd service on the iPad did not attempt to establish a connection to port 443.
Since the iPad device currently cannot establish a connection with APNs, it consistently fails to receive push messages from APNs. We tried disconnecting the SIM card and using a Wi-Fi environment, and in this case, the iPad device was able to receive push messages from APNs normally.
Could you advise us on how to proceed with troubleshooting in this situation?
Topic:
App & System Services
SubTopic:
Notifications
以下の問題が発生しています:
特定のデバイスでプッシュ通知が受信されません。
考えられる原因は何でしょうか?
プッシュ通知は自社のサーバーから送信しており、APNs(Apple Push Notification service)からは正常な応答が返ってきています。
ユーザーはデバイスで通知が有効になっていることを確認しており、ネットワークの問題も報告されていません。
この問題は複数のユーザーに発生しています。
when I implementation the UNUserNotificationCenterDelegate
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
var status = ""
if (UIApplication.shared.applicationState == .active) {
status = "active"
} else if (UIApplication.shared.applicationState == .background) {
status = "background"
} else if (UIApplication.shared.applicationState == .inactive) {
status = "inactive"
}
completionHandler()
}
I find that UIApplication.shared.applicationState == .background this case can not execute when application is in background。
why applicationState is inactive not background?
I dont want my server to be spammed. Currently I am only in payment-related notifs (eg: user successfully renewed his subscription, user didnt successfully renew his subscriptions, ..)
Where can I set that?
Topic:
App & System Services
SubTopic:
Notifications