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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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Push Notifications
以下の問題が発生しています: 特定のデバイスでプッシュ通知が受信されません。 考えられる原因は何でしょうか? プッシュ通知は自社のサーバーから送信しており、APNs(Apple Push Notification service)からは正常な応答が返ってきています。 ユーザーはデバイスで通知が有効になっていることを確認しており、ネットワークの問題も報告されていません。 この問題は複数のユーザーに発生しています。
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91
Jul ’25
Timestamp with 410 error code
Docs mention the following about the timestamp field returned by APNs: "The time, represented in milliseconds since Epoch, at which APNs confirmed the token was no longer valid for the topic. This key is included only when the error in the :status field is 410." We would like to clarify whether this timestamp is subject to the fuzzy schedule or whether it represent the accurate time of when APNs knew that the token became invalid? We understand that using 410 for tracking purposes is off label. However we still would like to have the most accurate information in regards to when token became invalid. This will help us debug user issues better in cases when they re-install, uninstall, change permission settings, etc.
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189
Aug ’25
Push Notifications and VOIP call not working.
My App supports two services that is Push Notification for Alerts and a Voip Call feature whose notification also comes in the same way as of PushNotification but video rendering is done with GoogleWebRTC. The App was working perfectly fine but from past few months these services are not working.[ Nothing is changed in App and on the server side to push the notifications] Issues: VoIP (Video call) not working: I have apns certificate which is valid in today's date and stays with the backend Server. My server sends the payload notification to APNS but on iPhone am unable to receive it. I have checked the App registration part also and is able to receive the token for the same. Framework used are: PushKit, UserNotifications, GoogleWebRTC . I don't understand where is the gap, the backend triggers the APNS but there no response. Ports enabled on server are: 443, 5223, 2197, 2195, 2196. Similarly Push notification were also not working, So I tried to change it to register on Firebase for device registration token And did some coding at backend to send the notification to that device. It was working perfectly fine from last few weeks, but it suddenly stopped. I checked the JSON Payload and tried to send it through PostMan, in both it says 200 Success. And in Application end am waiting for breakpoint to hit in userNotificationCenter(_: , willPresent, completionHandler). What all I have checked: 1)My server to APNS server connectivity. 2)Verified the apns certificate. The certificate was created in October 2024, whose expiry is in Nov 2025 and it support both Sandbox and Production environment. 3)Checked required delegates are implemented in App. With the capability enable in it, is also sending registration token to backend. Kindly guide me where I can check in this flow. Thanks in Advance!
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107
Jul ’25
Background timer
Hey everyone! I'm trying to develop an app that would need to send periodic notifications (every 20 minutes, for instance) to the user even when the app is not running (but only when the phone is being used). I've been reading through the prior comments and all about not being able to have a timer run in the background in the way I need it to, but I wanted to ask if there's any way around this, or is there truly no way? If there is no way to do this, I was just now considering another workaround, where I could try getting the time they open their phone, and from there, I schedule local notification for every 20 minutes or so for the entire day, and they keep sending until the phone is turned off, when the rest of the scheduled local notifications are cancelled. Is this possible? I would also appreciate any other suggests/workarounds for this. Happy to provide any additional details needed! Thanks!
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133
Jul ’25
Notification coordination between iOS and watchOS is not working properly
Notification coordination between iOS and watchOS is not working properly watchOS and iOS try to coordinate between phone and watch notifications. The concept here is that if there is a main app and a companion app, they could both be sending a notification, then the notification would alert on both, which is a deviation from how notification mirroring is handled if there is an iOS app but no watch app. The watch waits for the iOS notification to fire so they can determine if this is the same notification that needs to be deduped, displayed on one device but not the other, or separate notifications to be displayed both. If there is no notification on the phone, the watch will timeout after 13 seconds and alert anyway. If you have an iOS companion app, the best solution to this is to send the same notification on both devices simultaneously, and ensuring the UNNotificationRequest.identifier matches on both notifications. This will let the systems determine how to handle the notification correctly and quickly, and the notification will alert right away. https://developer.apple.com/forums/thread/765669 According to the above article, "when a notification arrives on watchOS alone first, it coordinates with iOS," but in reality, it doesn't work properly. Detailed process of this phenomenon watchOS receives a notification. On watchOS, the notification is not immediately shown to the user. iOS receives a notification with the same UNNotificationRequest.identifier as in (1). The notification in (3) does not appear on either iOS or watchOS. However, the notification from (3) does appear in iOS Notification Center. Thirteen seconds after watchOS received the notification, the notification from (1) is shown to the user on watchOS. In the end, the iOS and watchOS notifications are not consolidated and each remains in its respective notification center. Up to (3) there are no issues. Starting with (4), both iOS and watchOS exhibit a lot of odd behavior. This phenomenon occurs with both local notifications and push notifications. When iOS receives the notification first, there is no problem. The notification for watch received later is processed appropriately, and the watchOS notification is not additionally displayed to the user. Expected proper process Same as above. Same as above. Same as above. The notification in (1) is integrated into the notification in (3). The notification in (3) is alerted to the user immediately. 2 sample projects to reproduce Only the main code is attached. Sample project1: local notifications Swift code for local notification app (iOS, watchOS) - App.swift.txt Sample project2: push notifications This sample project is implemented using Firebase Functions and Firebase Cloud Messaging. Swift code push notification app (iOS, watchOS) - App.swift.txt Server side JavaScript code for FirebaseFunction - index.js.txt Tested devices and OS This phenomenon occurred in both of the following patterns. Pattern 1 Xcode 26.0 iPhone 16 (iOS 26.0) Apple Watch series 10 (watchOS 26.0) Pattern 2 Xcode 16.4 iPhone 11 (iOS 18.6) Apple Watch SE 2nd gen (watchOS 11.6) Question Is this phenomenon a bug? Or is my understanding or implementation incorrect? Feedback Assistant number FB20339772
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179
Sep ’25
Push Notification Sound and Notification Service Extension When App is Killed
Dear Apple Developer Support, I am currently developing an iOS application that uses push notifications with custom .caf audio and a Notification Service Extension. I have implemented the extension to download and play a dynamic sound file from a remote sound_url. It works well when the app is in the foreground or background. However, when the app is force-closed (swiped up from multitasking), the Notification Service Extension does not seem to run. As a result, the custom sound is not downloaded or played. I would like to confirm: Is it possible to trigger the Notification Service Extension when the app is killed? If not, what is the correct way to play a custom .caf sound when the app is terminated? Should I preload and save the .caf file in App Group storage and reference it by name in the sound field? Are there any best practices or limitations regarding push notification customization when the app is killed? I appreciate your help in clarifying this issue. Thank you very much! Best regards, Phan Van Tung
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146
Apr ’25
Device token not being extracted - iOS app registered for push notifications but callback methods not called
Background: The project was created in Xcode 5, then recreated in new Xcode. Before migration, push notifications worked without issues, after migration device token stopped being extracted. Problem: iOS app registers for push notifications, but didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError methods are not being called. Current situation: App is registered for push notifications (isRegisteredForRemoteNotifications = true) Notification permissions are granted Entitlements are configured correctly (aps-environment: development) Bundle ID: com.autoserviceonline.app Team: BUSINESSVISION COMPANY, TOO (NS3FSG45V7) But callback methods are not being called What I've already tried: Deleted and recreated all App IDs in Apple Developer Portal Cleared Xcode cache and derived data Created new APNs certificates and provisioning profiles Removed "ghost" certificate from Keychain Access Problem persists Additional information: Also noticed that Push Notifications Console opens non-existent project "BV.TestSwiftData" with Personal Team instead of current corporate App ID com.autoserviceonline.app. These issues might be related to project migration from old Xcode. Request: Why iOS doesn't call callback methods for device token, although registration was successful?
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80
Jul ’25
UNNotificationAttachment preview intermittently missing (attachment-store URL becomes unreadable)
I have been fighting this problem for two months and would love any help, advice or tips. Should I file a DTS ticket? Summary We attach a JPEG image to a local notification using UNNotificationAttachment. iOS reports the delivered notification as having attachments=1, but intermittently no image preview appears in Notification Center. In correlated cases, the attachment’s UNNotificationAttachment.url (which points into iOS’s attachment store) becomes unreadable (Data(contentsOf:) fails) even though the delivered notification still reports attachments=1. This document describes the investigation, evidence, and mitigations attempted. Product / Component UserNotifications framework UNNotificationAttachment rendering in Notification UI (Notification Center / banner / expanded preview) Environment App: OnThisDay (SwiftUI, Swift 6) Notifications: local notifications scheduled with UNCalendarNotificationTrigger(repeats: false) Attachment: JPEG generated from PhotoKit (PHImageManager.requestImage) and written to app temp directory, then passed into UNNotificationAttachment. Test contexts: Debug builds (direct Xcode install) TestFlight builds (production signing) iOS devices: multiple, reproducible with long runs and user clearing delivered notifications Expected Result Delivered notifications with UNNotificationAttachment should consistently show the image preview in Notification Center (thumbnail and expanded preview), as long as the notification reports attachments=1. If the OS reports attachments=1, the attachment’s store URL should remain valid/readable for the lifetime of the delivered notification still present in Notification Center. Actual Result Intermittently: Notification Center shows no image preview even though the app scheduled the notification with an attachment and iOS reports the delivered notification as having attachments=1. When we inspect delivered notifications via UNUserNotificationCenter.getDeliveredNotifications, the delivered notification’s request.content.attachments.first?.url exists but is unreadable (attempting Data(contentsOf:) returns nil / throws), i.e. the backing attachment-store file appears missing or inaccessible. In some scenarios the attachment-store file is readable for hours while the notification is pending, and then becomes unreadable after the notification is delivered. Reproduction Scenarios (Observed) Next-day reminders show attachment-store unreadable after delivery 1. Schedule a one-shot daily reminder for next day (07:00 local time) with UNCalendarNotificationTrigger(repeats: false) and a JPEG attachment. 2. During the prior day, periodic background refresh tasks verify the pending notification’s attachment-store URL is readable (pendingReadable=true). 3. After the reminder is delivered the next morning, the delivered snapshot shows the delivered notification’s attachment-store URL is unreadable (readable=false) and Notification Center shows no preview. Interpretation: the attachment-store blob appears to become inaccessible around/after delivery, despite being readable while pending. Evidence and Instrumentation We added non-crashing diagnostic logging (Debug builds) around: Scheduling time Logged that we successfully created a UNNotificationAttachment from a unique temp file. Logged that UNUserNotificationCenter.add(request) succeeded. Queried pendingNotificationRequests() and logged the scheduled request’s attachment url.lastPathComponent (iOS attachment-store filename). Delivered time (when app becomes active) Called UNUserNotificationCenter.getDeliveredNotifications and logged: delivered count, attachment count attachment url.lastPathComponent whether Data(contentsOf: attachment.url) succeeds (readable=true/false) Content fingerprinting Fingerprinted the exact JPEG bytes we wrote (SHA-256 prefix + byte count). Logged the iOS attachment-store filename (url.lastPathComponent) returned post-scheduling. Decode validation probe (later addition) When Data(contentsOf:) succeeds, we validate it decodes as an image using CGImageSourceCreateWithData and log: UTI (e.g. public.jpeg) pixel width/height magic header bytes What we tried / Mitigations Proactive “self-heal” for pending notifications Change: during background refresh/foreground refresh, verify the pending daily reminder’s attachment-store URL readability. If it’s unreadable, reschedule with a new attachment (same trigger). Rationale: if iOS drops the store file before delivery, recreating could repair it. Result: We observed cases where pending remained readable but delivered became unreadable after delivery, so this doesn’t address all observed failures. It is still valuable hardening. Increase scheduling frequency / reschedule closer to fire time (proposed/considered) We discussed adding a debug mode to always recreate the daily reminder during background refresh tasks (or only within N hours of fire time) to reduce the time window between attachment creation and delivery. Status: experimental; not yet confirmed to resolve the “pendingReadable=true → delivered unreadable after delivery” failure. Impact The primary UX value of the daily reminder is the preview photo; missing previews degrade core functionality. Failures are intermittent and appear dependent on OS attachment-store behavior and Notification Center actions (clearing notifications), making them difficult to mitigate fully app-side. Notes / Questions for Apple 1. Is iOS allowed to coalesce/deduplicate UNNotificationAttachment storage across notifications? If so, what is the retention model when delivered notifications are removed? 2. If a delivered notification still reports attachments=1, should its attachment-store URL remain valid/readable while the notification is still present in Notification Center? 3. In “next-day” one-shot scheduling scenarios, can the attachment-store blob be purged between scheduling and delivery (or immediately after delivery) even if the notification remains visible? 4. Is there a recommended pattern to ensure attachment previews remain stable for long-lived scheduled notifications (hours to a day), especially when using UNCalendarNotificationTrigger(repeats: false)? Minimal Code Pattern (simplified) 1. Generate JPEG (PhotoKit → UIImage → JPEG Data). 2. Write to a unique temp URL. 3. Create attachment: UNNotificationAttachment(identifier: <uuid>, url: <tempURL>, options: [UNNotificationAttachmentOptionsTypeHintKey: "public.jpeg"]) 4. Schedule notification with a calendar trigger for the next morning.
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101
Jan ’26
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
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80
Jan ’26
React Native iOS - Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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103
Aug ’25
Can I listen to user choice when asked for update permissions on Live Activity?
We would like to better understand the discrepancy between a Push To Start and the subsequent Updates where I see a number of recipients drop greatly. Our assumption is that this is a result of the end user not clicking the "Allow" prompt when a push to start widget is shown on the screen for the first time, but we currently do not have a way to listen to the user's choice when prompted. Is there any way of tapping into this, to determine if this is in fact where the variance is coming from, or if there is actually just a problem with the request to retrieve the update token from our end?
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82
Apr ’25
PushKit (VoIP) delivery issue — user’s device fails to receive VoIP pushes; logging in on that device suppresses VoIP pushes for all devices of that user
We are facing an issue where VoIP notifications are not delivered to a user's device. If we login with the user credentials on another device the VoIP notifications are being received, if he logs in on his device VoIP notifications are not being received anymore on all devices. So When the user logs in on the affected device, all devices on that account stop receiving VoIP pushes (including the affected one). Logging out on the affected device restores delivery to other devices. What could cause this issue? It's only happening for this user so the configuration and mobile app PushKit code is working as intended.
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170
Oct ’25
App notifications are failing to trigger
Facing issue while sending push notification through the application. The APNs certificate is valid. Below is the error log. System.AggregateException: One or more errors occurred. ---> PushSharp.Apple.ApnsNotificationException: Apns notification error: 'ConnectionError' ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndSend(IAsyncResult asyncResult) at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult) --- End of inner exception stack trace --- at System.Net.Security._SslStream.EndWrite(IAsyncResult asyncResult) at System.Net.Security.SslStream.EndWrite(IAsyncResult asyncResult) at System.IO.Stream.<>c.b__53_1(Stream stream, IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory1.FromAsyncTrimPromise1.Complete(TInstance thisRef, Func3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at PushSharp.Apple.ApnsConnection.<SendBatch>d__21.MoveNext() --- End of inner exception stack trace --- at PushSharp.Apple.ApnsServiceConnection.<Send>d__2.MoveNext() --- End of inner exception stack trace --- ---> (Inner Exception #0) PushSharp.Apple.ApnsNotificationException: Apns notification error: 'ConnectionError' ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndSend(IAsyncResult asyncResult) at System.Net.Sockets.NetworkStream.EndWrite(IAsyncResult asyncResult) --- End of inner exception stack trace --- at System.Net.Security._SslStream.EndWrite(IAsyncResult asyncResult) at System.Net.Security.SslStream.EndWrite(IAsyncResult asyncResult) at System.IO.Stream.<>c.<BeginEndWriteAsync>b__53_1(Stream stream, IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory1.FromAsyncTrimPromise1.Complete(TInstance thisRef, Func3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at PushSharp.Apple.ApnsConnection.d__21.MoveNext() --- End of inner exception stack trace --- at PushSharp.Apple.ApnsServiceConnection.d__2.MoveNext()<---
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168
May ’25
RESCIND_CONSENT notification not delivered in Sandbox environment
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server. 🔍 Test Environment iOS version: iOS 26.2 (Sandbox environment) App Store Server Notifications: Sandbox environment 🔄 Test Scenario App Settings > Developer > Sign in with a Sandbox account Launch the app In App Settings > Developer > Sandbox Account > Management > Revoke App Consent, enter the app’s Bundle ID, tap the Revoke Consent button, and confirm that the revocation completion popup message is displayed Check whether App Store Server Notifications are received by the server Confirm that the RESCIND_CONSENT notification is not received by the server ✅ Expected Result The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint The notification payload includes appTransactionId The server can block app access based on the corresponding appTransactionId ❌ Actual Result No RESCIND_CONSENT notification is received in the Sandbox environment ❓ Questions Is this behavior an intended limitation of the Sandbox environment, or is it a known issue or bug? Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026? Additionally, when a RESCIND_CONSENT server notification is received, I currently update my database with the appTransactionId and the registration date. When a minor attempts to access the app, I check the latest appTransactionId status, and if the most recent state indicates consent has been revoked, I block app access and prompt the user to request parental consent again using PermissionKit.
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163
Dec ’25
iPhone push notifications stop: DeviceTokenNotForTopic
We are facing an issue: push notifications are not being received. We are using the Marketing Cloud SDK for push notifications. On install, the app correctly registers for push notifications. We pass the required information to Marketing Cloud — for example, contact key, token, etc. Marketing Cloud also confirms that the configuration is set up, and we have tried sending push notifications with proper delivery settings. The issue is that after some time, the device gets automatically opted out in the Marketing Cloud portal. When we consulted their team, they said this is caused by the “DeviceTokenNotForTopic” error received from APNs. I have verified the certificates and bundle ID from my end — everything looks correct. Device: iPhone 15, iPhone 17 iOS: 18.7.2, 26.1
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162
Dec ’25
Can iOS automatically launch an app or show a screen upon receiving a push notification (including critical alerts)?
Hi all, May I please ask for an official clarification or documentation reference from Apple regarding this scenario: Is it possible for an iOS app to automatically launch or open a specific screen when a push notification is received — while the app is in the background or terminated (killed) state? I understand that for most cases, user interaction (such as tapping the notification) is required before the app can show UI. However, I’d like to confirm whether this is also true for time-sensitive or critical alert notifications, including emergency use cases (e.g. public safety alerts). Specifically: Can a critical alert notification directly launch the app or present a view controller? Or is user interaction always required before the app can present any UI, even with the critical alert entitlement? I would appreciate if anyone — especially Apple staff or engineers — could share an official Apple document or statement that confirms this behavior. Thank you very much! (Use case context: I’m developing an emergency broadcast feature for a property management / tenant app.)
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149
Oct ’25